tag:blogger.com,1999:blog-9170582445870210697.post1623116425408411791..comments2024-03-28T21:06:50.048-04:00Comments on Blunders on the Danube: Battle of Montgomery, September 18, 1644: Turns 1 and 2Gonsalvohttp://www.blogger.com/profile/16531623280789478092noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-9170582445870210697.post-45567261355172967172017-10-17T15:12:08.208-04:002017-10-17T15:12:08.208-04:00This comment has been removed by a blog administrator.Bloggerhttps://www.blogger.com/profile/07287821785570247118noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-6046628903460415662016-09-12T20:58:07.501-04:002016-09-12T20:58:07.501-04:00Excellent, Simon!Excellent, Simon!Gonsalvohttps://www.blogger.com/profile/16531623280789478092noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-6751758961413513442016-09-12T11:25:21.137-04:002016-09-12T11:25:21.137-04:00Just saw this. I am currently in the early stages ...Just saw this. I am currently in the early stages of writing an Italian Wars supplement for the main TtS rules. I should have a rough draft of how it will work in a few weeks time; it'll have new troop types that aren't covered in the main rules and lots of period flavour.<br /><br />Best, SimonBigRedBathttps://www.blogger.com/profile/05622983082204451158noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-19633739587786873892016-08-28T17:53:01.325-04:002016-08-28T17:53:01.325-04:00I think the base TtS! rules woukld be a better fit...I think the base TtS! rules woukld be a better fit; the ECW lacks Light troops, and has a much narrower variety of troop types. Also the pikes and shot are integrated in a way that really wasn't the case in the Italian Wars as yet. <br /><br />The Artillery would need slight upgrading, perhaps (? some limited mobility), and maybe a bit for the transition from Handguns to Arquebus. Other than that, maybe a minor tweak for Pike vs Pike combat for the forlorn hopes (attachjed halberds/2H SWordsmen) - a bonus to Hit card in their first Pike to Pike melee would cover that like the "shock Lance" one time bonus for certain cavalry units). Finally, add hedgehog formation (which is included in these ECVW draft rules). That would really be about it!Gonsalvohttps://www.blogger.com/profile/16531623280789478092noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-2293460865920296522016-08-28T05:17:35.391-04:002016-08-28T05:17:35.391-04:00Oops, missed this, looks really interesting with y...Oops, missed this, looks really interesting with your only just there grid and a period I play, would you use it for your Italian wars? <br />Best Iain caveadsum1471https://www.blogger.com/profile/02174163740406928172noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-42935956780471570792016-08-26T23:54:58.550-04:002016-08-26T23:54:58.550-04:00Foe the most part, I write them for myself and the...Foe the most part, I write them for myself and the participants, as a record of the game. Some are written to show the game mechanics, usually for relatively new rules - this is a VERY detailed write up, in part because it's a play test and is being used to give the author feed back. Between taking copious notes, many pictures, and writing, this one will probably consume about 10 hrs of my time before I am done, which is way more than usual. once again, that's due to the high detail level.<br /><br />My favorite write ups are the more creative ones from our Italian Wars games from about 10 years ago. They were much more literary in nature with lots of inside allusions, etc. I probably should move them to this blog before they disappear when the domain name expires!Gonsalvohttps://www.blogger.com/profile/16531623280789478092noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-30786082354987295182016-08-26T16:42:31.486-04:002016-08-26T16:42:31.486-04:00This comment has been removed by the author.Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-39349609303550839642016-08-26T16:23:31.221-04:002016-08-26T16:23:31.221-04:00Crafting a BatRep is hard work. Crafting a GOOD B...Crafting a BatRep is hard work. Crafting a GOOD BatRep is VERY hard work! If it was not for my own enjoyment, I often wonder if a BatRep is worth the effort. Do these thoughts enter your psyche before (or after) BatRep writing? Knowing how much work goes into one, I ALWAYS appreciate someone else's effort. Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-47676976802152824362016-08-26T12:33:30.035-04:002016-08-26T12:33:30.035-04:00A Gallant Gentleman functions similarly to a "...A Gallant Gentleman functions similarly to a "Hero" with a unit in To the Strongest; It allows a replay of a missed "To Hit" card. In TtS! this is a one time thing and then the Hero is "expended; in this draft version of the ECW rules, he is expended only on an odd card. In the ECW rules (but not the current version of TtS - there is a second edition due ? by the end of the year) Rallying activations are done a bit differently, Ratrher than the Rally attempt itself being made more difficult byu each unit in charge range, the ATTEMPT to Rally is made more difficult for each unit that could charge the rallying unit. A GG negates this penalty. If this change makes it into the next version of TtS!, presumably the same would apply to Heroes there. <br />In either case, the Hero or GG represent lower level leaders who exert a favorable influence on the unit by their inspirational example and prowess. A unit with such is a bit tougher than it would otherwise be. <br /><br />For point games, it is also a convenient mechanism for using up a few spare points!Gonsalvohttps://www.blogger.com/profile/16531623280789478092noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-30646338342510886892016-08-26T11:32:52.707-04:002016-08-26T11:32:52.707-04:00Interesting battle and rules. So is a gallant gent...Interesting battle and rules. So is a gallant gentleman sort of an inspired lower level officer that adds a bonus? And once he fails, he is considered KIA and the bonus goes away?General Nuisancehttps://www.blogger.com/profile/03605487841858103739noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-24978883840552672572016-08-25T12:02:42.690-04:002016-08-25T12:02:42.690-04:00I tried the Gush rules a few times 35+years ago, a...I tried the Gush rules a few times 35+years ago, and found them inspiring but, yes, stodgy, with way too many Reaction Tests with a zillion factors, which 90+ of the time resulted in "Carry on". Also indecisive combat... at least in terms of nominal losses. Hence the need for the reaction tests. Still, they were one of several factors that got me really interested in Renaissance wargaming! Gonsalvohttps://www.blogger.com/profile/16531623280789478092noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-30483546399905674382016-08-25T07:42:45.299-04:002016-08-25T07:42:45.299-04:00Very enjoyable Peter, and it is great to see your ...Very enjoyable Peter, and it is great to see your ECW figures on display. <br /><br />I am liking the look of "To the Strongest", and will definitely have to purchase these for closer examination.<br /><br />I must admit that I loved George Gush's renaissance rules back in their day, although I suppose that they may now appear a little stodgy by today's standards.Lawrence Hhttps://www.blogger.com/profile/11626386564817082992noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-20135993959003109622016-08-23T22:49:51.960-04:002016-08-23T22:49:51.960-04:00As I said, these troops are very happy to see the ...As I said, these troops are very happy to see the table. Although pretty much the oldest troops in my collection, most of them painted back when I was in college (I gave away my original Scruby armies in the late 1990's), I've never really found a set of rules for them that I liked very much. It seems like that may be changing! :-)<br /><br />TtS (and the draft version of these rules, which are related to but distinct from them) use the "Zone of Control" to prevent dodgy maneuvers. Basically, if a unit is in a box that another unit(s) faces directly into, it can only stand its ground, attack one of the units whose ZoC it is in , or pull back directly from one of such units. <br /><br />It may be a week or so for the next installment - I have the notes and pics, but the writing takes time (as you well know!) Gonsalvohttps://www.blogger.com/profile/16531623280789478092noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-91931999576247473562016-08-23T19:47:46.029-04:002016-08-23T19:47:46.029-04:00Looks good, Peter! Great to see your ECW collecti...Looks good, Peter! Great to see your ECW collection on the table. you are providing a very informative tutorial on the mechanisms in TtS. ZOCs? I have often considered introducing ZOCs into certain miniatures games. looking forward to Part 2.Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-61143037679753228592016-08-23T19:06:30.850-04:002016-08-23T19:06:30.850-04:00The card play looks a bit confusing, but in actual...The card play looks a bit confusing, but in actuality is is really very simple and plays very quickly. Since the ONLY modifier to the "To Hit" numbers are troop type and being Disordered, you only have to look up modifiers or even save numbers infrequently for Saves if it is close. The grid eliminates arguments above move distances, facing, etc, as well as all measuring!Gonsalvohttps://www.blogger.com/profile/16531623280789478092noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-73895549475148756682016-08-23T17:21:02.841-04:002016-08-23T17:21:02.841-04:00Interesting I REALLY must try To The Strongest !!Interesting I REALLY must try To The Strongest !!Sgt Steinerhttps://www.blogger.com/profile/17805201299484374889noreply@blogger.com