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Saturday, August 9, 2025

Still more TtS! at Historicon: Battles of Cannae and Raphia

 


Thursday afternoon Milton ran the Battle of Cannae with To the strongest!  Jeff (counting the cards) provided the troops.


The magnetic Sabot bases have a colored marker at the far right which is for which command the unit belongs to. 


Catrhaginians near. 


Carthage left, Rome right


The 8 players included a father - son team. 

Long time Historicon freind Andy Cowell (standing, reading), fighting for the Romans. 

A dreaded Ace delays this command's Group move!

"I think I have line of sight!"

A warband of near nekkid Gauls on your flank is seldom a Good Thing!

Maybe even worse in your rear! No if's, and's, but plenty of butts here, as everyone is hotly engaged!  :-)



Cards were provided, but some preferred to use their own chits. In the end, Hannibal and his boys prevailed!

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Friday evening Jeff ran the Battle of Raphia, 217 BC, using Simon's scenario, and 28 mm figures. Note the cavalry in Wedge formation on the magnetic bases. 

Lotsa Pikes, and few Elephants, too!

My colored QRS is seen in use as well!

Attack!

Those 4 deep pike block sure look impressive, don't they?


An uneven advance.
Whoa, Nellies!

Push of Pikes!

View from the other side. I don't know who won (I was playing in another game at the time), but I heard it was a humdinger of a game!

20 comments:

  1. Two cracking looking games and both seem to have been really enjoyed by the lucky folk that got to play them.

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    1. yes, everyone seemed to have a good time playing!

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  2. Some really beautiful figures on display in both these games Peter!

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  3. Two big, beautiful games, Peter! I ought to bring TtS! Back out for a game.

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    1. Thanks, Jon. I really enjoy TtS!, and of course it's very suited to remote gaming as well!

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  4. Two very nice games there and certainly the first looked very popular and had the players really involved:).

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    1. Thanks, Steve; no lack of player engagement there!

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  5. Scenic, well manned, good photos of the table. Looks like fun.

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    1. Thanks, Joe. I watched a good part of the Cannae game, and the players were definitely into it! :-)

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  6. Replies
    1. Thanks, Gary; I asked Jeff to explain his tracking system a bit in the comment below.

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  7. In both games we used magnetic push pins to indicate command groups, number of disruptions and ammo supply. I also have the ability to track current activation number on the stands seen in the Cannae game. I do find that can be a bit fiddly and people forget to reset the number. If I have experienced players I give them the option to track things that way or to use any other traditional method. The games went really well with a number of people becoming converts to the system.

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  8. Lovely ancient games, and good to see your QRS in use Peter.

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    1. They were both fun engaging games. I probably have to update the QRS again to keep up with the latest additions, etc.

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  9. Two super looking games. I like the idea of the sabots for keeping track of units and their commands.

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    Replies
    1. it's a celver idea, and it also make moving the troops faster!

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  10. Replies
    1. Thanks, Dean. Time to plan a trip to Lancaster in July? :-)

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