Showing posts with label remote gaming. Show all posts
Showing posts with label remote gaming. Show all posts

Sunday, January 3, 2021

Last Game of 2020: Morschauser hosted on Skype!

   On New Year's Eve (but well before cocktail hour!) Jon (Palouse Wargaming Journal) and I played a remote game by Skype. The rules were based upon those in Joe Morschauser's book, How to play Wargames in Miniature.  It was my second attempt at hosting a remote game, and some things went well, and others... didn't. The new webcam installed easily and worked fine... except in Black and White!* I had planned to use my i-phone and i- pad as additional cameras to give different views of the table, but it looks like each needs a unique email address and username for that to work. I'll have to try setting that up for the next attempt. Anyway, Jon kindly observed that the B&W images added to the "Old School" feel of the game. We both felt that we should perhaps have worn jackets for the game! I observed that  it was a bit early in the day, even on the East Coast and on New Year's Eve, for the proverbial glass of Port!

* I tried unsuccessfully to adjust the camera settings. An internet search after the game solved the issue- you can't change the camera settings and have them take effect while Skype is running - you have to log out of Skype, then change the camera settings, then log back in to Skype. I did that, and it worked fine; I now have color with the webcam, just a day late! 


Test set up for fit on one of my brown paper battlefields with a 4" grid; 16 boxes in each direction, a little over 5 feet. 


I went over the above grid with a thick black Sharpie (felt tipped pen) to make it heavier and more obvious for remote gaming. I chose a scenario from OHW; the river is everywhere fordable, but in order for the supply trains of the advancing armies to pass, control of both ends of both bridges is required. The ridges are from the items I acquired from Pastimes on the Square late in 2020. The fields are purely decorative. 


Your host tying to set up his i-phone as an auxiliary camera.


Each army was identical, 8 units of Line Infantry, 2 Light Infantry, 2 Grenadiers, 2 batteries, 1 Heavy Cavalry and 2 Light Cavalry. I took the Swedes (near) and Jon the Russians (far). Each army had three command groups with the main effect being the ability of the Command group leader to attempt to rally losses off of one of his units once per turn.  We alternated setting up one command group at a time


View from the Russian side after 2 moves, The combat is centering around the bridges, as expected. As soon as we started to shoot, it became apparent that the planned shooting rules would be far too bloody, and more like playing a WW1 game in the open!  The rules were promptly adjusted by mutual consent (I'll present them with thoughts in a separate post). 


Mid game: The Russian Hussar had charged over the bridge, eliminating a unit of Swedish Jagers; on my move the Swedish Light Dragoons have countercharged!


At the other bridge, the battle of attrition favored the Swedes;t he Life Grenadiers have just charged across the bridge, eliminating one of Jon's batteries. The dice in the background show that I got 3 hits (needing a 4 or less) rolling 6 dice, just enough to eliminate the artillery. 


Late game overview- the far bridge is about to fall into Swedish hands; there is but one very battered Russian defender left (each "rock" represents a hit on the unit). At the near bridge, the Swedes are battered and vulnerable; only the Andra Lifguard opposite the bridge are in any kind of shape!


Situation at game's end; Jon concedes , being down to just a battered unit of Pavlov Grenadiers and a battery for the Russians vs 2 batteries, 1 Line infantry and 1 Jager for the Swedes.


    As expected, Jon was a gracious player and a lot of fun to game with.  The rules were bloody, as expected, and need a few clarifications, a bit more robust command and control function, and some basic morale added to them. Still, they fit on one side of a piece of paper, and gave a game that lasted about 2 hours. If I had never fought a wargame before, they would be easy to pick up, and we both had fun playing the game. Although the mechanics of fighting are completely different, the game reminded me a lot of those that we played at the home of Charlie Sweet in Bristol, CT, way back when I was ages 18-22 (!), and also some later Napoleonic games at the home of Joe Polsen in Stamford, CT, using his beautifully painted Napoleonic collection. 

Monday, October 12, 2020

Square Grids, Cyber Vids, and Dice under Lids


Back in 2008, I made a series of 6 x 6 foot gridded table coverings for a set of games of Pikette that I ran at Historicon that year. They were made from 3 foot wide rolls of brown paper that can be purchased for very little at Home Depot and similar DIY stores. The version above was done using all paint for the design. 


Two 6x3 feet sheets of paper are taped together on the back with masking tape; on some example I taped the edges as well to prevent tearing. This version uses flock for the colored 3" squares. Pretty but perhaps impractical... although the flock has actually stayed on fairly well after 12 years!


Here's plainer vwersion, where I just drew on the 3" grid and didn't bother with anything more fancy.


Another example with a different shade of green spay paint and a 3" grid. 



When I was looking for something to use with To the Strongest! for my attempted cyber game with Jared, I found that I had done a 5th such sheet, above, but  never done the grid. That was ideal, as I wanted a 6" grid for this project. So, I started with this, seen laid out on the drive way. 


I drew the square grid on with a black ink pen, and then applied a pattern of spray paint burst to the boxes. Eh, a little to blotchy!


I toned down the effect by using a sponge and dabbed on several shades of green overlying the paint. Better!  This is the covering seen in the "Punic Heirs" game a few weeks back. The brief trial remote game with Jared made it obvious that the grid needed to be bolder for that usage. 


Last week I went over the grid with a heavy, broad black Sharpie permanent marker. You can see how much better the grid stands out now. For an in person game, In prefer the very subtle grid, but foer remote games, clearer is better!


The other thing my attempted game with Jared disclosed, was that the Camera on my aging laptop didn't work. So I got a decent quality web cam for my next attempt. 


I've been too chicken to try setting it up yet, as I fear that I will find that it doesn't work with my laptop, so I might wind up having to get a new one anyway!


The wargames equivalent of organizing your sock drawer - organizing the bulk of my dice collection!
The Great Dice Caper (TM) of Historicon 2018 necessitated replacing the bulk of my dice, and also resulted in the loss of one of the cheap plastic tackle boxes I used for organizing them. This is a 4.0 L Really Useful Box, with a bunch of Chessex dice in their cases, and other dice (D10's) in very small RUB's. Piquet/FoB style games require a set of polyhedral dice for each player. Snappy Nappy and Galactic Knights both require many D10's, which are what are in many of the RUB's, along with a dozen 12 sided "D4's" (Tetrahedrons really don't "roll" very well, do they?) Anyway, now they are officially "ready to roll"!


I am considering whether to run a game or two of To the Strongest! for remote gaming conventions. Of course, before that can become a reality, I have to test out the camera, etc. From the games that Tim has run, it seems as thouigh at least 2 cameras are best.  We'll see!