We will be playing this out on Saturday April 27th, with Battle Command rules; it would work fine with minimal changes for Field of Battle as well.
Adapted from the scenario for Age of Eagles by GRW (2010):
https://napoleonicscenarios.weebly.com/uploads/2/3/7/7/2377799/golymin_1806.pdf
Additional source: Crisis in the Snows: Russia confronts Napoleon, the Eylau Campaign 1806 -1807, by James R. Arnold and Ralph Reinersten
Background: After routing Prussia in the autumn of 1806, Napoleon drove his army into Poland, where two Russian armies had been advancing to aid their Prussian allies. But with Prussia knocked out of the war, the Russian forces in Poland hesitated. This pause allowed Napoleon to rush his exhausted army across the Vistula River and capture Warsaw. With the disparate Russians in full retreat, Napoleon hoped to catch his fleeing enemy before they could unite into a larger, cohesive force. An early winter thaw turned the poor Polish roads to quagmires, delaying the French advance, with many of their guns becoming stuck in the deep mud. Marshal Murat, now commanding nearly 40,000 men of Napoleon's left wing, caught up with elements of several Russian divisions outside the town of Golymin. In a desperate rear-guard action, the local Russian commander, Prince Gallitzin, occupied a defensive position around the town with 18,000 men and awaited the French attack.
Scale: 1 unit = 900 Infantry, 600 Cavalry, or 12 guns
All Firing is Down 1
AL LD rolls for movement are Down 1.
Terrain:
Woods are class II terrain. Cavalry and Artillery count woods as Class III terrain for movement. Cavalry may not engage in melee in woods, nor may Artillery unlimber within woods. Units must be within 2" of the edge of woods to fire or be selected as targets.
Buildings are Class II terrain, and may not be entered by Cavalry or Artillery.
Marshes are Class III Terrain, but disorder any infantry moving into, within or out of them, and provide no cover. Cavalry and Artillery may not enter the marshes.
The roads are churned-up quagmires, and provide no movement bonus.
Objectives:
French - cut off the Russian retreat, and annihilate them
Russians - Fight a rearguard action, enabling your troops to retreat to the Northeast after nightfall
Game ends as usual if one side fails Army Morale, otherwise when the 6th Russian Event card has been turned (nightfall)
Margin of Victory
For every 6 AMP's more than the enemy at game's end (round up): 1 point
Enemy at zero AMP at game's end: 1 points
Enemy failed Army Morale: 3 points
Each Road exit controlled at game's end: 1 point
Uncontested control of Golymin at game's end: 3 points
French
Count as Army C-in-C LD 8, due to elements of multiple Corps with Murat in nominal command. Most of the French artillery is mired in mud. The two batteries listed* attempt to arrive on an Event card, and must win an LD8 vs LD 8 roll, individually, to do so.
AMP 40
Deployment:
Lasalle starts on the table as shown.
AUGEREAU's corps may enter the table at point B on the first French MOVE action.
MURAT's command arrives with the remainder of his corps at point A, on the 2nd French MOVE action.
MORAND arrives at the same location the 3rd French MOVE action
I Cavalry Corps - Marshal Murat LD 10
1st Dragoon Division - Klein LD 12
5 Dragoons DD 6 CD 12
Reserve Light Cavalry Division - Lasalle LD 12+1
2 Hussars DD 8 CD 10
2 Chasseurs a Cheval DD 6 CD 10
Brigade Milhaud LD 8
2 Chevau-Leger Lanciers DD 6 CD 12
( I ran out of Dragoon units!)
VII Corps, Marshal Augereau LD 10
1st Division, Desjardins LD 10
2 Legere DD 8 CD 12
3 Ligne DD 6 CD 10
1 8# Foot Battery* DD 6 CD 12
2nd Division. Heudelet LD 10
2 Legere DD 8 CD 12
4 Ligne DD 6 CD 10
1 8# Foot Battery* DD 6 CD 12
(Part) III Corps, Marshal Davout LD 12
Division Morand (from II Corps) LD 12
2 Legere DD 8 CD 12
4 Ligne DD 6 CD 10
Light Cavalry Brigade Jean Rapp LD 12
2 Chasseurs a Cheval DD 6 CD 10
Russians
Command structures are jumbled, with Gallitzin effectively in command - count as Army C-in-C LD 8
AMP 30
Deployment All troops except Shepelev's Dragoons start on the table; Shepelev arrives at point C on the 2nd Russian MOVE action.
4th Division, Gallitzin LD 12
3 Grenadiers DD 8 CD 12
2 Jagers DD 8 CD 10
4 Line DD 6 CD 8
2 6# Foot Batteries DD 6 CD 12
Grenadier Brigade - Zaplosky LD 8
3 Grenadiers DD 8 CD 12
1 6# Foot Battery DD6 CD 12
7th Division, Doctorov LD 10
1 Jager DD 8 CD 10
3 Line DD 8 CD 10
6# Foot Battery DD6 CD 12
Russian Cavalry
Hussar Brigade Tschapalitz LD 8
3 Hussars DD 8 CD 10
Cuirassier Brigade Pahlen III LD 10
2 Cuirassiers DD8 CD 12+1
6# Horse Battery DD 6 CD 12
Dragoon Brigade Shepelev LD 8
2 Dragoons DD6 CD 12
Cossack Brigade LD 12
2 Cossacks DD 4 CD 8
That looks like quite a deep Russian defensive position. It will be interesting to see how the French handle this.
ReplyDeleteIt will be tough for the French, I would imagine. The terrain makes their Cavalry less effective, and they have minimal artillery.
DeleteLooks like that will be a challenging game for both sides, Peter - look forward to reading your AAR!
ReplyDeleteThanks, I look forward to playing it!
DeleteRan out of Dragoon Regiments? Next thing you know I will be shy Cossacks. A lovely situation and set up. Should be fun.
ReplyDeleteAs it is I'll have to draft the Italian Dragoons as the 45th unit. Not enough time to paint up the new Piano Dragoons.
DeleteInteresting Victory Conditions, look forward to report
ReplyDeleteWe'll see if we even use them... :-)
DeleteThe table and scenario look really good. From what I can see, my money is on the Russians.
ReplyDeleteHistorically the Russians prevailed. If the French had Napoleon coordinating things on site, that would make a significant difference. As it was, the three Marshals there didn't clash at all, but neither did they work together very effectively.
DeleteI'm not sure how well I have balanced all the factors here, but it should be interesting!
ReplyDelete