Wednesday, June 24, 2020

France: 95e Ligne in Bicorne and Campaign Dress


The last of the new Bicorned French Lignea, the ntecedent for the 95e Ligne was the Salis-Grisons regiment, formed in 1734.


It formed part of the Grande Armee from 1805 - 1807, seeing combat at  Austerltz, Lubeck, and  Friedland.


Part of the regiment served with the Armee de Allemegne, fighting at the battles of  Essling and Wagram.


The remainder of the regiment was stationed in Portugal and Spain from 1808 - 1814. 


During 1813 - 1814, the remainder of the regiment formed part of the garrison of Danzig. 


In 1815, it was part of the Armee du Nord, and fought at both Ligny and Waterloo. 


This unit has  replaced their worn out  regulation white pants with grey ones. Once again, painting these Old Glory "Campaign Dress" figures  (in "receiving" positions) was fun, with all the assorted non regulation bits hanging off them! Flags by Adolfo Ramos again.


Side note:  With this unit there are now 37 units of Line infantry in my French Army. I actually have 4 more to paint, which will bring the total to 41 units. My original Scruby 25 mm French army had 33 units in it. By the time I am done, quite possibly the end of this year, I will have painted 74 units of French line of 18 figures each, or 1,332 such figures. I think that might be it for French line after that!  :-)

Monday, June 22, 2020

Caldiero 1805: Austrian 5th Initiative


Karl's first card is a MOVE.



The first thing that must be done on a MOVE card is to move any routing units. All units that are routing move a full normal move segment (8" for infantry), plus an additional D6 inches. Routers stop at the table edge. If they have to move again on another MOVE card, they are removed from play (no additional Morale points are lost, however).


GM Kottulinsky gets one move segment, no fancy stuff.


He uses this to exchange the damaged unit on the front line with a fresh one from the rear. Note that units my freely interpenetrate without penalty, but may only interpenetrate or be interpenetrated once per MOVE card, and may not do so and charge into melee.


GM Michalowich gets 3 segments with decidedly fancy pants.


The unloaded and Disordered battery limbers, moves to the rear 4" (half speed for Disordered units),  and then unlimbers. A fresh Austrian battalion moves to the front and fires  D12+1)at the French column on the slope, inflicting a loss of 2 UI


GM Soudain gets 1 move segment The now familiar Austrian Minuet ensues, exchanging unloaded and/or damaged front line units for fresh ones from behind.


A little mood music - Beethoven's Minuet in G, performed by Liberace (!) and company


This D12+1 roll inflicts 1 UI loss on the French.


 GM Croll gets 1 segment.


 More exchange of lines followed by firing, this time routing the target with a loss of 3 UI!
"You've been Kaiser-licked!"


GM Wetzel gets a Double Magic Move!


A lot going on here!  the unloaded and heavily damaged battery limbers and moves to the rear, while four battalions do some fancy footwork to move to the front.


 First the skirmishing Legere fire at the advancing Austrians in line, inflicting 1 UI, but not driving them off. The line then returns fire, scoring 2 hits and causing Disorder. The second Austrian line also fires at the Legere, and scores 4 more hits. With simultaneous fire, the totals are cumulative, and thus the Leger are driven back 6" in Disorder. Tjhey are not routed as the 2 UI/Even were not inflicted on a single roll.


Situation in the Gap after all of that is resolved.


GM Colloredo hasn't needed to use his LD until now, and his rating was indeterminate; with a  D20 roll of 17 and an Abysmal Army command rating, he gets an LD10, the best possible for an army with an Abysmal command rating.


His Grenadier brigade gets a Double Magic Move!


Some ersatz Grenadiers move up and encounter opportunity fire from the French column; the Grenadiers suffer 3 UI loss and rout back 10".


A plucky Grenadier unit moves right up to the somewhat stunned Chassuers, forms square, and blasts away at point blank range (D12+1), inflicting 2 UI on the cavalry, who hold.
As I have in the past, I think that squares are treated pretty generously with just a Down 1 for shooting and UP 1 as a target. I have changed these a bit for my own version in the past, and likely will do so again.



GM Kalnassy is struggling to keep the Uhlans in his command radius (LD x 2 in inches, here that's 20"). The brigade gets 1 segment.


The Uhlans move up to protect the extreme Southern flank.



The next card is Army Morale. As the Austrians have at least one unit routed or destroyed, it costs them 1 impetus to turn the car.


The leaders of every campaign group that has been shot at (even to no effect at all) or engaged in melee must check; on a D12 roll of "1", they are lost, and the entire Command is thrown into Disorder. There are a few close calls, but no officers are lost. The Leader check markers are removed as the testy are passed. This (and first fire) are obviously things that could easily be tracked on the OOB for those who dislike markers on the table.


The next initative will be a single impetus for both sides. Will Massena chose to go 1st or second this time? 

Saturday, June 20, 2020

Caldiero 1805: 5th French Initiative


Karl decides "Gentlemen of France, you may act first", and Massena turns a MOVE card! 


Time to move up Lacour's laggard Dragoon Brigade... 


2 Move segments and a bit of oblique movement is enough to get them in to position.


GG #2  (the corpse, perhaps that of his predecessor), reminds us that he is now on;l LDS 10; he styill manages to roll a Double Magic Move. 


 The brigade's battery fires at the opposing Austrian battery, but there is no discernible effect; it will then do the Limber and Move trick.


The brigade General Goulus bis after all movement is completed. 


Opportunity fire by the battery, declared at 6" range (UP 2 to D12+1) gets a hit (rock and a Morale Point), but the odd roll fails to stop the advance of the French to short musket range. Thwey preopare to issue their own fire at the opposing battery. 


"Entschuldigen Sie, Etienne..."  the Grenadier unit is also eligible for pre-emptive Opportunity fire.  The D12+2 roll of 10 causes 2 hits. When 2 hits are scored by a single fire, and the die roll is EVEN, the target Routs the difference in inches. 


The first French unit to rout... one can hardly blame them given their commander;'s callous disregard for their well being! Perhaps a bit too much audace?


The French attack column has contacted the routed Hungarians. They are removed without further ado; this, however, does NOT cost Karl any additional Morale Points.  


The remaining French unit shoots at the Grenadiers that inflicted such  grievous loisses on it's brother uinit, but is ineffective; note the D8 Defense die of the Grenadiers. 


 Brigade Camus rolls up a double move, but alas their pants are plain this time.


Thise battery (of a different brigade, mind you), fires and drives back the lead Austrian battalion in  "the gap" with losses in Disorder.  


The required Fall back is 5", BUT the unit must be able to get clear of any freinds, so it has to move back a bit further to accomplish this.  


"Target Practice!" Another battery of a different command shoots, striking the next unit in "the gap"; 12 vs a 3 (the target is one of the "raw" rated Austrian line battalions). The Kaiserliocks rout back 9", with the loss of 3 UI and 3 Morale points. Ouch! 


"Run away!"


With the foreplay done, Brigade Camus  makes its move. Note the French column on the Southern ridge. It has friends in support, and skirmishers to its front. 


The French Artillery reserve uses 2 segments... 

one to move 8" (limbered units may maneuver freely), and the second to Unlimber. 


A double move with fancy business for Brigade Compere!  

Austrian battery on the ridge issues Opportunity fire at the advancing Frenchies; even the Legere's D8 defense die cannot prevent them from being forced back 3" in Disorder, with the loss of 1 UI. 


The rest of the brigade, however, continues its advance. 


Legere in Line fire  (D12+2) at the (unloaded) battery at Close range - they lose 2 UI, but their morale holds. Massena enjoys the satisfying clink of Morale Chips being dropped into the "expended" box!


The French column fires at the second, also "unloaded" battery, and also scores a 2 UI loss, with the target being Disordered as well. Unlimbered Artillery units suffering 2 UI losses to an even roll don't rout but remain in place, Disordered; in FoB2 they were "silenced", and could not fire until rallied,  but that has disappeared from FoB3.


Reserve Brigade Solinac rolls up a single move, and advances without engaging in any combat.   


No move for Brigade Lenchantin!


Unwilling to accept such an outcome at a critical juncture. General de Division Gardanne places himself at risk, and rep-rolls for his subordinate. he does.... somewhat better with a Triple Magic Move. En avant! 


The 3e Ligne moves forward in line; the defending grenadiers fire, but miss, and the 3e can amange no better in response!


A second battalion advances in Line and exchanges  fire with a battery; advantage, Team Austria, as the guns inflict 1 UI, but no morale loss. 


Brigade Launay gets 2 segments, but no flourishes.  


The old Fire, Limber, and move again, eh Andre?" Yep, but the French fire has no discernible effect upon the stolid whitecoats.  


 ! french unit fires at an unloaded battery, but can only manage to Disorder it. The other French battalion, even employing the Tactical Advantage card, makes no impression at all 


Overview after completion of Launay's move.  I love the look of the smoke markers on the table myself! Of course, as a player, I like them better on the other guy's troops! 




Valentin's small converged Grenadier brigade rolls up a single, embelished move.  


 It moves forward 8"; boring but necessary!


 Espangne rolls up a plain single move, and decides that he likes his troops positioned just as they are, thank you!


With all of his commands having acted on the MOVE card, Massena turns his second and last card, ARTILLERY FIRE. 


 Overviews of the Battle from the Northeast...


 and from the Southwest. Massena has 5 batteries with smoke on them; he removes all 5 but chooses not to fire any (many are limbered at the moment - yes, limbered batteries can remove smoke markers; "loading" shouldn't be taken too literally!


The Horse battery on the far North of the French line is already loaded, so it takes a "free" fire, and then immediately "reloads" on the ARTILLERY FIRE card. The target infantry in line is under 24" away (DOWN 1) and uphill (DOWN 1),  but he battery still manages to drive back the Austrians with losses, in Disorder. 


Next time we'll see what Karl manages with the two cards he has coming...