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Sunday, October 30, 2016

LANNES Campaign: Set up for Battle #3, 1806

    Barry and I had time after game #2 of our LANNES Campaign to do the post game rolls, so we did so. It has only taken me a month top post them, though! The campaign scheme calls for adding 3 new units to each side. I rolled up a much needed 6 lber foot battery and yet ANOTHER 2 Light infantry units. Barry rolled up another Line infantry, a 6 lber foot battery, plus a Dragoon unit to bolster his weak cavalry arm.

    After that we rolled for the fate of the existing units. Of my 14 units, 2 were degraded (one of which had no effect as it was already as bad as it could get!), 2 were unchanged, and the remaining 8 went up one for their Defense of Combat die type. Francois Faucon (C-in-C), Fabien LeFerme, and Rene Renard all improved their Leadership Die by one, whilst Simeon Souris' poltroon-ery was evidently noticed by his troops, degrading one Die Type. The newcomer, Henri Hibou, evidently didn't see enough action to impress his troops one way or the other. The D10/D8 unit must be the Invalid Company, I think!


FRENCH ARMY, post game 2

-->
Unit #Unit NameDDCDRouts CausedFinal UI lossRouted, etc?End Game Result
1Vendémiaire LineD4D122YDD Down 1
2Brumaire LineD4D82YNo Change
3Angoulême ChasseurD8D120DD up 1Become Hussar
4Ardennes LightD6D100DD up 1
5Bordeaux ChasseurD6D121YCD Up 1
6Chaumont ChasseurD8D101DD Up 1Become Hussar
7Vertu 6# Ft ArtilleryD6D80DD Up 1
8Génie 6# FAD8D1230DD Up 1Becomes HA
9Bouches-du-Rhône LightD10D80DD Up 1Becomes Guard!
10Frimaire LineD4D82YDD Down 1 (NE)
11Nivôse LineD4D102No Change
12Côte-d'Or LightD8D811DD Up 1Young Guard
13Rhône LightD6D122CD Up 1
14Morvan DragoonD4D120CD Up 1
15Travail 6# FAD4D8
16Gironde LightD6D8
17Loire LightD4D8

-->
GeneralNameLDSpecialHit?OutcomeYearEnd Game Result
C-in-CFrancois FauconD12-1799LD Up 1Hawk
ASimeon SourisD10Poltroon1799LD down 1Mouse
BFabien LaFermeD10Fabian1800LD Up`1The Farm
C Rene RenardD12Fabian1799LD Up 1Fox
DHenri HibouD12Fabian1805No ChangeOwl

RUSSIAN ARMY, post game 2


NEW DD/CD RATINGS SHOWN IN GREEN







Unit #
Unit Name
DD
CD
Routs Caused
Final UI loss
Routed, etc?
End Game Result
Comments
1
1/Alexapol
D4
D10


Yes
No Change

2
3/Alexapol
D4
D12


Yes
CD +1

3
1/Ingermannland
D4
D12
1
1

CD +1

4
3/Ingermannland
D4
D12


Yes
CD +1

5
6# Battery #1
D8
D12
2


DD +1
Becomes Horse Btry
6
1/Smolensk
D6
D10



CD +1

7
3/Somlensk
D6
D10

2

DD +1

8
1/Simbriski
D6
D10



DD +1

9
3/Simbriski
D4
D10
1


CD +1

10
6# Battery #2
D4
D12+1
2


CD +1
Becomes 12# Btry
11
1/20th Jager
D8
D10
1


DD +1
Becomes Grenadier
12
1/21st Jager
D4
D10


destroyed
No Change

13
Siberia Dragoons
D6
D10



No Change

14
Cossacks
D4
D8



CD +1
Become Uhlan D4/D8
15
Dragoons
D6
D10





16
6# Battery #3
D4
D10





17
Line Infantry
D4
D8














General
 Name
LD
Special
Hit?
Outcome
Year
End Game Result

C-in-C
Boris Badenov
D10
N/A



Charismatic

A
M. Smartov
D12+2
N/A



LD +1

B
Trembalalotsky
D12
Epileptic
Ld Roll of 2 = no move; re-roll officer sruvival


LD +1

C
Boramirov
D12
N/A



No Change

D
Scardikatzky
D8
Poltroon
Down 1 for Rally Rolls


No Change



    We then moved on to the pregame setup (taken directly from FoB2). This time we forgot to apply the random modifiers to each of the die types, but it's zero sum game anyway. so we won't worry about it. The rolls came out as noted below. This time out I managed to lose all 4 rolls! : 

Area
Fr Die
Fr Roll
Russ Die
Russ Roll
Result
Tactical
D6
5
D10
8
1 of winner’s Cmd groups may do Tactical Adjustment
Strength
D10
5
D10
10
⅛ of loser’s Cmd groups late
D4+D6 MOVES
Recon
D10
3
D6
5
No effect
Deploy
D8
1
D8
3
NE; winner gets to choose table orientation or side

    Next, we  rolled for the Warplan 5/5 district the 3rd battle of the Campaign was to take place in. This time we had to go on to the 3rd district, as the first 2 were clearly unsuitable. One was open sea, which would actually work out fine if we had a naval component to the campaign. That is something to consider next time. I t would be easy enough to do a cross walk from Land to Sea Units, maybe decreasing the numbers by 50%..

    In any event, that left us with the third of the three districts generated, 5B.22. The  adjacent card in my files is 6B, so I just went with that for the purposes of nearby terrain.



The WarPlan 5/5 Atlas describes district  5B.22 as follows: "Soft, cultivated land. Farm. Fences. River fordable all year. Very bad roads in wet weather".  It was determined that the French will enter from the "West" (edges with the road, river, and hill), while the Russians will enter from the East (fittingly!), the side with the road and 3 small copses of woods. One of my Commands will be delayed a  number of MOVEs to be determined. In the first 2 games, the side so disadvantaged has won! 

    The nearest village is in 5B.23, ORITANA, which is noted to have a high stone tower. A likely name for this next one might be the Battle of Oritango Downs. in a partial nod to both the nearby village, as well as a certain well known member of The Miniatures Page!