Barry and I got together today to kick off our LANNES campaign, and rolled up the starting forces and Generals for each of our commands. First, here's what I rolled up for my command
FRENCH
Next, here's what Barry rolled up:
RUSSIAN
Having set that up, we used the system from Field of Battle for introducing variety in to the Scenario. First, we determined the effects of Fate. Each of us rolled 3 D4's for Fate, followed by a D12 for each.
After that, each commander allocates a Die Type to each of the Four Decision Areas. As we both have D10 C-in-C's, We each had D10, D10, D8, and a D6. The allocations were done secretly as follows - numbers in parentheses indicate the allocated die type prior to modification by the Fate process.
Thus it appears that the French, while having overall superiority in numbers in the area, suffered serious delays due to administrative foul ups, and will be outnumbered well into the battle. Fortunately, the Russian outposts were very lax, and that combined with inspiration on the part of the French leaders, will at least allow them to refine their tactical arrangements once the Russian intentions are clear.
We decided to generate the Battlefields using our Warplan 5/5 cards. Rolling randomly, including several back ups in case a district that was all water or otherwise deemed mutually unacceptable, we determined that the battle will take place in district 28A.14, as shown below.
The Warplan 5/5 Atlas further describes this district as "Bleak rocky District - River Deep. Running through deep rocky gorges. Very poor road." The nearby village is AINSWORTH (as in ains worth much, I think!). So this would appear to be the Battle of Ainsworth Gorge, 1799. The hills will obviously be Class III rocky hills, the River Class III fordable by Infantry only (it wouldn't make much of a game if unfordable, and Class III is bad enough!), with a single class II pine woods. When I set up the table, I will probably leave just enough room along the river banks for a unit (Light Infantry only!) to move in March Column on either side of the river. I don't think my advantage in Cavalry will prove much use in this battle!
This will be a 6 x 6 table. By the time we get to the third game, I think we may want a larger table. At that point I think we will just add one of the 2-4 adjacent squares, which we can determine randomly or by mutual agreement.
FRENCH
Unit # | Unit Name | DD | CD | Routs Caused | Final UI loss | Routed, etc? | End Game Result |
1 | Vendémiaire Line | D6 | D10 | ||||
2 | Brumaire Line | D4 | D8 | ||||
3 | Angoulême Chasseur | D6 | D10 | ||||
4 | Ardennes Light | D4 | D8 | ||||
5 | Bordeaux Chasseur | D6 | D8 | ||||
6 | Chaumont Chasseur | D6 | D10 | ||||
7 | Vertu 6# Ft Artillery | D4 | D8 | ||||
8 | Génie 6# FA | D6 | D10 | ||||
9 | Bouches-du-Rhône Light | D6 | D8 | ||||
10 | Frimaire National Gde | D4 | D8 | ||||
11 | Nivôse Line | D4 | D10 | ||||
12 | Côte-d'Or Light | D6 | D8 | ||||
13 | |||||||
14 | |||||||
15 | |||||||
16 | |||||||
17 | |||||||
18 | |||||||
19 | |||||||
20 | |||||||
21 | |||||||
22 | |||||||
23 | |||||||
24 | |||||||
25 | |||||||
General | Name | LD | Special | Hit? | Outcome | Year | End Game Result |
C-in-C | Francois Faucon | D10 | - | ||||
A | Simeon Souris | D12 | Poltroon | ||||
B | Blaize Bassier | D8 | - | ||||
C | Rene Renard | D10 | Fabian | ||||
D | |||||||
E | |||||||
F |
Next, here's what Barry rolled up:
RUSSIAN
Unit # | Unit Name | DD | CD | Routs Caused | Final UI loss | Routed, etc? | End Game Result |
1 | Line | D4 | D10 | ||||
2 | Line | D4 | D10 | ||||
3 | Line | D4 | D8 | ||||
4 | Light | D6 | D8 | ||||
5 | 6# Battery | D6 | D10 | ||||
6 | Line | D6 | D8 | ||||
7 | Line | D4 | D8 | ||||
8 | Line | D4 | D8 | ||||
9 | Line | D4 | D8 | ||||
10 | Light | D4 | D8 | ||||
11 | 6# | D4 | D10 | ||||
12 | Dragoons | D6 | D8 | ||||
13 | |||||||
14 | |||||||
15 | |||||||
16 | |||||||
17 | |||||||
18 | |||||||
19 | |||||||
20 | |||||||
21 | |||||||
22 | |||||||
23 | |||||||
24 | |||||||
25 | |||||||
General | Name | LD | Special | Hit? | Outcome | Year | End Game Result |
C-in-C | Boris Badenov | D10 | N/A | ||||
A | M. Smartov | D12 | N/A | ||||
B | Trembalalotsky | D8 | Epileptic | ||||
C | Boramirov | D12 | Heroic | ||||
D | |||||||
E | |||||||
F |
Having set that up, we used the system from Field of Battle for introducing variety in to the Scenario. First, we determined the effects of Fate. Each of us rolled 3 D4's for Fate, followed by a D12 for each.
French
D4
|
Decision Area
|
D12
|
Narrative
|
Effect
|
2
|
Strength
|
9
|
Numerical Superiority
|
Up1
|
1
|
Tactical Adjustment
|
10
|
Inspiration
|
Up 1
|
4
|
Deployment
|
3
|
Delay
|
Down 1
|
Russian
D4
|
Decision Area
|
D12
|
Narrative
|
Effect
|
3
|
Reconnaissance
|
5
|
Objectives
|
Down 1
|
3
|
Reconnaissance
|
10
|
Encircling Attack
|
Up 1
|
1
|
Tactical Adjustment
|
5
|
Outposts
|
Down 1
|
After that, each commander allocates a Die Type to each of the Four Decision Areas. As we both have D10 C-in-C's, We each had D10, D10, D8, and a D6. The allocations were done secretly as follows - numbers in parentheses indicate the allocated die type prior to modification by the Fate process.
Area
|
Fr Die
|
Fr Roll
|
Russ Die
|
Russ Roll
|
Result
|
Tactical
|
D8 (6)
|
6
|
D4 (6)
|
1
|
2 of winner’s Cmd groups may make Tactical Afjustment
|
Strength
|
D12 (10)
|
3
|
D8
|
8
|
⅛ of loser’s Cmd groups late
|
Recon
|
D6
|
5
|
D10
|
7
|
NE
|
Deploy
|
D8 (10)
|
6
|
D10
|
7
|
NE; winner gets to choose table orientation or side
|
Thus it appears that the French, while having overall superiority in numbers in the area, suffered serious delays due to administrative foul ups, and will be outnumbered well into the battle. Fortunately, the Russian outposts were very lax, and that combined with inspiration on the part of the French leaders, will at least allow them to refine their tactical arrangements once the Russian intentions are clear.
We decided to generate the Battlefields using our Warplan 5/5 cards. Rolling randomly, including several back ups in case a district that was all water or otherwise deemed mutually unacceptable, we determined that the battle will take place in district 28A.14, as shown below.
The Warplan 5/5 Atlas further describes this district as "Bleak rocky District - River Deep. Running through deep rocky gorges. Very poor road." The nearby village is AINSWORTH (as in ains worth much, I think!). So this would appear to be the Battle of Ainsworth Gorge, 1799. The hills will obviously be Class III rocky hills, the River Class III fordable by Infantry only (it wouldn't make much of a game if unfordable, and Class III is bad enough!), with a single class II pine woods. When I set up the table, I will probably leave just enough room along the river banks for a unit (Light Infantry only!) to move in March Column on either side of the river. I don't think my advantage in Cavalry will prove much use in this battle!
This will be a 6 x 6 table. By the time we get to the third game, I think we may want a larger table. At that point I think we will just add one of the 2-4 adjacent squares, which we can determine randomly or by mutual agreement.