Showing posts with label Battle Reports. Show all posts
Showing posts with label Battle Reports. Show all posts

Thursday, July 30, 2026

Marston Moor at Historicon 2026

 

I ran my Scenario for Marston Moor, July 2, 1644, twice at Historicon, on Thursday morning and afternoon, with  For King and Parliament rules. The village of Tockwirth is in the foreground, whilst  Long Marston is at the far end. 

Parliament and the Scots are to the left, and the King's men are to the right, with their center anchored behind a hedgerow fronted by a deep, water-filled drainage ditch, and thus impassable to Horse. 

Parliamnet presses the attack on their left; red discs denote veteran units, and green discs are raw. 

Few things are more impresive than lines of pikes!

Parliamentary horse is handling their opposites on the Parliamentary left pretty roughly. 

Attacking the hedge line on the Parliamentary left center. 

Royalist Horse crumbling on their l;eft.

More even action on the Royalist Right. 

"Saint Andrew!" Covenanter Foote has turned the left of the Royalist center - this cannot be good!

Still anyone's battle on the Royalist right (the Cavaliers dispatched their reserve troops of Horse to bolster this flank. 

Opposing Dragoons fight it out in some woods. Overview from the Royalisr right. 

Overview from the Royalist right. 

There's huge gap in the Scots/ Parliamnteary center; the Cavaliers try to capitalize upon it!

Situation at battles' end - a hard won victory for the King!


I was so engaged in the action (and resetting the game in 1 hour's time) I plumb forgot to take any pictures of game 2; in this action, the Scots and Roundheads held back on the infantry assaults until later, and let their superior cavalry get the upper hand on both flanks - victory to Parliament and the Covenanters!

Sections of the water filled ditch that i made for this game. 

Tuesday, July 21, 2026

Historicon 2026 Part 1 - Wakefield 1460 with Test of Resolve

I ran the scenario for the Battle of Wakefield, 1460, from one of the Test of Resolve Scenario books. This is an unusual action that some modern historians think was maybe just a glorified skirmish... but if so, it had very outsized results! Briefly, Richard of York, the wealthiest noble in England, had gained control of the mentally incompetent Lancastrian King Henry VI. He lacked sufficient support to take the Crown outright, resulting in the Act of Acord, whereby Richard, himself descended from both the 2nd and 4th of  King Edward III's surviving sons, would inherit the crown upon Henry's death, bypassing the son of Henry VI and his Queen, Margaret of Anjou, the 7 year old Edward, Prince of Wales. Not surprisingly, Margaret and a number of  English nobles found the Act unacceptable, and mustered armies to contest the issue. Richard headed North to augment his forces. In the traditional version, while staying at his manor in Sandal Major, he is said to have seen a party of Yorkist foragers beset upon by some Lancastrians, ran out with his local forces to aid them, was ambushed, captured, and later executed. The ToR scenario by Tim Couper and David Knight envisions a version of those events. 

The scenario as set up in my basement a few days before Historicon.

In the center is Richard of York and his entourage... he has Lancastrian enemies to his front, right, left, and rear, with only a few allies (upper left) who may be able to aid him. 

To his right, Exeter's battle (black die frames and chips /Battle Morale Points)

To his front, Somerset's battle (Blue dice frames and chips)

Richard of York and companies. 

To his left,. Roos' battle *(red dice frames and chips)

To Ricard's left rear, a single unit of mounted Household under Richard's 2nd son, Edmund, Earl of Rutland. Arriving later will be a second Yorkist battle under Salisbury. 

The final Lancastrian force is Baron Clifford, who arrives along the road to Sandal Magna shortly after the action commences. 


Close up of our hero (?), Richard of York and his Battle (white die frames and chips). 

Version 1, Wednesday night at Historicon. My freind (and roommate for the Convention), Thomas (green shirt) graciously volunteered to play Richard, knowing that he woukld not likely end with his head still attached to his shoulders.! As it developed, we couldn't turn a Yorkist "MOVE AND MELEE"card for the longest time, whilst the Lancastrians turned many!  This lead Somerset to advance upon York, the "ambush forces of Exeter and Roos to emerge from the woods, and Clifford's battle to strike Yoprkm in the rear ere he had a chance to move even once. Yikes! By the terms of the scenario, the whole result largely turns on the fate of Richard. Richard is a "rash" commander, and MUST attack Somerset until he has engaged him, OR any of the Lancastrians emerge from the woods. Attacked from all sides, Richard ran for it, while his men, and those of Rutland and Salisbury tried to delay the pursuing Lancastrians. Richard nearly made it off the Sandal Magna table edge, which would be a draw, but then he rolled a "1" not once but twice in a row for movement. That was enough time for the Lancastrians to kill most of Richard's troops, exhausting all of his Battle Morale points. On the Battle Resolve Test, Richard's battle then broke. On the subsequent post game tests, it transpired that Richard was captured and executed the next day, more or less as we understand it happened. Huis head was displayed on a pike, adorned by crown of thorns. No wonder that brutality of "The Game of Thrones" was inspired by the Wars of the Roses!

Set up for Game 2, Friday afternoon. This time Greg K, a long time convention wargames freind, volunteered to be Richard, whilst his gaming buddies ganged up against him as Lancastrians. As hopeless as Richard's situation looks, I assured both Thomas and Greg that it WAS possible for Fichard to win outright (it happened during a playtest of the scenario during the Pandemic), but that Richard had to be very, very lucky to do so.

Aided by a Lancastrian "Flummoxed card, Richard gets three moves in a row and slams into Somerset's Battle opposite him. Greg/Richard had very hot dice and Somerset... did not. Richard eliminated all of Somerset's Battle for the cost of a single lost BMP - which he regained when Somersets' battle broke!@

With no enemy in sight (Exeter and Roos haven't been able to emerge from their respective woods yet!), except the newly arrived Clifford to his former rear,  Richard turns around and heads back towards Sandal Magna. Richard could likely escape the field at this point, so Greg asked what Richard would have done. I answered, "Why, try to ride down Clifford too, of course!" After pointing out that he could have escaped, Richard resolved to do just that!

Richard's men take on Exeter's Battle first.... 


Meanwhile, Clifford and Salisbury/Rutland entertain one another around Sandal Magna. 

Fierce combats between Richard's men and those of Exeter and Roos. 

Clifford emerges victorious over both Rutalnd and Salisbury (who falls in combat), buit has only 5 BMP's left after the scrum. 

York battles on against Exeter and Roos, slowly gaining the upper hand against both!@

The Lancastrian battles are both melting away, until...

and then there were none! 

Clifford comes for Richard; both have 3 units and 5 BMP's left, but Richard's men are of better quality. They are, however,, "damned tired", having defeat not one, not two, but three enemy Battles already. 

Clifford and York go head to head to determine who will emerge the Victor!

York doesn't lose a single round of melee; Clifford is eliminated, and Richard and his companies are the Last Men Standing. It transpires that Somerset, Roos, Clifford, and Exeter are all either killed on the battlefield, or captured and then executed. Rutland survives unharmed, and Salisbury is wounded but later recovers. All hail Richard of York, the Once and Future King of all England!

What a blast this game was (and a tour de force of card sequence and die rolling by Greg/York). Not a game that any involved will soon forget. Thanks to all the players!

Saturday, June 13, 2026

Battle of Brandywine, September 11, 1777

  A week ago Mark, Mike and I gathered in my basement for a playtest game of the Brandywine Scenario I will be running twice at Historicon in about a month. Rules were slightly modified Field of Battle, 3rd edition, by Brent Oman, including period specific changes, mostly but not all as suggested in the section of the rules dealing with the American Revolutionary War. The British had 36 units in 11 commands, whilst the Americans had 33 units in 9 commands. The average quality of the British/Hessian units was better than the Americans, and their Leader quality somewhat better overall as well. Both Howe and Washington wound up being LD 10 Leaders. 


View of the Northern 2/3 of the battlefield, looking East. The British and Hessians will be entering from he near table edge.

Looking South; the Americana s will be deployed to contest the crossing of the Brandywine creek, which can only be done at the five Fords

View from the South. From near to far the fords are Pyle's Ford (which is opposite an impassable cliff), Chad's Ford along the main road to Philadelphia where Washington is expecting the main attack, Brinton's Ford, James Ford, and Wistar's Ford. The Brirtish secretly allocated their forces to the various approaches, and then the Americans deployed their defending troops with no British on the table to start. 

Americans deploy.

Closer view of the forces opposite Pyle's, Chads, and James Fords.

Chads, James, and Wistar Fords

My shot of the table, with British commander Mike

Another shot with Mike and Hessian Commander von Mark.


Lord Howe won the initiative for * impetus, and handed to the Americans (as there was little if anything they could do with it until the enemy appeared)! I'll change that so that the British will go first to start the battle regardless of who wins the first initiative. 

The British lose little time after that - here is a Highland Brigade backed by Simcoe's Rangers and some cavalry at Wistar Ford.

General Alexander's Brigade appeared opposite James Ford

Von Stirn's Hessian Brigade emerged opposite Brintons Ford, supported by Smith's British.

Grant's Brigade emerged opposite Chads Ford, supported by some British Grenadiers. 


Same from the American viewpoint - Wistar Ford

James Ford

Brintons Ford

Chads Ford. As in the actual battle, the British ignored Pyle's Ford, which was guarded by a small brigade of indifferent Pennsylvania Militia, seen off in the upper left of the picture..

First shots are fired by both sides. 

The Battle becomes general. The British must cross the Fords in March Column or skirmish - this pretty much means they have to drive off the defenders with musket and/or cannon fire first! Washington dispatches the Orange Brigade under his best leader ("Mad" Anthony Wayne, who rolled up as LD 12+1, as good as it gets) towards the North, as the enemy has sent more troops to the Northern fords than expected. . 

Uh oh!  Lord Howe is at the head of a column of British troops heading down the Birmingham Road!

Amidst heavy fighting, Washington also sends Pulaski's cavalry to the Noth as well. 

Things are going well for the Patriots at Chad's Ford.

British troops are routed by American musket, rifle, and artillery fire. 

To the North, though, the Highlanders have forced Wistar Ford!

Hessians are sent to support the assault on Chads Ford.

Lead elements of Wayn'e Division arrive just as the British approach Birmingham meetinghouse. 

The American position at James Ford is looking very shaky indeed!

Trading volleys near Birmingham meetinghouse. 

British light Infantry threaten the rear of the James Ford position. 

Hessians force the Brintons Ford position!

Washington sends in reserves under the drunk [variable die roll for Leader Quality - wound up LD 8, worst possible] General Stephens.

Chad's Ford still holds - the D12+1 Patriot battery in the works atop the ridge plays no small part in that!

Patriot Cavalry threaten to charge the skirmishing British Light Infantry in the rear!

British Guards are forced back by Patriot firepower... and the remainder of the original forces at Wistar's Ford are now in their rear!!

More British and Hessians are across the Brandywine at James Ford!

Chad's Ford remains a tough nut to crack!

British Light Infantry extricates itself from a very vulnerable position. Shortly thereafter, their fire will empty a great many patriot saddles.

Although not apparent from the photos, the Americans have been hemorrhaging Moral points, and have been paying them out to the British at an alarming rate. Not long after this, Washington failed his Army Morale, check, and the Americans withdrew for the field in dome disorder. The British had more Morale Points than they had started with (!), securing a Major Victory for Lord Howe and company.