tag:blogger.com,1999:blog-9170582445870210697.post6741169841274798676..comments2024-03-29T07:14:10.018-04:00Comments on Blunders on the Danube: Thoughts on Field of Battle for New Players and Convention GamesGonsalvohttp://www.blogger.com/profile/16531623280789478092noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-9170582445870210697.post-81427566022229033602021-12-01T07:28:59.246-05:002021-12-01T07:28:59.246-05:00Commands and colors uses cards in a decidedly diff...Commands and colors uses cards in a decidedly different way, but there are certainly some similarities in overall concept. Because of the card driven nature of the game, Filed of Battle plays exceptionally well solo, too. Gonsalvohttps://www.blogger.com/profile/16531623280789478092noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-87928220260399835172021-12-01T07:24:43.509-05:002021-12-01T07:24:43.509-05:00With more than 2 players a side, having the Move O...With more than 2 players a side, having the Move One Command card activate (potentially) several commands helps keep everyone in the game, and also make the decisions about where to use it best. <br /><br />Within reason, for me the LACK of predictability and control is precisely one of the big attractions of the system. You have to deal with the opportunities of the moment, and are not in complete control. The flow of the cards and resultant play helps create the narrative and drama of the game. Not for everyone, of course. The idea of this concept is reduce the extremes of that variation somewhat. Gonsalvohttps://www.blogger.com/profile/16531623280789478092noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-43751801911456066252021-12-01T00:27:08.543-05:002021-12-01T00:27:08.543-05:00Good tweaks, especially the officer characteristic...Good tweaks, especially the officer characteristics. I would like to try those. My problem with this game system is the totally arbitrary lack of movement. Artillery duels are a poor substitute for action while waiting for a move card to show up.StarPasshttps://www.blogger.com/profile/01760443022475148683noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-64284595001669379912021-11-30T13:49:47.861-05:002021-11-30T13:49:47.861-05:00Looks like another interesting set of rules. I can...Looks like another interesting set of rules. I can remember you previewing them before and thinking the cards look very much like Command and Colors, I'd like to try out some new rule sets with my Napoleonic group although I find trying to suggest new rule sets difficult with some players more open-minded than others. The inability to move for long periods might prematurely turn a few away without them giving the rules a proper chance, so I can understand the tweaks you are proposing.Lawrence Hhttps://www.blogger.com/profile/11626386564817082992noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-42970573865603724312021-11-30T07:31:54.724-05:002021-11-30T07:31:54.724-05:00That would help but still doesn't address the ...That would help but still doesn't address the clumping issue. Play it enough times, and it will happen, Fine for veteran players, Of course, the small deck concept still allows clumping, but puts limits on it. <br /><br />I figured a few "different" commanders would add just a touch of role play, but still the great majority will be standard officers. Gonsalvohttps://www.blogger.com/profile/16531623280789478092noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-7031472199949773452021-11-30T07:27:23.636-05:002021-11-30T07:27:23.636-05:00Yes, Peter, you have precisely identified the issu...Yes, Peter, you have precisely identified the issue.Gonsalvohttps://www.blogger.com/profile/16531623280789478092noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-87358035181895326462021-11-30T05:32:41.571-05:002021-11-30T05:32:41.571-05:00I would be inclined to add additional Move type ca...I would be inclined to add additional Move type cards (like your Move 1xD6 groups card) rather than reduce overall deck, 2 Move type cards out of 10 rather than 4 out of 23 seems pretty similar although likely more re-shuffles than with standard deck. <br />FOB is pretty immersive as is with all the opposed dice rolling and overall speed of play.<br />If players are not immersed I find it is usually down to other factors like checking phone constantly (grrr) rather than the game system itself.<br />Mind you 6 is most players I have contended with not your monster games !<br />Do like the Die Fighting style Commander grading in concept.<br />Proof of pudding will be in the eating of course :-)Sgt Steinerhttps://www.blogger.com/profile/17805201299484374889noreply@blogger.comtag:blogger.com,1999:blog-9170582445870210697.post-59239901324273485822021-11-30T03:08:38.610-05:002021-11-30T03:08:38.610-05:00An interesting problem trying to maintain a level ...An interesting problem trying to maintain a level of pace and participant involvement while not overly adjusting the rules.Peterhttps://www.blogger.com/profile/02918057670249529750noreply@blogger.com