I will be running two games at HAVOC in Marlborough, MA this weekend.
In reverse order, I will run the First Battle of St. Albans form the Wars of the Roses Sunday at 10 AM.
Table set up.
All but one of the buildings are from the Lodestone Kickstarter of a number of years ago.
The empty space surrounded by the buildings is the Town Square.
With the troops added - in the foreground is York's advance upon the Town.
The defenders under Clifford, Buckingham, Percy, and Somerset.
Warwick, "the Kingmaker" is in the foreground, looking for the Gap!
Finally, approaching from the near side, is Salisbury.
Saturday at 7:30 PM is Wellington's Waterloo with the Square Eagles rules. Hougomont is seen on the left of the Anglo-Allied ridge, with La Haye Sainte towards the center.
Papelotte Farm is on the left of the Allied position, with La Belle Alliance seen off in the distance.
The table with the troops added!
The long view.
View from the Allied left.
Now with the hit markers added, color coded by command.
View from behind the French position.
"It was a near run thing!" The French must either take both Hougomont and La Haye Sainte, or reduce the Allied army by 60% in 15 turns; failing that, Blucher arrives, and Napoleon is defeated!
Map of the Battlefield.
This year I am actually playing in two games on Saturday, both using a form of the Lion Rampant rules. First is "A New View of the Battle of Crecy", by my freind, Mark T, at 9 AM, and then The Battle of Tinchebray at 2 PM. I have to leave by 6:30 AM at the latest to make it there in time for game one.
Good luck, Peter! I will be very interested in seeing how town fighting works at St. Albans.
ReplyDeleteThanks, Jon! It worked out great; "film at 11", as they say!
DeleteThe Battle of St. Albans looks like it will be a fascinating game.
ReplyDeleteIt was a humdinger; report to come later in the month!
DeleteGreat looking games, looking forward to seeing your reports on how it all went.
ReplyDeleteAll will be revealed in due time, LOL!
DeleteWellington's Waterloo is looking glorious, Peter. Cannot wait to see the games in action. If I were just a bit closer (and didn't have back to back children's track meets) I'd make the drive from Pennsylvania.
ReplyDeleteThanks, Steve. It might make the trek to Historicon again, but not this year. The game went very well.
DeleteGood luck!
ReplyDeleteThank you!
DeleteSounds like a great pair of games you're putting on, the ones you're playing in sound good too!
ReplyDeleteBest Iain
Thanks, Iain; I had a great time with games that I played in as well.
DeleteBoth games look superb. Good luck.
ReplyDeleteThanks, Richard.
Delete
ReplyDeleteYour representation of Waterloo accurately captures the battlefield's planimetry. I think you could easily improve it by rotating the Hougoumont castle-farm by 45° so that it is oriented as historically.
You could also place some trees southeast of Hougoumont to allow a safe approach for Prince Jérôme Bonaparte's division, but to prevent it from being supported by French artillery as in reality.
You are surely aware that the Dutch-Belgian regiments would not present their flags until after the Belgian campaign. I understand that you added them to better identify the line regiments (white), the light infantry regiments (yellow), and the militia regiments (orange).
Thanks for the feedback! The game has to accommodate the abstraction of the grid, so some compromises have to be made. Little details like the later issuance of the flags never stopped me from giving any reasonable flags to my units, including units where they left them behind at the depot. They are, after all, toy soldiers, and they will carry the stands that their Master dictates! :-)
Delete*standards*, i.e., banners, etc.
DeleteLooking good Peter. Those St Albans buildings look great, although a lot different than when I drove through it fifteen or so years ago. These should make for some great AARs.
ReplyDeleteAll but one are from the Lodestone Kickstarter of a number of years ago. I have no idea what the buildings in St Albans looked like, so your first hand visit certainly is better informed. In this situation, it's a case of using what I had that did a reasonable job of looking the part, especially with 10 buildings. Actually, I could have used another 4 buildings (the fields and trees are effectively building lining the main thoroughfares. I actually have another 4 resin buildings of similar style (Hovels), but I didn't feel like lugging them (resin buildings are HEAVY, or having them get knocked over near the table edge with players leaning over them!
DeleteA couple of nice-looking table set ups Peter - have fun and I look forward to reading all about both games in due course!
ReplyDeleteThank you, Keith! Tales will be forthcoming!
DeleteGood looking tables. Good luck at H-Con.
ReplyDeleteJoe
Thanks, Joe. These are HAVOC games, so a different H-Con, but (1st) St Albans will indeed appear Wednesday evening at Historicon as well.
Deletegreat stuff -- hope you had a terrific weekend at Havoc! hope to come one of these years!!!
ReplyDeleteThanks, Will; I did!
Delete