The
Frimont Freeze: 1809 Snappy Nappy Italian Campaign
by
Russ 'Frimont' Lockwood
The
messages arrived with irregularity at my headquarters in Villach.
Apparently, we Austrian field marshals proved slow to pick up the
mantle of overall command. True, the Emperor appointed Archduke John
as overall command, but he was looking for a surrogate and not one
could be found.
James
(right) briefs the players on the rules.
Pity.
It would be a plum assignment. Then again, maybe not. Prince Eugene
led a combined Franco-Italian command that outnumbered us all along
the Austro-Hungarian-Italian frontier. Initial reports pegged the
French at a concentrated 27,000, plus another 7,000 of the Army of
Italy in close proximity up north, and another 7,000 in the Army of
Dalmatia down south.
As
for us Austrians, I commanded only 5,000 plus another 5,500 under A.
Gyulai -- 10,500 at our advanced position at Villach. Hadik had
another 5,000 at Gorizia in the south and Jellacic (7,000) and
Colleredo (6,000) sat up near Salzburg. Stowchewich sat in Zagreb
with only 4,000. Mescery was our big central reserve of 3,000 at
Marburg.
That's
our scattered 35,500 versus 41,000.
The
only saving grace would be our reserve of 10,000 Landwehr and
Insurrectionist cavalry under Archduke Joseph -- John's brother -- in
Hungary. If they could reach us in time...
Frimont’s
command of eight units plus commander from Dan’s collection, roster
sheet by Dan for command (top row) and possible landwehr
reinforcements (bottom row), and a nametag courtesy of James. Not
shown: pencil needed for roster.
Snappy
Nappy Campaign-in-a-Day
Such
was the setting of another Snappy
Nappy
Campaign-in-a-Day hosted at SnapCon III at The Portal gaming store in
Manchester, CT. This year's GameMaster -- Dan -- re-created the 1809
Italian campaign across 17 tables (each four feet by six feet). The
idea is to separate players across multiple tables to reduce player
omniscience and enhance fog of war. This year, we had 16 players in
total.
Players
communicate through the GM with written messages. The C-in-C issues
orders to commanders, who can adjust them 'up or down' the hierarchy
of orders at the beginning of each turn. Thus, players get some
flexibility of doing something based on their on-the-spot
observations instead of slavishly following out of date orders from a
C-in-C who is on some faraway table.
Saturday
night set-up: James (left) and Dan on some of the 17 tables we used.
Original
Snappy Nappy
is written at a corp scale -- each infantry or cavalry unit (two
stands) is a brigade, while an artillery stand is about 24 guns. Due
to the fewer number of troops in the Italian front, Dan created a
Regimental Snappy Nappy
variant, where each infantry and cavalry unit is a regiment and the
artillery is a battery. Each player commands a division.
It's
about 80% the same -- the difference lies in various modifiers. You
still use d10s, two stands make up a infantry or cavalry unit, and
when you take a Morale Check, you roll until you pass or rout off the
table. Each unit takes a certain amount of damage (I prefer roster
sheets for greater fog of war, but others opted to put casualty rings
on the stands so they wouldn't have to use the roster sheets), with
diminished capacity as damage increases.
Alan
runs a great Snappy
Nappy Yahoo group that
has the quick reference sheets for Dan's Regimental Snappy Nappy in
the Files section. You'll also find an After Action Report (including
OOB) about a one-table Battle of Raab run at Cold Wars. There's also
SN errata that's popped up over the years. Join up and download.
Greg
(left) and James setting up tables.
Peter
runs a BlundersontheDanube blog with all the previous SnapCon
campaign-in-a-day games, including OOBs, maps, and AAR recaps. Lots
and lots of photos, including table by table.
Thanks
to Peter, James, and Greg for terrain and extras and to Greg and
James for Saturday night setup.
The
Magic of Movement
Veteran
SN players know that the key to such a freewheeling game is movement
and communication. With so many tables, each side faces uncertainty
about who is going where and there is a real possibility that an
enemy can find a gap on an uncovered table. Sure, you can see a
player on your side across the room, but you don't know exactly where
he is in the grand scheme of tables. Or worse, you cringe when you
look across the room -- that commander never held a flank yet.
Hence,
scouting is important. One of the smartest moves a player can make,
even on the defense, is to send a unit off the edge of the table to
take a peek down the road.
A
couple SnapCons ago, James came up with the deployment zone concept.
When you move a unit off a table, it ends up on a new table in a
deployment zone. It can't be attacked in, nor attack out of, this
zone. The other side's forces on this new table get one turn of
reaction. After that, the unit or units in the deployment zone make a
decision whether to kick or stick. They either make an immediate move
back to their original table (kick) or stay on the new table and
proceed with the turn sequence per usual (stick). It's one of those
ideas I wish I had thought of and it works well.
Contemplating
a Map
Being
but one division of a whole, I did not know the plan crafted by
Archduke John, but Field Marshal Mescery took the lead in crafting a
strategy. The overall goal, passed down by Archduke Charles, was to
keep the French off his southern flank while he dealt with Napoleon.
Either we had to fall back slowly, gathering the hordes of
ill-trained, but numerous, Landwehr and Insurrectionist forces and
make a stand somewhere between the Italian and Hungarian borders, or,
take a more aggressive stance and keep the French and Italians as far
away as possible but accepting the losses that our outnumbered forces
would suffer.
As
I understood it, Mescery proposed a forward defense with the goal of
preventing the French from using numerical superiority to slide
through gaps. I agreed, but noted that we needed to scout well to
detect and bottle up any Franco-Italian intrusions. Pondering the
map, I asked: What would Prince Eugene do?
To
my mind, the French would likely push up the two main turnpikes just
to make sure we garrisoned them. But I noticed a central secondary
road from Tarvis through Jessenice to the central crossroads of Kranj
and a southern secondary road from Caporetto through Tolmin and south
to Kake. The latter could very well cut off Hadik while the former
could cut off most of the forward-deployed Austrian force.
Lines
of Communications
We
tried a Lines of Communication (LoC) rule for the first time. James
had planned to use it last campaign game, but decided not to use it
in order to speed up set up. Dan decided to use it for this game.
The
players didn't know exactly what would happen if they were cut off
from their LoC. As it turned out, LoCs were kept intact through the
game -- perhaps because we players paid attention to it, or perhaps
because it was not needed.
Years
ago, I used a simple supply rule for an 1812 Invasion of Russia
Snappy Nappy Campaign-in-a-Day that used barrels to denote supply
centers. Stay within 12 inches of any barrel and no ill effects. Go
beyond and start picking up Morale Checks (attrition). It didn't make
much difference in that game, too. Again, whether from player
attention or unnecessary rule, I don't know.
From
Villach to Tarvis
In
the end, orders came down to me and A. Gyulai from Archduke John:
"Garrison Villach (Defend Order), preparing to move to
Klagenfurt. Report any enemy. Conditional Order: When outnumbered,
disengage and move to Klagenfurt (Maneuver Order), but leave a
garrison or rear guard."
The
first thing to do was scout, so Gyulai sent his cavalry westward and
I opted to change my orders from Defend to Maneuver, allowing me to
head to Tarvis. I knew, just knew the Frenchies would try to sneak by
us to Jesenice and Kranj. I left a veteran unit in garrison at
Villach and headed southwest towards Tarvis.
Sure
enough, the Frenchies were on the move. However, I mistook their
direction as South, heading towards Caporetto. The next turn, as I
continued marching to Tarvis, I realized my mistake. They were
heading towards Tarvis.
At
this point, the scouting cavalry of Gyulai appeared across table,
only to see an entire French cavalry division (er, brigade, but I
called it a division) of five regiments and an artillery battery
swing in their direction while two infantry divisions marched towards
me. I realized I would be unable to reach Tarvis and install a
garrison, so I changed my orders back to Defend and started to shake
off the road and deploy. It was one on three, but I figured I was
good for a while, even though I didn't have any cavalry.
Twin
Disasters of Timing
Disaster
number one: New orders came from Archduke John -- maneuver back to
Villach.
What!
Now? The French cavalry division was hot-hoofing it to my right and
the cavalry regiments of the two Franco-Italian infantry divisions
were swinging to my left. Without the completion of my deployment, I
would have one end of my column in the cavalry jaws.
Grumbling,
I recalled my deployment and got back in road march formation on the
road. I had a head start and just enough space to use it.
Uh-oh.
French cavalry to the left of me. French cavalry to the right of me.
French cavalry in front of me…My 6-lber gets attacked in road
column while the infantry form square. The luck started right here…
Disaster
number two: The dreaded double turn. SN uses an initiative system at
the beginning of every turn. High roller (+ or - commander modifiers)
moves first. On this Tarvis table, our rolls made me go first, then
the French, until the French rolled far higher and grabbed the
initiative -- just at the right moment of me being in road column.
The
French cavalry pounced as best it could. One attacked one of my
6-lber batteries, the others hit the nearest infantry, the cavalry
division unlimbered artillery while the horse raced to cut me off
from the exit road.
Better
Lucky Than Good
Napoleon's
phrase goes something like: “I would rather have a general who was
lucky than one who was good.”
Frimont
(red arrow) takes on three times his numbers at Tarvis.
I
was lucky. Very lucky. Exceptionally lucky. Mark, Maureen, and Caleb
shook their fists at my dice, their dice, and dice at the other end
of the game store.
In
SN, rolling high is always rolling good. Their dice puttered and
sputtered in the low digits. My rolls soared. That artillery of mine
should have been obliterated because catching a unit in road column
is an automatic victory -- you just have to roll how bad. Not bad at
all. I scooched back an inch after three melee rolls.
As
the turns rolled by, I shunted units into a semblance of a line, but
always outflanked by the cavalry. Caleb felt the canister of my
massive 12-lber battery -- and proceeded to roll so many morale fails
(hits in SN cause Morale Checks) three units fled off the table never
to return while a fourth came within one level of following them.
Even
while caught in the jaws of cavalry on my flank and infantry to my
front, the dice proved so frustrating to the French, they grabbed my
blue die thinking it was loaded -- it was not. They could roll 1s and
2s on it just as well as on their multicolored dice. Naturally, I
used their dice and rolled well, well above average.
‘Defacto
screwed’: Frimont seeks the sanctuary of the deployment zone
(bottom right) as French cavalry encircle his command. Note the
French cavalry (blue name tags, right) smacked my 12-pdr (with
Frimont attached) and forced a retreat. Beyond the 12-pder, French
infantry roll up my front line.
The
Frimont Freeze
I
had five infantry units and three artillery units at start, minus
Infantry Regt 43 that I left at Villach. These seven units stymied
the French and Italians for hours of game time.
I
entered the Tarvis table at 11:03. At 11:51 came the double turn.
At
12:19 I sent the following message to Archduke John: "Rearguard
holding up three French divisions. May not make it back to Villach,
but delaying as best as possible."
Yes,
I knew I was in deep trouble.
At
1:02 I sent another message: "Holding, but cut off now from
heading to Villach barring French error."
A
most crowning achievement was when General Sahuc (Caleb) led a
cavalry charge against the flank of my 12-lber battery and by dint of
fortune, I only backed off an inch. The resulting canister attack put
a hole in Sahuc's hat (when a player rolls a natural 1 on a Morale
Check with a leader attached, the player rolls a d10 on the Leader
Loss chart). In this case, the roll was a 10 -- hole in hat. On the
next turn, Sahuc rolled a natural 1 on a Morale Check and this time
rolled a 1 on Leader Loss table -- killed. As French General Maureen
quipped, "Hole in hat, hole in head!"
Note
that an "aide" to Prince Eugene (on the same table) would
assume command of the cavalry division, but Caleb would continue to
command his depleted command.
During
the battle, I also rolled a 1 for a Morale Check while Frimont was
attached to that unit, and also rolled the hole in hat result on the
Leader Loss Table.
Still
I held on. At 1:56, I sent: "Exiting table back to Villach.
Rearguard overwhelmed. Will do best I can at Villach."
That's
three hours of intense gaming between the four of us. I should have
fallen in half the time. Hence, I nicknamed the action the "Frimont
Freeze."
Frimont
leads his weary troops to outskirts of Villach and its garrison of
veteran infantry. Frimont kept going off right of photo to
Klagenfurt, but the garrison put up a heckuva fight.
Back
to Villach
My
force was split in two -- the first with two infantry and a 6-lber
artillery battery slowly giving ground near the hills of Tarvis and
the second with the rest slowly inching backwards along the road.
Archduke
responded to my 1:56 message with: "Retreat to Klagenfurt --
leave rearguard at Villach."
Well,
I had been working towards that goal anyway, and three of my units
(two infantry and a 6-lber battery) were close to the exit spot, so,
off I went.
I
didn't always roll high, so my leading 6-lber battery fell, followed
by the 12-lber. The two leading infantry units, including the elite
Chimani Grenadiers, also fell. Only three units made it back to the
Villach table.
Foreground:
Mark (left) and Maureen enter the Villach table to confront the
garrison. At left, Frimont will defend the hill and stream for a turn
or two before fleeing. The white stack of chips on the hill were used
as LoC markers on roads. The rectangular white areas are deployment
zones. Background: Another battle somewhere else along the frontier.
Imagine
my surprise to find myself alone. No A. Gyulai to greet me. As it
turned out, he had sent a message to me way back at 11:34 saying he
was heading for Klagenfurt. I swore I never received it, yet looking
back through my messages, I did indeed receive it at some point --
likely so involved in getting swarmed at Tarvis I completely forgot
about it. My bad.
No
Rest for the Wicked
The
French and Italians, after a short pause, followed up on the Villach
table. I passed Villach on the turnpike to Klagenfurt when I sent a
message at 2:40: "They mass against Villach -- not that I'll
have much to do about it. Cavalry streaming around and heading
towards turnpike to Klagenfurt."
The
French (left) get excited about finally arriving on the Klagenfurt
table. The Laibach table is behind them.
I
had set up my three units on a hill behind streams to protect the
exit.
Ah,
but my lucky star remained bright. Remember, I had left a garrison at
Villach. Turn after turn, it remained in Villach, unperturbed by the
French.
The
French brought up one artillery battery, then added a infantry unit,
then the next turn up came another artillery unit, and then another
two infantry units, and then finally a third artillery and yet
another infantry unit.
My
veteran Infantry Regiment 43 "Simbschen" hung in there,
foiling attacks and shrugging off all but the last pounding, where it
was forced out, Shaken, of Villach.
I
thought for a moment about what I could do. I could NOT get back into
town because it was an inch too far. I could not run, because cavalry
swarmed the far flanks making sure my three-unit force stayed behind
the streams. So, I counterattacked into the teeth of the French.
Simbschen
shrugged off the fire, but its depleted state proved a liability and
it was swept away.
I
exited towards Klagenfurt.
The
Klagenfurt Crescent
Now
I was in for a real surprise -- the whole bloody Austrian army was in
a crescent line around the fortress of Klagenfurt. That was all I
needed to see. My tired soldiers, no, my stalwart heroes of Tarvis,
could take comfort in the delay inflicted upon the French.
Hey,
hey, most of the gang’s all here at the Klagenfurt table. Left
(sitting) is Caleb (Sahuc), who fought long and hard at Tarvis. Marty
(checked shirt) in foreground is Mescery, whose reserve arrived to
help balance the forces. Real time was 4:17pm.
I
passed them through the lines and east of Klagenfurt, where I sent a
message to Archduke John at 3:07: "Request permission to head to
Graz as final reserve to prevent any French outflanking."
You
see, I still had a sneaking suspicion that the French were on some
sort of flanking attack.
You
also have to understand I had no information about any other of the
Austrian divisions. I expected to see Gyulai at Villach, but found
him and others at Klagenfurt. I had no idea what happened in the
north or south. I just knew it was time to stand down.
The
French, after a turn or two, followed me onto the Klagenfurt table,
but did not press too closely once they saw the force defending the
fortress. They came back, of course, en masse, with additional
divisions arriving on other roads.
The
Frimont Flee: Frimont (red) held up the French just a little more at
Villach before fleeing past Klagenfurt to Marburg.
Archduke
John appeared at Klagenfurt and ordered me back to Marburg to pick up
Landwehr and Insurrectionist troops to fill out my command.
I
remained unengaged in the reserve until the game ended at 5:15 or so.
Overall
Still
plenty of fight left on the Klagenfurt table even after two hours.
Mescery, released from reserve, proved a shock to the French and
helped stem the French tide.
In
the South, the French were hammering the Austrians on the Laibach
table -- apparently, the Austrians put up a spirited fight as well.
From
11am to 3pm, I recorded 30 turns -- most of them maneuver and combat
on one table or another -- that's about eight minutes a turn. I don't
know how many turns were on the Klagenfurt table after I left, but I
would make a guess of 10 to 12 or so, more or less, as more players
were on the Klagenfurt table.
It's
nice to see a campaign evolve from a series of smaller battles to one
or two big battles at the end -- rather Napoleonic, don'tcha think?
As
for the overall winning side, I'll leave that determination to GM
Dan. To my mind, we kept the French far away from Raab...indeed, even
far away from Graz. So that might count as a victory for the
Austrians. As for losses, well, I don't know about the end result. I
know my command lost five of eight units and I know I eliminated
three light cavalry units and a General.
Great
Game
It
was nice to meet a couple new faces to SN as well as see returning
players. Many thanks to Portal manager Jonathan Roath! We already
started talking about next year...
Debrief.
GM Dan (Orioles) recaps the game for those that remained after
cleanup.
"Campaign in a Page", courtesy of James
MESSAGES
BETWEEN COMMANDERS: In Chronological Order
Compiled
by Russ Lockwood
The
following is a compilation of French and Austrian messages exchanged
during the game between commanders in chronological order. Aside from
insignificant corrected typos, the messages are reproduced as
written. You can appreciate some of the action, and commanders'
reactions, at the tabletop.
Snappy
Nappy rewards communication, or at least it can if the C-in-C absorbs
the information, filters out incorrect information, and alters his
plan accordingly.
In
a Snappy Nappy campaign-in-a-day game, the umpire controls message
delivery, and this can vary depending on distance, roads, and enemy
dispositions. That's why a time stamp is important. It gives the
umpire a start time in the delivery process and offers the recipient
a clue about the immediacy of the information.
In
this game, the first message is sent at 10:45am. The game ended
around 5:15pm. This lists 68 messages, although others may have been
secreted in pockets or papers during the battle and lost to posterity
at game's end.
For
my own command, Frimont, I sent 11 messages between 11:03 and 3:07 (I
had passed into reserve at 3:00), or almost 3 per hour. Players find
that when the action heats up, the message flow ebbs. During my four
hours of battle, I did 30 turns, or an average of about 8 minutes per
turn. This game moves right along, even when I stopped to take a
photo and e-mail it to myself. The entire game was about 40 or so
turns long.
Format:
Time [F = French, A = Austrian] From/To: Message.
10:45
[A] From Mescery to A. Gyulai:
I am moving with my entire force to Kranj as ordered. Klagenfurt has
its own garrison. I will raise Landwehr as encountered to join my
command.
10:45
[A] From Mescery to Hadik:
Moving with my entire command to Kranj. Klagenfurt has its own
garrison. I will raise Landwehr as encountered to join my command.
11:00
[A] From Jellacic to Archduke John:
Starting to leave Insbruck table, but McDonald has arrived via road
Osseppo -- one light cavalry, six infantry, three artillery. I
continue down road to Villach.
11:03
[A] From Frimont to Archduke John:
Three divisions of French heading towards Osseppo from Pontibba. A.
Gyulai can confirm.
11:03
[A] From A. Gyulai to Archduke John:
Sent dragoons to scout and spotted cavalry division and two infantry
divisions near Tarvis. What do you want me to do?
11:05
[F] From MacDonald to Eugene:
Have encountered Jellacic retreating from Innsbruck along
Innsbruck-Villach road. Jellacic has six infantry, two cavalry, and
three artillery. Am proceeding on my assignment.
?
[F] From Eugene to MacDonald:
Attack Jellacic target of opportunity.
11:27
[A] From Frimont to Archduke John:
Correction - French Lt. Cavalry division towards Villach via
Pontibba. French infantry division towards Tarvis. French infantrty
division towards Pontibba.
11:34
[A] from A. Gyulai to Frimont:
I have been ordered to fall back to Klagenfurt. Jellecic is following
me.
11:40
[A] From Archduke John to Frimont:
Pull back to Villach and then to Klagenfurt.
11:41
[A] From Frimont to Archduke John:
Am complying with falling back to Villach. French heading towards
Kranj.
11:42
[F] From Sahuc and Grenier to Eugene:
At Tarvis, Austrians run away. We are marching to Villach.
11:45
[A] From Mescery to A. Gyulai:
I have been ordered to Marburg by the Archduke. Likely arrival in 3
to 4 turns. garrison left at Kranj.
11:45
[A] From Mescery to Hadik:
I have been ordered to Marburg, will leave vicinity of Kranj in one
to two hours. A Landwehr regt will garrison Kranj.
11:45
[A] From Mescery to Archduke John:
Orders received. Moving to Marburg. Local Landwehr garrison left at
Kranj.
11:47
[A] From Colleredo to Archduke John:
An enemy division has arrived on road from Innsbruck. We have
deployed to defend west of Salzberg.
11:47
[F] From MacDonald to Eugene:
Have secured Innsbruck. Have encountered Colleredo at salzburg and am
preparing to destroy him.
?
[F] From Eugene to MacDonald:
Do so, then move towards Villach.
11:51
[A] From Frimont to Archduke John:
Attacked by dint of fate. Switching to Defending zone. French heading
to Villach.
?
[A] From Archduke John to Frimont:
Use best judgment, but strive to disengage.
11:51
[F] From Sahuc and Grenier to Pully:
At Tarvis. Chasing Austrian forces back to Villach.
12:00
[A] From Archduke John to Colleredo:
Defend as best you can.
12:05
[A] From Jellacic to Mescery:
I am at Klagenfurt with A Gyulai. We have adopted defensive position
at Klagenfurt. Watching approaches from Villach and Kranj.
12:19
[A] From Frimont to Archduke John:
Rearguard holding up three French divisions. May not make it back to
Villach, but delaying as best as possible.
12:29
[A] From Frimont to Archduke John:
Rearguard is falling. Being cut off. Looks grim.
12:30
[A] From Mescery to A. Gyulai:
I have garrisoned area betwen Marburg and Voberharht with the Light
division. A Landwehr infantry regiment and a cavalry regiment have
joined my command. I am facing towards Klagenfurt.
?
[A] From Archduke John to Colleredo:
After enemy retreats from area (off table) or greater than 18 inches,
adopt Rally order to rally all your troops. Then on time to
Judenburg.
?
[A] From Archduke John to Hadik:
Fall back to Laibach (Maneuver). Leave a rear guard to delay French.
12:35
[A] From Jellacic to Mescery:
I remain in defensive position at Klagenfurt with A. Gyulai. No sign
of enemy here, yet rumor has it Frimont is being destroyed at Tarvis.
12:45
[A] From Mescery to Archduke John:
Per your orders, I am holding between Marburg and Voberharht, facing
Klagenfurt. I have been joined by a local infantry regt and a cavalry
regt. Awaiting further orders.
1:00
[A] From Mescery to Hadik:
Archduke Joseph has arrived in the vicinity of Voberharht with
Hungarian cavalry. His intentions are unclear at this time.
1:02
[A] From Frimont to Archduke John:
Holding, but cut off now from heading to Villach barring French
error.
1:30
[A] From Mescery to Hadik:
I have been joined by one infantry and eight cavalry units from the
Hungarian reserve. I am currently holding in Marburg area as a
reserve.
1:30
[A] From Mescery to A. Gyulai:
I have been joined by eight cavalry and one infantry regiment from
Hungary. I am holding a reserve near Marburg.
1:45
[A] From Jellacic to Mescery:
Status quo at Klagenfurt. Per the orders of the Archduke John, we
remain on the defensive. No sign of enemy -- yet.
1:54
[A] From Colleredo to Archduke John:
Location Salzburg. French are in retreat to Innsbruck thanks to
timely arrival of Landwehr and Insurrectionists. My original command
is shattered. French division is still effective, if given time to
recover.
1:55
[F] From MacDonald to Eugene:
Have smashed Colleredo at Salzburg, but he has been massively
reinforced. My forces are at 50% strength. Arriving Austrian forces
are three cavalry, two infantry, one artillery. I am withdrawing to
Innsbruck to reorganize and will attack to take Innsbruck.
?
[F] From Eugene to MacDonald:
You have done your duty this day. Regroup and know Durette, Pacthod
and Seras move to Villach post haste. Should the new Austrian force
appear, we will destroy them.
1:56
[A] From Frimont to Archduke John:
Exit table back to Villach. Rearguard overwhelmed. Will do best I can
at Villach.
?
[A] From Archduke John to Frimont:
Retreat to Klagenfurt -- leave rearguard at Villach.
2:06
[A] From Frimont to Archduke John:
Have passed Villach on way to Klagenfurt, as ordered. Prince Eugene
is at Tarvis. French light cavalry division is battered. Other two
infantry divisions are intact and following me towards Villach.
2:15
[A] From Mescery to Archduke John:
French cavalry brigade attacking Kranj. Should we wait for them to
approach Marburg?
?
[F] From Eugene to Fontanelli:
You are ordered to Kranj to counter force there found by Sahuc. If
Austrians retreat, on to Klagenfurt.
?
[F] From Fontanelli to Eugene:
Sir, will do ASAP -- moving as swiftly as possible to accomplish
task.
?
[F] From Eugene to Fontanelli:
Leave conscripts to garrison Kranj. Bring all else to Klagenfurt.
2:15
[A] From Mescery to A. Gyulai:
A French column is approaching Kranj from Tarvis. Local landwehr will
delay as long as possible.
2:40
[A] From Colleredo to Archduke John:
I have arrived in Judenburg with two 6lber artillery, one veteran
infantry regt, two Landwehr regts, one veteran cavalry regt, two
Landwehr cavalry regts, and one militia cavalry regt. One landwehr
infantry regt is already in garrison.
2:40
[A] From Archduke John to Colleredo:
If command has been rallied, maneuver to Klagenfurt and then Marburg
to form a reserve.
2:40
[A] From Jellacic to Mescery:
At Klagenfurt. Remnants of Frimont's command arriving from Villach,
with many French said to be in close pursuit, but none here yet.
2:40
[A] From Jellacic to Mescery.
At Klagenfurt. Remnants of Frimont arrived at Klagenfurt with French
in hot pursuit. Colleredo arriving from Judenburg.
2:40
[A] From Frimont to Archduke John:
They mass against Villach -- not that I'll have much to do about it.
Cavalry streaming around and heading towards turnpike to Klagenfurt.
?
[A] From Archduke John to Frimont:
The army is ready at Klagenfurt. Join them, but may delay at Villach
without getting engaged.
2:45
[F] from MacDonald to Eugene:
My Prince! Salzburg has fallen. I move immediately to Villach and on
to Klagenfurt to join you in victory. Vive l'Empereur!
3:07
[A] From Frimont to Archduke John:
Request permission to head to Graz as final reserve to prevent any
French outflanking.
3:09
[A] From Colleredo to Archduke John:
I am at Klagenfurt. The French are (undecipherable). I propose to
fall in with the Austrian line unless you order otherwise.
3:10
[F] From MacDonald to Eugene:
I have found the route Villach - Salzburg - to Linz - to Judenburg -
to Graz - to Klagenfurt. Weak Austrian garrison at Judenburg. I am
attacking Salzburg to Linz to Judenburg to Graz to Klagenfurt.
?
[F] From Eugene to MacDonald:
Great. See you at Klagenfurt.
3:13
[A] From Archduke John to Colleredo:
You may start to defend with Jellacic and Gyulai, but keep a
rearguard facing Judenberg.
3:13
[F] From Grenier to Eugene:
At Klagenfurt. More Austrians arrived -- two infantry divisions
totalling 20 infantry, eight artillery, and three cavalry.
3:15
[A] From Mescery to Archduke John:
French have seized Kranj. I lost two Landwehr cavalry and one
Landwehr due to lucky rolls. French advancing with cavalry division
and infantry brigade with artillery. We destroyed one artillery
battery and one Chasseur regiment.
3:15
[A] From Mescery to A. Gyulai:
French have seized Kranj. Advancing with cavalry division, infantry
brigade, with artillery. My units are returning to Marburg.
?
[F] From MacDonald to Eugene:
Graz is fortified with garrison of two infantry and one artillery. Am
proceeding Judenburg to Klagenfurt.
?
[F] From Eugene to Grenier:
I come from the South. MacDonald found a route Salzburg - Linz -
Judenburg - Graz - Klagenfurt and will join me. No word from
Fontanelli. Continue to demonstrate only.
3:40
[A] From Colleredo to Archduke John:
Survivors report that Judenburg has fallen. The French can attack
Klagenfurt from the North or can move to Bruck or Graz.
3:40
[A] From A. Gyulai to Archduke John:
Where are you? Three French divisions came, two in front and one
behind.
3:45
[A] From Archduke John to Mescery:
Retreat back to Marburg and rally when you reach Marburg.
?
[F] From Sahuc to Eugene: Shot hit the fan.
Marburg is blocked by entire division.
?
[F] From Eugene to Pully:
Change of orders. At Laibach, turn north to Kranj, then on to Marburg
on secondary roads. FYI: Sahuc moves Kranj to Trzic and Klagenfurt.