Showing posts with label Chancellor Campaign. Show all posts
Showing posts with label Chancellor Campaign. Show all posts

Saturday, January 28, 2012

Starfleet Wars: Avarian Ships, Part 2

This installment will cover the bigger ships in the Avarian Fleet, along with the transports. A future third post will then cover the Avarian fighters, Star Armored Pursuits Ships, Starbombers, and space stations. This is timely as the first battle of The Chancellor Campaign is about to get under way, with a Terran Super Galactic Dreadnought hunting down an Avarian convoy, whilst an Avarian Cruiser wing (six Stellar Cruisers and a Galactic Dreadnought) attempt to intervene.


"Nest" Class Galactic Attack Carrier (GAC)


The Galactic Attack Carriers are pretty much what you'd think; the spacegoing equivalents of Aircraft carriers. They are designed to carry a large quantity of fighters, which can be configured in several different ways, through the void of space, for use in fleet actions, commerce raiding, planetary bombardment, and scouting duties.



As such they have limited offensive power and decent defensive power in their own right, as well as respectable anti-fighter capabilities.



Statistics for the Nest Class Galactic Attack Carrier:

Power    Max Beam    Max Shield   CIDS Factor    Attack Craft    PW Factor  PW reloads
  125            5                    9                 54%                  36                 2                 6




Somewhat contrary to what one might expect, the Avarians make less use of fighters than the Terrans, but more than the other races.



As the Epoxy seal broke on the base of this ship (easily repaired), this bottom view shows you just how detailed even the underside of these models are. Impressive!






Vulture Class Galactic Attack Carrier (GAC)



This variation of the Galactic Attack Carrier for the Avarians was released later in the history of the line. According to the background material, the introduction of this class indicates a potential shift in the Avarian doctrine towards greater use of fighters and Carriers.



The Vulture class GAC represents a modest improvement over the older, Nest class.



Here are the stats for this upgraded GAC:

Power    Max Beam    Max Shield   CIDS Factor    Attack Craft    PW Factor  PW reloads
 130              7                   9                 54%                  36                 2                 8




This Carrier is a very nicely detailed model indeed!



Once again, a shot of the underside shows the lavish attention to minor details and sculpting characteristic of the Starfleet Wars (now known and avaiable as Galactic Knights) ships.




Ventral view of the Vulture from the rear, showing the detail associated with the ship's engines






Condor Class Galactic Dreadnought (GD)



The Galactic Dreadnoughts were the strongest (and largest) ships in the original release of the Starfleet Wars series. Here are a pair of Avarian Condor class GD's.



Once again, according to the background materials, until recently the Avarians had focused much more on their powerful Galactic Battlecruisers, but have started to produce more of these bigger ships recently.



Here are the stats for the Condor class Avarian GD:

Power    Max Beam    Max Shield   CIDS Factor    Attack Craft    PW Factor  PW reloads
 257             14                 15                 76%                   4                 2                 10




As you can see, these ships are at least  twice as powerful as any lesser craft... Battle Stations!



An underside view once again reveals the wealth of detail not even seen during usual game play!


"Gryphon" class Super Galactic Dreadnought (SGD)



Among the last releases in the Starfleet Wars series were these immense ships (the model itself is 6" long by 3 " wide). Truly in a class by themselves, the Super Galactic Dreadnoughts are literally capable of defeating an entire enemy fleet all by themselves! One of the last ships I bought, you can see that I only started painting it. I will have to return to it and finish the job... maybe later this year?




Here are the stats for this Behemoth of space, the Gryphon class Super Galactic Dreadnought:


Power    Max Beam    Max Shield   CIDS Factor    Attack Craft    PW Factor  PW reloads
 475             21                 21               100%                  28                 7                 33

As if that wasn't enough, these ships also get a "free" additional Offensive and Defensive factor that doesn't have to be powered, and is only knocked out when the ship has suffered 75% or more damage. In the case of the Gryphon, this is 7 for the Beams, and 8 for the shields!  Ruffle my faathers!




Turkey Class Galactic Transport (GTP)



At the opposite end of the spectrum, we have the lowly transports. These Turkeys are essential to move troops and resources along the spaceways of the Avarian United Worlds.



Because of the need to optimize the space devoted to cargo, these ships have less capable engines, and are limited to a speed of "4", whilst all warships have a maximum speed of "5". Thus, they are incapable of out running warships unless their pursuers have suffered significant damage to their engines.



The upcoming battle in the Chancellor Campaign, fought on the approaches to the Vertex system, will feature a large number of these Transports. Perhaps "Sitting Ducks" might have been a more appropriate name for the class, LOL?




Here are the woefully poor stats for the Turkey class Galactic Transport:

Power    Max Beam    Max Shield   CIDS Factor    Attack Craft    PW Factor  PW reloads
  21              0                   1                 13%                 none                 1                 1






A view of the underside of a Turkey; the epoxy makes it look almost as though the base is impaling the ship and causing it to bleed. Sadly, it is likely that quite a few of these ships will be in a similar attitude after the coming battle!


Soar high, and may your aeries welcome you at journey's end...

Peter

Wednesday, January 25, 2012

Starfleet Wars: Avarian Ships Part 1

Somewhere around 1975, ALNAVCO released the Superior "Starfleet Wars" rules and ships. There were five different races; the Terrans (whose ships look suspiciously like those of the Empire in Star Wars), the Avarians (birdlike creatures), Entomalians (inumerable isectoid race), Carnivorans (a Feline related race - think Kzin), and the Aquarians (water breathing life forms), These were very nice  models, and the introductory rules came with one of the small ships for each race. My original wargaming group got hooked on them, and we began collecting fleets - Chuck took the Entomalians, Paul the Terrans, Charlie the Aquarians, and I took the Avarians, plus the Carnivorans for good measure (as I always usually painted and out purchased the rest of the guys combined when it came to any of our projects) .

The fliers that came out with the original release of the ships showed all of them painted white with minimal details in other colors, sort of a la "Star Wars". We didn't care for that, and devised our own general paint schemes for the five races - Entomalians in browns with yellow, orange, and dark green highlights, Terrans in white and silver, Aquarians in medium blue, greens, and gold, Avarians in dark blue, Carnivorans in black and red. We kicked around various ideas for a space campaign with our fleets, but it never got beyond the planning stages. Recently, Mack has been reviewing the original Starfleet Wars rules on his Super Galactic Dreadnought blog, as well as collecting and painting ships of the various factions, recently re-released under the Galactic Knights brand, and with brand new Galactic Knights rules, which are not the subject of these posts. There is a review of the new GK rules on Board Game Geek here.

Last week on his blog, Mack proposed a campaign modeled on the WW2 hunt for the Bismark, the details of which can be found at:

http://supergalacticdreadnought.blogspot.com/2012/01/sunday-starships-chancellor-campaign.html

Named "The Chancellor Campaign", he called for volunteers as strategic and (local) tactical players. I volunteered for the former, and am now the proud(?) admiral in charge of the powerful Avarian Homeworlds fleet. Together with two fellow Avarian players, we must hunt down and neutralize the massive Terran Super Galactic Dreadnought "Chancellor", and its Galactic Battleship escort, before they can do too much damage to our shipping, which is focused upon bolstering the defenses of one of our star systems where we anticipate a future Terran assault.

I've been threatening to post pictures of my own Starfleet Wars ships for quite some time, and this campaign provides me with an excuse to so so. Never fear, I am still painting Napoleonic troops, and posts on topics Napoleonic will continue to be prominent here.  So, let's start with some pictures of the first batches of Avarian star ships.


"Hawk" class Stellar Destroyers (SD)


The Stellar Destroyers were the smallest class of ships in the original SFW rules, and the boxed starter set came with one SD each from each of the five factions... just to whet your appetite!



The stats for the "Hawk" Class SD are as follows:
Power    Max Beam    Max Shield   CIDS Factor    Attack Craft    PW Factor  PW reloads
    31             2                     3                16%               none                2                  6

By way of explanation, in SFW, beams and shields, and engines must be powered; it costs the SQUARE of the desired factor in power units to enable it; thus a beam factor of 2 costs 4 units, while a shield factor of 3 costs 9 power units, and a move factor of 5 would cost 25. Standard ships are capable of a maximum speed of 5 (movement is 3" x the move factor) Each turn the player must specify what he is powering. As a ship takes hist, its power factors are reduced, with zero reducing the ship to immobility. It is readily apparent that, even undamaged, no ships will be capable of powering their max speed, shields and beams. Thus, there are always choices to be made.

The CIDS factor is the % chance to hit fighter craft - each ship has 10 rolls per turn (when in range), with bigger and better ships having higher CIDS factors. As a ship takes damage, its number of CIDS shots is reduced proportionate to the damage suffered.  Finally, Particle Weapons (PW - think torpedoes) require no energy to fire for their first shot, but thereafter 5 power units per factor fired are expended. They ignore shields of the target, and can cause special (critical) damage as well. They are the principal weapon of the smaller ships, but the number of reloads is finite and their range is less. Never the less, they can be deadly, even to large ships, IF they get close enough. Tractors can also be powered from the same pools, and there are "boarding" rules as well.

The stats for each factions ships of the same class are all subtly different, reflecting the differing tactical doctrines of their creators. These distinctions could easily be further differentiated with minimal rules tinkering. 




"Screech Owl"  class Stellar Destroyer Leaders (SDL)


This class was a rather late addition to the SFW ships, coming out after several other new ships and ship types had been released by Superior. Note that I give each ship a "facing color" of its own (above red, yellow, green and orange) - you can see my Napoleonic background there, obviously! For the Avarians, the first ship of a class always has red, then the second yellow, the third green, etc. This makes the ships readily distinguishable on the tabletop without needing labels. 




Here are the stats for the Avarian "Screech Owl" class SDL's:
Power    Max Beam    Max Shield   CIDS Factor    Attack Craft    PW Factor  PW reloads
  36                 2                    4                 22%             none               3                   9



Thus it can be seen these slightly larger ships pack a bit of extra punch above the run of the mill SD! 



"Falcon" class Stellar Cruisers (SC)


Here's a squadron of  Falcon class SC's; it is now easier to see the overall paint scheme I have used for the Avarian ships - dark blue hulls, black "necks", white superstructures, light blue layers below those where applicable, and gun metal colored levels below that. The major laser mounts are metallic blue with silver barrels, and the small laser turrets (representing CIDS mounts) are silver. 



The stats for the "Falcon" class SC's are:
Power    Max Beam    Max Shield   CIDS Factor    Attack Craft    PW Factor  PW reloads
    65             6                   7                54%                none                2                   6 

     

"Squadron - Flank Speed!"



Thus, these Cruisers take more than twice as much damage as the Destroyers, and can certainly power higher factors, especially when traveling at the faster speeds. They ae also much better at fending off the attacks of fighter craft. 



"Eagle Class" Galactic Battecruisers (GB)


This particular class is  the pride of the Avarian fleet; it easily outclasses the ships in the same class of any other faction! In addition, the sloping hulls of the Avarian ships are described as being "heavily armored", especially from above. Supposedly the Avarians characteristically fought in a "box-like" formation, hulls to the outside. There is nothing in the rules that encourages or rewards this, however. 



Here are the stats for the impressive "Eagle" class Galactic Battlecruisers:
Power    Max Beam    Max Shield   CIDS Factor    Attack Craft    PW Factor  PW reloads
  156            10                 12              44%                  none                2                 6



I made these "flight stands" years ago from washers, nails, and epoxy, then spray painted black. These models are really quite heavy - too heavy for a single plastic flight stand of the old school to be sure!



A look at a pair of Eagles, engines putting out "full thrust". Note the multiple heavy laser turrets! The star mat is from the old Geohex line... 4 by 6 feet, and without the hex grid!



The SFW wars describe the Avarian Particle Weapons as "Proximity Fused Anti-Matter missiles"; each faction has a different weapon description. This, however, has no effect upon the game according to the rules as written. Once again, no reason that couldn't be changed a bit for more flavor!


Well, I think that's about it for now. Subsequent posts will cover the Galactic Attack Carriers, Galactic Dreadnoughts, and Super Galactic Dreadnoughts of the Avarian fleet, followed by their Transports, Starbombers, Star Armored Pursuit Ships, fighters ("attack craft"), and Space stations.  I'll then cover the Terrans in the same fashion, and, eventually the Carnivorans, Entomalians, and Aquarians.

For those of you who are not fans of Sci-Fi, don't worry, the Napoleonics will be back and soon; my Russian Opolchenie are nearing completion as we march on towards the battle of Borodino at Historicon this July!

"Engage!"

Peter