Part of Warplan 5/5 Card 12A; the atlas indicates that the distict is firm grazing land with fences and orchards.
At the conclusion of game 4 of our LANNES Campaign (Fitchwoods), [played almost 8 months ago, the determination of the next battlefield came up as 12A.14, the village of Wheeling. I recognized this location immediately, because Wheeling was the site of the climactic battle of our very first Warplan 5/5 Campaign back circa 1971. Charlie (Red, using British figures) and I (Blue, using Bavarians and French - of course!) were allied against Paul (Green, using Russian Troops) and Chuck (Yellow, using Austrian and Westphalian troops).Charlie and I were attacking from the South, with a significant numerical advantage, but that meant facing the walls of Fort Wheeling (12A.13) Fortunately, we had prepared for this and had our Siege train of 18 pounders advancing through 12A 18. Meanwhile, Paul's main army was rushing to assist his ally, advancing from the East into 12A.15.
Notable events of the battle included Charlie's newly painted British Rocket battery shooting at Paul's lead unit, the recently painted guard Hussars, and by incredible luck managing to hit them with an air burst, causing them to rout and carry with them much of the Advance Guard of Paul's troops, and Chuck's C-in-C being severely injured and out of the battle, an event commemorated to this day by a figure in his uniform being loaded into a field ambulance! This battle was played on an 18 x 5 foot table (two ping pong tables end to end) in my parent's un-insulated attic in July, so the fighting was literally very hot indeed!
The fort will play no role in this action, though. From the end of game rolls made according to the "pick up battle" set-up for Field of Battle, Barry will have choice of side of deployment or orientation of the battlefield, and I will have whichever he doesn't take. I will have to deploy 2 command groups my first time laying troops out, and 1/4 of my command groups will be delayed D4 turns in arriving. As Barry noted, thus far in the campaign, if a side has had delayed troops, that side has always won!
The status of my army at the end of the Batle of Fitchwoods is as below - as I had an advantage of 8 Morale Points at the end of the battle, I was able to modify 8 of my die rolls for unit quality upgrades, resulting in almost all units upgrading. The shaded 4 units are new reinforcements for this battle.
I have always loved a British rocket battery since the old WRG 1685-1845 rules. Great memories Peter, and thanks for sharing.
ReplyDeleteWith the rules we were using at the time (Frappe!), the rockets flew straight for 4 hexes (12"), and then for each additional hex on 1,2 it turned left, 3,4 straight, 5,6 turned 60 degrees right. Distance was deTermined by rolling 4 to 10 dice, and Charlie rolled 10 dice, so the odds of hitting something were incredibly remote. At the end of the flight, a 1,2,3 was a dud, 4,5 was a ground burst effecting the final hex, and a 6 was an airburst effecting the final hex and THE 6 ADJACENT ONES. Effect was greater vs cavalry (terrifying horses).
DeleteWarplan 5/5 now that is going back a while indeed !
ReplyDeleteProduct came out circa 1970 - but still nothing else quite like it.
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