The Battle of Mockern was part of the larger series of actions comprising the Battle of Leipzig. Napoleon had ordered Marmont to join him at Libertkolwitz, but the attack by Yorck's Prussian Corps made that impossible. This scenario has been adapted for Field of Battle from the scenario for Napoleon's Battles by Rafael Pardo; I have allowed the French use of all the troops in the area. Poor staff work resulted in Sacken's Russian Corps not playing as large a part in the action as they could have; to reflect this, Sacken and all his sub commanders are rated at LD8 (worst possible) for this action. This game will be played at Historicon Thursday July 18, 2013 at 6PM.
25th Light Cavalry Division - GD Norman LD12
1 Wurttemburg Chevau-Leger DD6 CD10
Corps Artillery:
1 12# Foor Battery DD6 CD 12+1
1 6$ Horse Battery DD8 CD 12+1
Independent Divisions (Ney) LD12
(4 infantry, 3 Cavalry, 2 Artillery)
27th Division - GD Dombrowski LD12+1
4 Polish Line/Vistula Legion Infantry DD6 CD12
1 Polish Uhlan DD8 CD12
1 Polish 6# Foot Battery DD6 CD10
4th Heavy cavalry Division - DeFrance LD12
2 French Dragoon DD6 CD12
1 French 6# Horse Artillery Battery DD8 CD12+1
III Corps - Souham LD12
(12 Infantry, 4 Cavalry, 5 Artillery)
8th Division - Brayer LD10
2 Provisional Line DD4 CD8
2 Provisional Light DD6 CD10
9th Division: Delmas LD10
4 French Line DD6 CD10
11th Division - Ricard LD12
4 French line DD6 CD10
23rd Light Cavalry Brigade: Beurmann LD10
1 Baden Light Dragoon
6th Light Cavalry Division - Fournier LD10
2 French Chasseur a Cheval DD6 CD10
1 Chevau-Leger-Lancier DD6 CD12
Corps Artillery:
1 12# Foot Battery DD6 CD 12+1
1 6# Horse Battery DD8 CD12+1
"French" Totals: 28 Infantry, 10 Cavalry, 12 Artillery = 50 units total
74 Morale Points (see terrain objectives below).
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1st (Prussian) Corps - Yorck LD12 (also acts as C-in-C)
(15 Infantry, 5 Cavalry, 7 Artillery) Average Sequence Deck
Advance Guard - Katzler LD12
1 Prussian Schutzen DD8 CD10
2 Prussian Landwehr DD4 CD10
1 Prussian Hussar DD8 CD10
1 Prussian Landwehr Cavalry DD4 CD10
1st Brigade - Steinmetz LD10
1 Prussian Grenadier DD8 CD12
2 Prussian Landwehr DD4 CD10
6# Foot Battery DD6 CD12
2nd Brigade - Mecklenburg LD10
3 Prussian Line DD6 CD12
6# Foot Battery DD6 CD12
7th Brigade - Horn LD10
1 Prussian Line DD6 CD12
2 Prussian Landwehr DD4 Cd10
6# Foot Battery DD6 CD12
8th Brigade - Huenerbein
3 Prussian Reserve Line DD6 CD10
Reserve Cavalry - Juergas LD10
2 Prussian Dragoons DD6 CD12
1 Landwehr Cavalry DD4 CD10
Artillery Reserve
1 Prussian 12# DD6 CD12+1
1 Prussian 6# Horse DD6 CD12
Army Group Langeron (9th, 10th Corps, Korf's I Cavalry Corps) - Langeron LD12
(10 Infantry, 3 Cavalry, 6 Artillery)
9th Division - Udom LD10
1 Russian Line DD8 CD8
2 Russian Jager DD8 CD10
15th Division - Kornilov LD10
2 Russian Line DD8 CD8
8th Division - Ourusov LD12
2 Russian Line DD8 CD8
22nd Division - Tourchaninov LD8
2 Russian Line DD8 CD8
1 Russian Jager DD8 CD10
Corps Artillery Reserve: LD8
3 Russian 12lbers DD6 CD12+1
1 Russian 6# Horse Artillery DD6 CD12
I Cavalry Corps - Korf LD10
2 Russian Mounted Jagers DD6 CD10
1 Russian Hussar DD8 CD10
11th Corps - Sacken LD8
(6 Infantry, 5 Cavalry, 5 Artillery)
10th Division - Lieven LD8
2 Russian Line DD8 CD8
6# Foot Battery DD6 CD12
27th Division - Neverovsky LD8
2 Russian Line DD8 CD8
6# Foot Battery DD6 CD12
16th Division - Repminsky LD8
2 Russian Jager DD8 CD10
Corps Cavalry - Vassilshikov LD8
2 Russian Hussars DD8 CD10
Attached Cossacks - Karpov LD8
3 Cossacks DD4 CD8
Corps Artillery - LD8
2 Russian 12# Foot DD6 CD12+1
1 Russian 6# Horse DD6 CD12
8th Corps - St Priest LD10
(8 Infantry, 2 Cavalry, 3 Artillery)
11th Division - Gourialov LD10
4 Russian Line DD8 CD8
6# Foot Battery DD6 CD12
17th Division - Pillar LD10
2 Russian Jager DD8 CD10
2 Russian Line DD8 CD8
Corps Cavalry - Borozdin LD12
1 Cossack DD4 CD8
1 Uhlan DD6 CD12
Corps Artillery - LD8
1 Russian 12# DD6 CD 12+1
1 Russian 6# Horse DD6 CD12
Allied total: 39 Infantry, 15 Cavalry, 21 Artillery = 75 units total
75 Morale Points
July 23, 2013 -After running the game at the convention, I'd suggest the following changes to the above:
1) completely omitting Sacken's Russian Corps from the game
Reasoning: too many troops for the table size for optimal game, arriving too late for a three players game, and Sacken took little part historically anyway.
2) allowing 8th and 15th Divisions of Langeron's command to enter on the first Allied MOVE card, with the rest (22nd Division plus Corps Artillery Reserve) entering on the second allied MOVE card
Reasoning: need to reduce overcrowding and speed up the pace of the game in FoB terms
3) allowing St Priest's Corps Cavalry to arrive on the first Allied MOVE card, his 17th Infantry Division on the second allied MOVE card, and the rest of the corps on the third Allied MOVE card.
Reasoning: same as #2 above.
4) only allowing Souham's 8th Infantry Division as French reinforcements, entering on the second French MOVE card. Thus, the French 11th Infantry Division, Beurmann's Light Cavalry Brigade, and Souham's Reserve Artillery will play no part in the battle.
These changes would also reduce the French to 42 units, and their Morale points to 66; on the allied side their units would drop to 59, and their Morale points to 66. Finally, the game would play better (faster) with TWO players each for Marmont and York.
Scale:
1 unit = 1200 I, 800 Cavalry, or 12-16 guns. 1" = roughly 50 yards.
Terrain map for the Battle of Mockern, October 16, 1813
Terrain:
The River Elster is passable only at the bridges. The Pleisse stream is Class II, but Artillery may not cross it except at the bridge. The woods are Class III terrain. The Hills are all class II Terrain. The villages are all Class II terrain. The earthworks redoubt between Wahren and Lindethal is Class II terrain.
Orders of Battle:
VI Corps - Marshal Marmont LD12 (also acts as C-in-C)
(12 Infantry, 3 Cavalry, 5 Artillery) Skilled Sequence Deck
20th Division - GD Compans LD12
2 French Marine Infantry DD8 CD10
2 French Provisional Light Infantry DD6 CD10
6# Foot Battery DD6 CD12
6# Foot Battery DD6 CD12
21st Division GD Lagrange LD10
2 French Legere DD6 CD12
2 French Marine Infantry DD8 CD190
6# Foot Battery DD6 CD12
6# Foot Battery DD6 CD12
22nd Division: GD Freidrich LD10
2 French Ligne DD6 CD10
2 French Provisional Line DD4 CD8
6# Foot Battery DD6 CD12
6# Foot Battery DD6 CD12
5th Light Cavalry Division - GD Lorge LD12
1 French Chasseur a Cheval DD6 CD10
1 French Hussar DD8 CD10
25th Light Cavalry Division - GD Norman LD12
1 Wurttemburg Chevau-Leger DD6 CD10
Corps Artillery:
1 12# Foor Battery DD6 CD 12+1
1 6$ Horse Battery DD8 CD 12+1
Independent Divisions (Ney) LD12
(4 infantry, 3 Cavalry, 2 Artillery)
27th Division - GD Dombrowski LD12+1
4 Polish Line/Vistula Legion Infantry DD6 CD12
1 Polish Uhlan DD8 CD12
1 Polish 6# Foot Battery DD6 CD10
4th Heavy cavalry Division - DeFrance LD12
2 French Dragoon DD6 CD12
1 French 6# Horse Artillery Battery DD8 CD12+1
III Corps - Souham LD12
(12 Infantry, 4 Cavalry, 5 Artillery)
8th Division - Brayer LD10
2 Provisional Line DD4 CD8
2 Provisional Light DD6 CD10
6# Foot Battery DD6 CD12
9th Division: Delmas LD10
4 French Line DD6 CD10
6# Foot Battery DD6 CD12
11th Division - Ricard LD12
4 French line DD6 CD10
6# Foot Battery DD6 CD12
23rd Light Cavalry Brigade: Beurmann LD10
1 Baden Light Dragoon
6th Light Cavalry Division - Fournier LD10
2 French Chasseur a Cheval DD6 CD10
1 Chevau-Leger-Lancier DD6 CD12
Corps Artillery:
1 12# Foot Battery DD6 CD 12+1
1 6# Horse Battery DD8 CD12+1
"French" Totals: 28 Infantry, 10 Cavalry, 12 Artillery = 50 units total
74 Morale Points (see terrain objectives below).
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1st (Prussian) Corps - Yorck LD12 (also acts as C-in-C)
(15 Infantry, 5 Cavalry, 7 Artillery) Average Sequence Deck
Advance Guard - Katzler LD12
1 Prussian Schutzen DD8 CD10
2 Prussian Landwehr DD4 CD10
1 Prussian Hussar DD8 CD10
1 Prussian Landwehr Cavalry DD4 CD10
6# Horse Battery DD6 CD12
1st Brigade - Steinmetz LD10
1 Prussian Grenadier DD8 CD12
2 Prussian Landwehr DD4 CD10
6# Foot Battery DD6 CD12
2nd Brigade - Mecklenburg LD10
3 Prussian Line DD6 CD12
6# Foot Battery DD6 CD12
7th Brigade - Horn LD10
1 Prussian Line DD6 CD12
2 Prussian Landwehr DD4 Cd10
6# Foot Battery DD6 CD12
8th Brigade - Huenerbein
3 Prussian Reserve Line DD6 CD10
6# Foot Battery DD6 CD12
Reserve Cavalry - Juergas LD10
2 Prussian Dragoons DD6 CD12
1 Landwehr Cavalry DD4 CD10
Artillery Reserve
1 Prussian 12# DD6 CD12+1
1 Prussian 6# Horse DD6 CD12
Army Group Langeron (9th, 10th Corps, Korf's I Cavalry Corps) - Langeron LD12
(10 Infantry, 3 Cavalry, 6 Artillery)
9th Division - Udom LD10
1 Russian Line DD8 CD8
2 Russian Jager DD8 CD10
15th Division - Kornilov LD10
2 Russian Line DD8 CD8
6# Foot Battery DD6 CD12
2 Russian Line DD8 CD8
6# Foot Battery DD6 CD12
2 Russian Line DD8 CD8
1 Russian Jager DD8 CD10
Corps Artillery Reserve: LD8
3 Russian 12lbers DD6 CD12+1
1 Russian 6# Horse Artillery DD6 CD12
I Cavalry Corps - Korf LD10
2 Russian Mounted Jagers DD6 CD10
1 Russian Hussar DD8 CD10
11th Corps - Sacken LD8
(6 Infantry, 5 Cavalry, 5 Artillery)
10th Division - Lieven LD8
2 Russian Line DD8 CD8
6# Foot Battery DD6 CD12
27th Division - Neverovsky LD8
2 Russian Line DD8 CD8
6# Foot Battery DD6 CD12
16th Division - Repminsky LD8
2 Russian Jager DD8 CD10
Corps Cavalry - Vassilshikov LD8
2 Russian Hussars DD8 CD10
Attached Cossacks - Karpov LD8
3 Cossacks DD4 CD8
Corps Artillery - LD8
2 Russian 12# Foot DD6 CD12+1
1 Russian 6# Horse DD6 CD12
8th Corps - St Priest LD10
(8 Infantry, 2 Cavalry, 3 Artillery)
11th Division - Gourialov LD10
4 Russian Line DD8 CD8
6# Foot Battery DD6 CD12
17th Division - Pillar LD10
2 Russian Jager DD8 CD10
2 Russian Line DD8 CD8
1 Cossack DD4 CD8
1 Uhlan DD6 CD12
Corps Artillery - LD8
1 Russian 12# DD6 CD 12+1
1 Russian 6# Horse DD6 CD12
Allied total: 39 Infantry, 15 Cavalry, 21 Artillery = 75 units total
75 Morale Points
Deployment:
French troops are set up as shown below. Allied Troops are set up as shown (the Artillery Reserve for Army Group Langeron sets up with Udom's command, and the 1st and 2nd Prussian Brigades may start up to 6" on the table in the same area as indicated for Katzler's Advanced Guard ).
Reinforcements:
Allied:
The rest of the 1st (Prussian) Corps may enter the table deployed, along the edge behind Katzler's advanced guard on the first Allied MOVE card
The rest of Army Group Langeron enters deployed, along the table edge behind Udom and Korf's starting positions on the second Allied MOVE card
St Priest's 8th Corps enters in column of March along the allied baseline opposite Podelwitz on the third Allied MOVE card.
Sacken's 11th Corps starts entering the table in March Column down the road in the center of the table that runs by Breintenlee on the fourth Allied MOVE card; The Corps Cavalry enters first, and no more than 1 command of the Corps may enter the table on each subsequent MOVE card.
French:
Souham's 3rd Corps may enter in March Column along the right edge of the table between Seehausen and the hills starting on the third French MOVE card.
Victory:
The French Morale Point total reflects control of all the objectives on the table. If they are lost, the following MP's are subtracted form the French Total (the MP's for each objective are subtracted from the French total if/when they are lost; they are not added to the Allied total (unless the French have reached zero MP, in which case the usual rules apply).
Mockern - 6 MP
Long Ridge adjacent to Mockern - 6 MP
Bridge at Mockern - 3 MP
Widderitzsch 3 MP
Cluster of Hills between Podelwitz and Seehausen - 3 MP
Middle road exiting French side of the table - 3MP
July 23, 2013 -After running the game at the convention, I'd suggest the following changes to the above:
1) completely omitting Sacken's Russian Corps from the game
Reasoning: too many troops for the table size for optimal game, arriving too late for a three players game, and Sacken took little part historically anyway.
2) allowing 8th and 15th Divisions of Langeron's command to enter on the first Allied MOVE card, with the rest (22nd Division plus Corps Artillery Reserve) entering on the second allied MOVE card
Reasoning: need to reduce overcrowding and speed up the pace of the game in FoB terms
3) allowing St Priest's Corps Cavalry to arrive on the first Allied MOVE card, his 17th Infantry Division on the second allied MOVE card, and the rest of the corps on the third Allied MOVE card.
Reasoning: same as #2 above.
4) only allowing Souham's 8th Infantry Division as French reinforcements, entering on the second French MOVE card. Thus, the French 11th Infantry Division, Beurmann's Light Cavalry Brigade, and Souham's Reserve Artillery will play no part in the battle.
These changes would also reduce the French to 42 units, and their Morale points to 66; on the allied side their units would drop to 59, and their Morale points to 66. Finally, the game would play better (faster) with TWO players each for Marmont and York.
Peter
This should be fun. That's a good way to handle Sacken's stumblings. Good luck and have fun.
ReplyDeleteI am looking forward to it.
DeleteI could also have added an adverse card to the Allied deck effecting only Sacken's command, but this seemed the simplest way to handle it. Troops lead by LD8 commanders will generally be plodding, and it will not be unusual for some of their commands to just fail to move altogether!
Waiting to see how goes the play with othe ruleset!
ReplyDeleteRegards
Rafa
Likewise, Rafa!
DeleteMorale value for terrain objects is a very good idea! Looks like it should be a fun game.
ReplyDeleteThe French will needs some strong nerves as the masses of Al,lies build up on the table, that's for sure! :-0
DeleteMockern AND Dresden, you are amazing! It's an excellent section of Leipzig to do as a separate action as it was ostensibly separated on that first day. All the best for your final preparations for both games at Historicon. It will be great to read about and to see the results!
ReplyDeleteNo problems posting this time, Peter. My gremlins have gone!
DeleteThanks, James. I think there was something going on with Blogger a few days ago as I had a Blog I follow that I couldn't comment on - there was just no "Comment" button/etc at all that day!
DeleteLook forward to hearing about game.
ReplyDeleteAm living vicariously through others Blogs for my minis kick at present ! :-)
Tsk, Tsk Garry - too may boardgames? :-)
DeleteHi, Peter, i'm here again. Thank you for the table measures. BTW, if I have well understood, the total number of French units after the changes you have suggested, should be 42, not 39... ("French" Totals: 24 Infantry, 9 Cavalry, 9 Artillery = 42 units total): is it allright?
ReplyDeleteBye and thanks again...
Auguste,
DeleteI recounted from scratch, and you are correct, the revised scenario has 42 "French" units.
On rechecking my numbers, I discovered that I had omitted Fournier's Cavalry when I added up the FRench forces; I have no corrected that in the original scenario, which lead to some changes in the MP totals and those assigned to the objectives, as well as for the recommended revised scenario.
ReplyDeleteBTW Fournier is somewhat special to me as a commander, as the couple who are our closest friends wife's maiden name was Fournier, and we were actually friends with her parents first!
Dear Peter, we have refought Mockern at last! It was GREAT! Scenario is perfect. You can see some photos in my blog: http://borodino200.blogspot.it/2013/11/un-anno-dopo-mockernlipsia-year-later.html
ReplyDeleteThank you again for all...
Your game looks great, and it sounds like it came down to the wire (the result was uncertain until the last moment). I am so glad it was a success!
Delete