Barry and I had time after game #2 of our LANNES Campaign to do the post game rolls, so we did so. It has only taken me a month top post them, though! The campaign scheme calls for adding 3 new units to each side. I rolled up a much needed 6 lber foot battery and yet ANOTHER 2 Light infantry units. Barry rolled up another Line infantry, a 6 lber foot battery, plus a Dragoon unit to bolster his weak cavalry arm.
After that we rolled for the fate of the existing units. Of my 14 units, 2 were degraded (one of which had no effect as it was already as bad as it could get!), 2 were unchanged, and the remaining 8 went up one for their Defense of Combat die type. Francois Faucon (C-in-C), Fabien LeFerme, and Rene Renard all improved their Leadership Die by one, whilst Simeon Souris' poltroon-ery was evidently noticed by his troops, degrading one Die Type. The newcomer, Henri Hibou, evidently didn't see enough action to impress his troops one way or the other. The D10/D8 unit must be the Invalid Company, I think!
FRENCH ARMY, post game 2
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After that we rolled for the fate of the existing units. Of my 14 units, 2 were degraded (one of which had no effect as it was already as bad as it could get!), 2 were unchanged, and the remaining 8 went up one for their Defense of Combat die type. Francois Faucon (C-in-C), Fabien LeFerme, and Rene Renard all improved their Leadership Die by one, whilst Simeon Souris' poltroon-ery was evidently noticed by his troops, degrading one Die Type. The newcomer, Henri Hibou, evidently didn't see enough action to impress his troops one way or the other. The D10/D8 unit must be the Invalid Company, I think!
FRENCH ARMY, post game 2
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Unit # | Unit Name | DD | CD | Routs Caused | Final UI loss | Routed, etc? | End Game Result | |
1 | Vendémiaire Line | D4 | D12 | 2 | Y | DD Down 1 | ||
2 | Brumaire Line | D4 | D8 | 2 | Y | No Change | ||
3 | Angoulême Chasseur | D8 | D12 | 0 | DD up 1 | Become Hussar | ||
4 | Ardennes Light | D6 | D10 | 0 | DD up 1 | |||
5 | Bordeaux Chasseur | D6 | D12 | 1 | Y | CD Up 1 | ||
6 | Chaumont Chasseur | D8 | D10 | 1 | DD Up 1 | Become Hussar | ||
7 | Vertu 6# Ft Artillery | D6 | D8 | 0 | DD Up 1 | |||
8 | Génie 6# FA | D8 | D12 | 3 | 0 | DD Up 1 | Becomes HA | |
9 | Bouches-du-Rhône Light | D10 | D8 | 0 | DD Up 1 | Becomes Guard! | ||
10 | Frimaire Line | D4 | D8 | 2 | Y | DD Down 1 (NE) | ||
11 | Nivôse Line | D4 | D10 | 2 | No Change | |||
12 | Côte-d'Or Light | D8 | D8 | 1 | 1 | DD Up 1 | Young Guard | |
13 | Rhône Light | D6 | D12 | 2 | CD Up 1 | |||
14 | Morvan Dragoon | D4 | D12 | 0 | CD Up 1 | |||
15 | Travail 6# FA | D4 | D8 | |||||
16 | Gironde Light | D6 | D8 | |||||
17 | Loire Light | D4 | D8 |
General | Name | LD | Special | Hit? | Outcome | Year | End Game Result | |
C-in-C | Francois Faucon | D12 | - | 1799 | LD Up 1 | Hawk | ||
A | Simeon Souris | D10 | Poltroon | 1799 | LD down 1 | Mouse | ||
B | Fabien LaFerme | D10 | Fabian | 1800 | LD Up`1 | The Farm | ||
C | Rene Renard | D12 | Fabian | 1799 | LD Up 1 | Fox | ||
D | Henri Hibou | D12 | Fabian | 1805 | No Change | Owl |
RUSSIAN ARMY, post game 2
NEW DD/CD RATINGS SHOWN IN GREEN
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Unit #
|
Unit Name
|
DD
|
CD
|
Routs Caused
|
Final UI loss
|
Routed, etc?
|
End Game Result
|
Comments
|
1
|
1/Alexapol
|
D4
|
D10
|
Yes
|
No Change
| |||
2
|
3/Alexapol
|
D4
|
D12
|
Yes
|
CD +1
| |||
3
|
1/Ingermannland
|
D4
|
D12
|
1
|
1
|
CD +1
| ||
4
|
3/Ingermannland
|
D4
|
D12
|
Yes
|
CD +1
| |||
5
|
6# Battery #1
|
D8
|
D12
|
2
|
DD +1
|
Becomes Horse Btry
| ||
6
|
1/Smolensk
|
D6
|
D10
|
CD +1
| ||||
7
|
3/Somlensk
|
D6
|
D10
|
2
|
DD +1
| |||
8
|
1/Simbriski
|
D6
|
D10
|
DD +1
| ||||
9
|
3/Simbriski
|
D4
|
D10
|
1
|
CD +1
| |||
10
|
6# Battery #2
|
D4
|
D12+1
|
2
|
CD +1
|
Becomes 12# Btry
| ||
11
|
1/20th Jager
|
D8
|
D10
|
1
|
DD +1
|
Becomes Grenadier
| ||
12
|
1/21st Jager
|
D4
|
D10
|
destroyed
|
No Change
| |||
13
|
Siberia Dragoons
|
D6
|
D10
|
No Change
| ||||
14
|
Cossacks
|
D4
|
D8
|
CD +1
|
Become Uhlan D4/D8
| |||
15
|
Dragoons
|
D6
|
D10
| |||||
16
|
6# Battery #3
|
D4
|
D10
| |||||
17
|
Line Infantry
|
D4
|
D8
| |||||
General
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Name
|
LD
|
Special
|
Hit?
|
Outcome
|
Year
|
End Game Result
| |
C-in-C
|
Boris Badenov
|
D10
|
N/A
|
Charismatic
| ||||
A
|
M. Smartov
|
D12+2
|
N/A
|
LD +1
| ||||
B
|
Trembalalotsky
|
D12
|
Epileptic
|
Ld Roll of 2 = no move; re-roll officer sruvival
|
LD +1
| |||
C
|
Boramirov
|
D12
|
N/A
|
No Change
| ||||
D
|
Scardikatzky
|
D8
|
Poltroon
|
Down 1 for Rally Rolls
|
No Change
|
We then moved on to the pregame setup (taken directly from FoB2). This time we forgot to apply the random modifiers to each of the die types, but it's zero sum game anyway. so we won't worry about it. The rolls came out as noted below. This time out I managed to lose all 4 rolls! :
Area
|
Fr Die
|
Fr Roll
|
Russ Die
|
Russ Roll
|
Result
|
Tactical
|
D6
|
5
|
D10
|
8
|
1 of winner’s Cmd groups may do Tactical Adjustment
|
Strength
|
D10
|
5
|
D10
|
10
|
⅛ of loser’s Cmd groups late
D4+D6 MOVES
|
Recon
|
D10
|
3
|
D6
|
5
|
No effect
|
Deploy
|
D8
|
1
|
D8
|
3
|
NE; winner gets to choose table orientation or side
|
Next, we rolled for the Warplan 5/5 district the 3rd battle of the Campaign was to take place in. This time we had to go on to the 3rd district, as the first 2 were clearly unsuitable. One was open sea, which would actually work out fine if we had a naval component to the campaign. That is something to consider next time. I t would be easy enough to do a cross walk from Land to Sea Units, maybe decreasing the numbers by 50%..
In any event, that left us with the third of the three districts generated, 5B.22. The adjacent card in my files is 6B, so I just went with that for the purposes of nearby terrain.
In any event, that left us with the third of the three districts generated, 5B.22. The adjacent card in my files is 6B, so I just went with that for the purposes of nearby terrain.
The WarPlan 5/5 Atlas describes district 5B.22 as follows: "Soft, cultivated land. Farm. Fences. River fordable all year. Very bad roads in wet weather". It was determined that the French will enter from the "West" (edges with the road, river, and hill), while the Russians will enter from the East (fittingly!), the side with the road and 3 small copses of woods. One of my Commands will be delayed a number of MOVEs to be determined. In the first 2 games, the side so disadvantaged has won!
The nearest village is in 5B.23, ORITANA, which is noted to have a high stone tower. A likely name for this next one might be the Battle of Oritango Downs. in a partial nod to both the nearby village, as well as a certain well known member of The Miniatures Page!