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Monday, September 16, 2024

4e Regiment of Dragoons

 

This regiment traces its creation back to 1667, in 1684 they were named Chartres-Cavalerie. In 1724, they became Clermont and 1771 La Marche. Their name changed once again in 1776 to the Conti-Dragons, finally becoming the 4e Regiment de Dragons in 1791.


War Record  1792: Fontoy and Valmy,  1793: Martinses and Wissembourg, 1794: Aldenhoven, 1796: Passage of the Rhine, Memmingen, and Friedberg, 1800: Burg-Ebrach and Nuremberg, 1805: Passage of the Lech, Wertingen, and Diernstein, 1806: Golymin, 1807: Deppen, Hoff, Eylau, Heilsberg, and Friedland, 1809: Talavera-de-la-Reine, Ocana, and Medelin, 1811: Albuhera, 1813: Vitoria, 1813: Leipzig, 1814: Bar-sur-Aube, Sezanne, and Fere-Champenoise, 1815: Ligny

 Battle Honors:   Valmy 1792, Aldenhoven 1794, Eylau 1807, and Medelin 1809


3 officers of the regiment became Generals during the Revolutionary and Napoleonic Wars:  Pierre Wathier - General de Brigade 1804,  Count of the Empire 1808, General de Division 1811; Auguste-Etienne-Marie Lamotte - Baron of the Empire 1808, General de Brigade 1809,  Commander of the Legion of Honor 1814; Pierre-Joseph Flour - Baron of the Empire 1812, General-de-Brigade 1813.


I need to add the regimental number to the wreaths in the corners  of their Guidon style flags; The flags are free downloads from Lucas Luber's Piano Wargames site, enhanced by some paint. The Figures themselves are Piano Wargames 28 mm metals, of course! Lucas' next Kickstarter will begin in less than 1 month on October 14, 2024. 

The trumpeter wears the usual reversed colors, in this case a scarlet jacket with green collar, cuffs, turnbacks, and pocket ornamentation. The colonel has outfitted him with a red shabraque instead of the regulation dark green one, like the troopers have. Actually, I couldn't find any documentation to support this, but I liked how it looks, so I went with it... just like the Colonel might have! White horsehair on the helmets was pretty standard for trumpeters, although the colors of the plumes for the trumpeters were quite varied. Elite company trumpeters are often shown wearing white bearskins. 

Thursday, September 5, 2024

7th Chasseurs a Cheval

The 7th Chasseurs a Cheval had a fairly extensive lineage. Formed in 1745 as the Volontaires Royaux, renamed as the Legion Royale in 1747, and disbanded in 1776. Reformed in 1779, the Regiment became the 1er Regiment de Chasseurs-à-Cheval, and was later renamed the Regiment de Chasseurs de Picardie in 1788, before finally being  designated the 7e Regiment de Chasseurs in 1791.

The regimental facing color was Rose, which honestly would have been a bit lighter in hue than the Delta CC Lisa Pink I used for these figures. 

The regiment had a similarly lengthy combat record:

1792: Worms, Mainz, Frankfurt, Hoxchfeld, and the Siege of Mainz.

1793: Hochheim, Haguenau, Cholet, Laval, Montaigu, Le Mans, Dol, Savenay, and Granville

1794: Landau, Fort-Vauban, Machecoul, and Noirmoutier

1798: Capture of Rome

1799: Gaete, Capua, Naples, Modena, La Trebbia, and Novi

1805: Embs

1806: Jena, Wismar, and Hamien

1807: Eylau, Koenigsberg, and Heilsberg

1809: Pfaffenhoffen, Raab, and Wagram

1811: Fuentes d' Onoro

1812: Polotsk, Drissa, and The Beresina

1813: Danzig, Bautzen, Liegnitz, Katzbach, Reichenbach, and Leipzig

1814: Bar-sur-Aube

1815: Suffel


The 7e regiment produced 6 officers who rose to the rank of General de Brigade or higher, most notably Hippolyte-Marie-Guillaume de Rosnyvinen Piré,  and Alexandre de Montbrun, younger brother of the more famous cavalryman,  Louis-Pierre De Montbrun. 

Monday, September 2, 2024

Battle Report: Poitiers 1356

 

A week ago Kyle and I play tested the scenario for Poitiers  for Test of Resolve: Hundred Years War. Tim Couper had kindly sent me the scenario. I was planning on doing it solo, but fortunately Kyle was available. Given the scenario, and the fact that it was his first game with the rules, I gave him the Anglo-Gascon forces. 


The first group of two mounted Men at Arms and 2 units of Crossbows with Pavises benefited from a good play of cards and high movement dice rolls, and waded through the Arrow storm with only minor losses. Here they are just shy of the hedge that marks the defender's position. 


One of the mounted troops has been repulsed ("turned tail", but the other is locked in combat. Meanwhile, the 2nd group is moving up. Despite the horses, these units are in fact dismounted and advancing on foot. 

Bow fire takes out one unit of my Crossbows. 

French men at arms closing on the Defenders! In Melee, they actually manage to take out 2 units of Anglo-Gascon Men at Arms!

The Black Prince moves his men up up to fill the gap! Shortly thereafter, the French commands run out of Battle Morale Points, fail their tests, and disperse!  But wait, there are plenty more French where those came from! 

After the defeat of the French first wave, the defenders do a "Wave Reset". This scenario then allows the defenders the option to defend their position in the same fashion as the first, OR, the Black Prince's command can mount up along with up to 2 units of other Men at arms if they have not taken excessive casualties; no units qualified in our case. Also in that case, an ambush by a small Gascon force of mounted Men at Arms and Archers makes a flank attack. In both cases a D12 is rolled to determine how far from the French those two commands will set up; the remaining Anglo Gascons start just the other side of the hedge. Kyle rolled for both attacks - and rolled a "1", twice. Talk about a good time to get your "ones" out of your system. Yikes!

Per the Scenario rules, the front line of the French must take a "panic test". 2 of the French units failed, and dispersed (with the loss of their precious Battle Morale points). "Run away!" The remainder of the french front line musty then withdraw behind the second line, composed  (mostly) of inferior troops. 

Things get ugly fast for the French and King Jean. In combat, the opposing commanders are captured and recaptured with great regularity. The dazed back Prince is heard muttering something incoherent about "shubbery", a result of one two many blows to his nibs' noggin!

"It's just a Flèche wound.... arrgh!" Frenchmen are dropping like they were uncertain as to the wing speed of a swallow. 

Swallow's eye view of the approaching doom of the French....

Crunch!

and crunch again!

The rest of the Anglo-Gascons are approaching now, too!

The few remaining Frenchmen break and run, a few being heard muttering some nonsense about bunny rabbits; in the process, the Black Prince escapes from his captors! "Hey Dad, I just saved you fortune in ransom!"

Another English Lord escapes (the loser of the battle returns all of their captives). The English have captured King Jean, as well as one of the French Commanders from the first attack. Time to roll for ransom; as a VIP, King Jean is worth 10,000 gold ecus x die roll, which is a ... 12!  That will 120,00 gold ecus for his Majesty's return, s'il vous plaît! "He really shouldn't have said those uncouth things about my mother and elderberries", remarked the Black Price dryly. 


 Historically, Poitiers was a very hard fought, yet decisive Anglo-Gascon victory. After lengthy negotiations, the English gained sovereignty overt roughly 1/3 of France, and King Jean's ransom was set at 3 million gold ecus, equal to the entire income of the Kingdom of France for 1 year! The French proved unable to p[ay such a massive amount, but what they did pay still markedly profited the royal treasury!