and one "Empire", for later scenarios. The game has a LOT of different scenarios "Full Length" Scenarios are 1792: First Coalition, 1798: 2nd Coalition, and 1805: Third Coalition. Medium Length Scenarios are 1806: Fourth Coalition, 1809: Fifth Coalition, and Short Scenarios are 1812: Sixth Coalition, and 1813: Grand Alliance.
The Wheel of War (rondel) is a key element in the play of the game - it determines which powers do what when, and means that almost everyone is doing something (different) at the same time. Eaxcch turn except the first starts with a Diplomatic phase, where after no more than 3 minutes of discussion/negotiations, each power other than France and Britain, who are always at War with one another), secretly indicates their status for the turn - they can be allied to Britain or allied to France, Neutral, or Expansionist. France and Britain can reject an Alliance or expel powers from same (you cannot attack an Ally, for example). Powers can make offers etc., during the Diplomacy phase, but are in no way obligated to adhere to any agreements! After that, a turn starts as above - Britain Musters (draws one Battle Card and discards one), Ottomans collect Taxes (when the British are on this section they also gain income for trade with the 11 ports on the map except when they are controlled by a power at War (Expansionist or French Allied) with Britain. Russians do Leadership (place any off board Generals on to the map in controlled territories that do not already have one of their Generals, OR take any on board Generals off the map, OR take 1 Battle Card, OR gain 1 Morale) When the British take this action they may offer Subsidies to Powers in the British Coalition; if accepted, each power that accepts 3 or more coins gains 1 Influence for the British (and Influence is the main way that Victory is determined!) Finally, of it is the French player's action, if Napoleon is on the board, he may take 1 Move action after all the other players act but before the Russians do! Prussia does Mobilization - spends money to buy troops, Morale points, Fortresses, and/or Battle Cards. The power also draws 1 Battle Card for every General it has that is NOT on the board. Only Britain can retain money at the end of this phase; other powers lose any excess to "corruption". Austria gains Influence - 1 for each point in a disputed (striped) territory that has that power's color on it. France does Movement. To do so, the player must choose a power that is not in alliance with it, and you cannot choose a power with Morale 15 (the highest possible). 1 round of movement is automatic, and any resulting battles are resolved - the Envoy power gains 1 Morale. If the envoy grants it, a second round of Movement takes place, and the Envoy gains another2 Morale. If the envoy allows it, a third round of movement is possible, and the Envoy gains 3 morale if it allows that. Tricky! Coalitions is very much a game about Diplomacy, even though there is still combat and War (aka, Diplomacy by other means).
The KS version I took has the upgraded Diplomatic status markers (France and Britain don't need one).
Optional upgraded Fortress markers
L'Empereur mode is solo play where the players are the Coalition forces, and Napoleon undertakes his various Campaigns against them.
A slightly different rondel for A.R., plus Spanish Battle Cards. My freind Bob Jones would be happy to see the rondel used in this way, I think; he experimented with the idea in his Mid 19th Century (Franco-Prussian, ACW, etc) Wargames rules, Zouave.
Yet another add on - really just some extra rules
Soldiers of Fortune components and rules.
There is also yet another Coalitions module Raison d' Etat, covering the era of Bisamrk and the later 19th century in Central Europe, for 3-4 players [France, Austria, Prussia, and Russia]; that's about the only option for this game that I did not get. Overall, the KS was an excellent value - about $70 US plus shipping.
As a small thanks for enduring the long, long delay, Phalanx also gave all the backers this Coalitions artbook.
We would all rather have had the game much closer to the original; schedule, but we'll take it!
I must confess to being very eager to get this game on the table, probably a brief solo run through and then with a group of players, as it is the Diplomacy aspect of this game that makes it shine. Maybe I fancy being Metternich! However, it probably won't be before November with the big (up to 22 players now) Snappy Nappy Spring 1807 Campaign in a Day event coming up n less than a month. I've done a lot of work preparing for that this weekend!

That looks like a great game. Five years is quite a delay, but at least they got there in the end. Seventy dollars seems like great value. How long do you think it will take to play?
ReplyDelete2 to 3 hours looks likely; the number of Influence points needed to win is likely the biggest driver of game duration.
DeleteThat looks like it might be quite an intricate game to play, and the diplomacy section could be fun or infuriating, depending on your psyche!
ReplyDeleteThe rules are actually pretty simple, so it should be easy to pick up. Deciding what to do to whom and when, not so much. Probably best played with bad accents and adult beverages, LOL!
DeleteLooks like it could be a fun and absorbing game. Not sure that I would have been happy with the wait time though.
ReplyDeleteIt looks like it, and no one was happy with the wait, and the endless excuses for same, but it did indeed arrive, and it looks like they used the time to improve the game(s).
DeleteFascinating review. Gotta see the video, of course!
ReplyDeleteLooking forward to the next 'Campaign in a Day', too.
Cheers,
Ion
The video is pretty good.
DeleteI did all the terrain for the Campaign in a Day tables I am setting up yesterday; today I am working on finalizing the scenario and getting it out to the players.
Looks interesting and minis look good can only hope its worth the wait
ReplyDeleteI hope so, but expect it to live up to expectations. If I like it, I am considering blowing up the map and running it at at least one Convention; not sure that would be 2027, though!.
DeleteFive years! There I thought the three for the AD1666 expansion was too long! Are e you painting the figure
ReplyDeleteDefinitely the longest wait (and delay - more than 3.5 years after the expected delivery date!). I don't think I will paint the miniatures, but if I did a blown up version I would use my own! :-)
DeleteLooks interesting! Five years seems like a long time, but then I have ordered from MMP :D
ReplyDeleteIt does. This was one of my first board game Kickstarters, and several others that funded much later delivered before this one! Still they got it done in the end.
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