Monday, February 19, 2024

Bavarian Foot Artillery of the Napoleonic Wars

 In 1799, the new Elector of  Bavaria, Maximillian-Joseph, ordered a reorganization of the Bavarian Artillery arm. In 1800, the Bavarian artillery consisted of a 10 company regiment, organized in to three companies each of Bombardier-Kanonier-Kompanienl; a single small  Reitende-Artillerie-Kompanie (nascent Horse Artillery). The book strength of the Artillery companies was 100, serving 8 guns. 

For the 1809 campaign, the strength of the Bavarian Artillery had risen to 13 companies. 1 mobile company served in the Tyrol, and the remainder was organized into 3 field divisions, each consisting of
one Leichte-Artillerie-Kompanie of six 6pdr field guns and two 7pdr howitzers, two Artillerie zu Fuß Kompanien each of six 6pdr field guns and two 7pdr howitzers , and one Reserveartillerie zu Fuß Kompanie of six 12pdr guns and two 7pdr howitzers.


In 1811, the Artillery was expanded again, and now consisted of 4 artillery battalions, each having the same organization as the 1809 field divisions, with the addition of a third Artillerie zu Fuß Kompanie. Thus, there were now 20 companies in total. 

The uniform coat was change from the traditional Bavarian scheme of grey with cornflower blue facings to dark blue with black facings in 1791. The Raupenhelm was introduced for the Artillery in 1800, and that time. The uniform was updated in 1804, and did not change significantly thereafter over the course of the Napoleonic Wars. 


Bavarian artillery carriages, limbers, etc, were painted light blue. The crew and gun figures are once more by Lucas Luber and Piano Wargames. 

Saturday, February 17, 2024

Snow Days, Zoom Plays, and a Package today!

We had a "snow day" with about 10" of snow on Tuesday. Left to right, Annie, Rowan, Maddie, and Brooke. What are they looking for so eagerly?

The package from Piano Wargames, of course!  The spoils of the Danube Campaign, Part 1 Kickstarter arrived today from Germany. Above are the French Chasseurs a Cheval; I got enough for 2 x 8 figure regiments like this; spare figures usually become Cavalry command figures or aides. 

French Dragoons; also enough for 2 regiments plus a few spares. 

French foot artillery.

A French Legere regiment.

A French Line regiment; once again enough figures for 2 units like this. When I eventually get around to painting them, I will have to decide if they will be French, or some other nation; candidates include Swiss, Berg, Dutch, etc. 

Kickstarter bonus figures - Berthier, and the final hours of Marechal Lannes. 

Davout

French ADC's and infantry officer. 

Austrian High Command

Austrian ADC's/Infantry officers

Landwehr

Austrian Chevauxlegers

Austrian Hussars; I resisted the Uhlans as I already have 2 units of same, and there were never more than 4 altogether. 

Got in a Zoom game this week with Tim hosting, and me as the English and David as the French at Crecy. The last of the 3rd wave of the French attack is seen just before they decide that the day is lost and quit the field. The Black Prince was captured twice, and rescued twice, while the French King wound up in English hand, and having to pay, well, a King's Ransom!

Saturday, February 10, 2024

Bavarian Dragoon Regiment #1 Minucci


At the beginning of the Revolutionary Wars, the Bavarian cavalry arm was in very poor shape. Multiple reorganizations followed. In March of 1804, the last of the Cuirassier regiments was converted into Dragoons. 


The two Dragoon regiments had identical uniforms, save only for the color of their buttons and conta-epaulettes: Silver/pewter for the first, and brass for the second. 


Both regiments had scarlet lapels, cuffs, and collars, with white turnbacks edged in red. 


A red cummerbund was worn by both regiments. 


Known uniform variants for the trumpeters include reversed colors, i.e., a red jacket with white facings. 


These are once again the great Piano Wargames figures by Lucas Luber. I am hoping the next Kickstarter will include the Chevauxlegers, of which there were 4 regiments (six in 1811, after the two Dragoon regiments were converted to Chevauxlegers). 


Sunday, February 4, 2024

Setup for the Battle of Stromschnellen Crossing

I set up the table for next weekend's Napoleonic game with Battle Command. Here we are looking South across the unfordable Stromschnellen river. The town of Sitzmark, with its vital bridge are in the foreground

A ways outside of the town is the Erdbeerenfeld farm, and the wooded areas of the Hasenhüpferwald

In the right foreground is the steep Mühleberg, and to the left and close to the river is the Harschberg hill. 

Following the battle of Eckmuhl, the Corps of Austrian General Hiller became seperated from the main body of the Austrian army under Erzherzog Karl. In this version of history, the Emperor assigns hsi Imperial ADC, General jean Rapp, to command an ad hoc Corps composed entirely of troops from the Rheinbund. 

Hiller needs to retreat across the river without allowing the vital bridge to fall into enemy hands. Unfortunately, he also has to get the vehicles of his Corps provisions train across the river before he can start to evacuate any of his troops.

Close up of a Bavarian brigade, reinforced by the troops of the Wurttemberg Royal Guard. The dice dictated that they would enter from the East

Entering from the South is a force composed of a brigade each of Baden and Hessian troops, with some supporting cavalry. 

Finally, entering from the West are two Wurttemberg brigades, once again with their supporting cavalry. 

Overview of the battle from the Southwest. 

Thursday, February 1, 2024

Bavarian Light Infantry Battalion #1

 

The first Bavarian Leichte-Infanterie Bataillone were formed from the earlier Feldjägers. There were 4 such battalions in 1801, rising to six in 1803 and 7 in 1808. The sculpts for this battalion in "skirmishing" poses is once again by Lucas Luber of Piano Wargames in Germany. 

Each battalion had 4 Fusilier companies and one Jäger company, nominally of  about 140 men in peacetime, rising to 200 men per company in wartime. 

The battalions were generally known by the name of their commander. As these changed often, this could be confusing. For example, this battalion was known as "Metzen" from 1801 - 1807, "Habermann" from 1807 - 1809, "Gedoni" 1809 - 1811, "Hertling" 1811- 1812, and finally "Fick" from 1812 - 1814!

The uniforms of the 7 battalions were the same aside from the collars and the colors of the buttons. All units had dark green jackets with  black lapels and cuffs, both piped red, green shoulder straps piped red, and red turnbacks. 

The light battalions had both drummers and hornists. These were distinguished by added lace in the button color (white or red), with green plumes for the hornists (and red, drooping plumes for the Sappers, or "Zimmerman")

Commissioned Officers wore the traditional silver and blue sashes common the Bavarian officer corps at all levels. In 1811, the battalions were reorganized along the French model, having six companies, one of which was the Jäger company (Green plumes, and about 40 of the men carrying rifles), and one the Carabinier company (red plumes). 


Battalion Distinctions, Bavarian Light Infantry, 1804 - 1809

Battalion #

Collar

Buttons

1

Red

Brass

2

Red

Pewter

3

Black piped Red

Pewter

4

Black Piped Red

Brass

5

Yellow piped Red

Pewter

6

Yellow piped Red

Brass

7

Light Blue

Pewter


Wednesday, January 24, 2024

Wurttemberg Garde zu Fuß Battalion


In 1802 the Grenadier Battalion Zöbel was renamed the Leib-Grenadier-Bataillon, with  Duke Frederick as its inhaber. He renamed the unit the Garde zu Fuβ Bataillon in January 1803. In 1807, the organization of the battalion was changed to mirror that of the line units, and in 1809 a 5th,  light infantry company was added to the Footguards, initially called the Garde-Jäger-Kompanie, and then later (1810), the Garde-Fusilier-Kompanie.  Early in 1814,  following the change from membership in the Rhine Confederation to an alliance with the Allies, three further fusilier companies were raised.  The four light infantry companies were thus formed into a second battalion,  and the resultant, two battalion unit  (one each of Grenadiers and Fusiliers) was renamed as the Garderegiment zu Fuß.

I just love the variety of poses Lucas has sculpted for these figures. 

Note the figure smoking his pipe!


The flag was once again laser printed from the free download files available from the Piano Wargames website. 

Black facings piped in white are worn on the collars, cuffs , and lapels, ornamented by white buttonhole lace (litzen). The turnbacks were initially also black piped white, and then later (1808) just white. 

The uniform of the Fusiliers was identical, except that a black double billed shako with the sides decorated with white chevrons and bearing a tall white  plume was worn in place of the bearskin. The only other difference for the Fusiliers was the wearing of  dark green epaulettes in place of the white one worn by the Garde-Grenadiers.

Saturday, January 20, 2024

Voidfall!

 Voidfall... another of the Kickstarters that delivered the later part of 2023. 


Opening the big box.

Guide to Iconography.

This is a BIG game!

The premise is that an Ancient star civilization has fallen into disorder, with many factions (houses) vying for power, 

Guide to storing it all!

I went for the upgraded version... had to have the cool ships, you know!

Anyway, into this somewhat chaotic scene there arrives the Voidfall - an extragalactic force that feeds upon disarray and corruption. 

More storage guide!

and more!

Supporting App!

Rules... actually less complex than it seems. The complexity chiefly comes from the great many options the players (up to 4) have, as well as a large number of scenarios, including solo and cooperative ones. 

More explanation of what's what~!

Background information of the Voidfall universe, the various (17) different houses, many of which have unique features, and a large number of different scenarios. 

Some sample scenarios. 

Some of many diecut components before the punchout. 

It turns out these will be used to construct the wheels tracking certain points for each of the 4 factions... red, yellow, blue, and green. 

Play aids

Resource tracker templates for assembly. 

Production guides

Special production guides for several types of unique systems which may or may not appear in various scenarios. 

Wheels for assembly ontop resource trackers. 

Voidfall (opposition) items

These are essentially victory point coinage. 

Various production (guild) markers for systems. 

More tokens

and more...

and more!

The cool toys...

Space ship components

and more components.

color coded dice for factions, cubes to track strength, etc. 

House cards, one for each of up to 4 players. These track faction abilities, areas of focus, technologic advances, and so on. 

Board for tracking the opposition (Voidfall). 

Some of the 17 House cards. These slip into the die cut Faction holders

Flip side of the above faction cards

3 more factions

and their flip sides (mostly background information). 

 another three factions

and their flip sides

yet another three factions

with their flip sides

The final 2 factions

and their flip sides

Corruption tracker

The 25 or so sector tiles, about 3" across. 

Various card decks used during the game. 

and a couple of more!

These are focus cards for the various players - choosing an area of focus gives additional advantages and disadvantages to that player. Each player can only choose 2, I believe. I think they can be changed during the game, but at a cost!

and more - each color essentially has the same set

More, with some special development focuses!

Action cards for the opposition (Voidfall) forces

Joint Focus cards s for Alliances. 

Heroic focus cards!

More Voidfall action cards

These Voidfall action cards come from three different decks. As the level of Corruption in the systems increase, the cards are drawn from more intense (worse for the players) decks! 

The game is played in three cycles. These are reference cards showing how many of each kind of Voidfall action cards are draw for each cycle, depending upon the level of corruption overall. 

More cards... did I mention this is a BIG game, with enormous replayability!

Various events 


and more

Corruption cards

Special effect cards - triggered by achieving certain milestones. 



and plenty more of the same. 

A few special metal markers

Space ships and components

More of the same

Assembled resource tracker dials. 

Faction VP counter


This definitely looks like a game to play solo first... and that may have to wait until after I retire, LOL!