Sunday, April 21, 2024

Scenario for the Battle of Golymin, December 26, 1806

We will be playing this out on Saturday April 27th, with Battle Command rules; it would work fine with minimal changes for Field of Battle as well. 

Adapted from the scenario for Age of Eagles by GRW (2010):

https://napoleonicscenarios.weebly.com/uploads/2/3/7/7/2377799/golymin_1806.pdf

Additional source: Crisis in the Snows: Russia confronts Napoleon, the Eylau Campaign 1806 -1807, by James R. Arnold and Ralph Reinersten


Background: After routing Prussia in the autumn of 1806, Napoleon drove his army into Poland, where two Russian armies had been advancing to aid their Prussian allies. But with Prussia knocked out of the war, the Russian forces in Poland hesitated. This pause allowed Napoleon to rush his exhausted army across the Vistula River and capture Warsaw. With the disparate Russians in full retreat, Napoleon hoped to catch his fleeing enemy before they could unite into a larger, cohesive force. An early winter thaw turned the poor Polish roads to quagmires, delaying the French advance, with many of their guns becoming stuck in the deep mud.  Marshal Murat, now commanding nearly 40,000 men of Napoleon's left wing, caught up with elements of several Russian divisions outside the town of Golymin.  In a desperate rear-guard action, the local Russian commander, Prince Gallitzin, occupied a defensive position around the town with 18,000 men and awaited the French attack.


Scale: 1 unit = 900 Infantry, 600 Cavalry, or 12 guns


Weather is over cast with rain/sleet:

All Firing is Down 1

AL LD rolls for movement are Down 1. 


Terrain:  

Woods are class II terrain. Cavalry and Artillery count woods as Class III terrain for movement. Cavalry may not engage in melee in woods, nor may Artillery unlimber within woods. Units must be within 2" of the edge of woods to fire or be selected as targets.

Buildings are Class II terrain, and may not be entered by Cavalry or Artillery. 

Marshes are Class III Terrain, but disorder any infantry moving into, within or out of them, and provide no cover. Cavalry and Artillery may not enter the marshes.

The roads are churned-up quagmires, and provide no movement bonus.


Objectives: 

French - cut off the Russian retreat, and annihilate them

Russians - Fight a rearguard action, enabling your troops to retreat to the Northeast after nightfall 

Game ends as usual if one side fails Army Morale, otherwise when the 6th Russian Event card has been turned (nightfall)


Table size is 6 x 9 feet for 25 mm troops


Margin of Victory

For every 6 AMP's more than the enemy at game's end (round up): 1 point

Enemy at zero AMP at game's end: 1 points

Enemy failed Army Morale: 3 points

Each Road exit controlled at game's end: 1 point

Uncontested control of Golymin at game's end:  3 points


Table set up - Golymin is in the far distance.

Terrain with Golymin in the foreground



French

 Count as Army C-in-C LD 8, due to elements of multiple Corps with Murat in nominal command. Most of the French artillery is mired in mud. The two batteries listed* attempt to arrive on an Event card, and must win an LD8 vs LD 8 roll, individually, to do so. 

AMP 40

Deployment:

Lasalle starts on the table as shown. 

AUGEREAU's corps may enter the table at point B on the first French MOVE action. 

MURAT's command arrives with the remainder of his corps at point A, on the 2nd French MOVE action. 

MORAND arrives at the same location the 3rd French MOVE action


I  Cavalry Corps - Marshal Murat  LD 10


1st Dragoon Division - Klein LD 12

5 Dragoons  DD 6  CD 12


Reserve Light Cavalry Division - Lasalle  LD 12+1

2 Hussars  DD 8  CD 10

2 Chasseurs a Cheval  DD 6  CD 10


Brigade Milhaud  LD 8

2 Chevau-Leger Lanciers  DD 6  CD 12

( I ran out of Dragoon units!)


VII Corps, Marshal Augereau  LD 10


1st Division, Desjardins  LD 10

2 Legere  DD 8  CD 12

3 Ligne  DD 6  CD 10

1 8# Foot Battery*  DD 6  CD 12


2nd Division. Heudelet  LD 10

2 Legere  DD 8  CD 12

4 Ligne  DD 6  CD 10

1 8# Foot Battery*  DD 6  CD 12



(Part) III Corps, Marshal Davout  LD 12

Division Morand (from II Corps)  LD 12

2 Legere  DD 8  CD 12

4 Ligne  DD 6  CD 10


Light Cavalry Brigade Jean Rapp LD 12

2 Chasseurs a Cheval  DD 6  CD 10



Russians

Command structures are jumbled, with Gallitzin effectively in command - count as Army C-in-C LD 8

AMP 30

Deployment  All troops except Shepelev's Dragoons start on the table; Shepelev arrives at point C on the 2nd Russian MOVE action. 


4th Division, Gallitzin  LD 12

3 Grenadiers  DD 8  CD 12

2 Jagers  DD 8  CD 10

4 Line  DD 6  CD 8

2 6# Foot Batteries  DD 6 CD 12


Grenadier Brigade - Zaplosky  LD 8

3 Grenadiers  DD 8  CD 12

1 6# Foot Battery  DD6  CD 12


7th Division, Doctorov LD 10

1 Jager  DD 8  CD 10

3 Line  DD 8  CD 10

6# Foot Battery  DD6  CD 12


Russian Cavalry


Hussar Brigade  Tschapalitz  LD 8

3 Hussars  DD 8  CD 10


Cuirassier Brigade Pahlen III  LD 10

2 Cuirassiers  DD8  CD 12+1

6# Horse Battery  DD 6  CD 12


Dragoon Brigade  Shepelev  LD 8

2 Dragoons  DD6  CD 12


Cossack Brigade  LD 12

2 Cossacks  DD 4  CD 8




Forces at the start of the game; only Lasalle's Light Cavalry start on the table. The Russians and French can adjust their deployments as they see fit. 


View from behind the Russian lines.


Cloe up of Russian forces.


Another view


And yet another - Lasalle's Light cavalry is in the distance. 

11 comments:

  1. That looks like quite a deep Russian defensive position. It will be interesting to see how the French handle this.

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    Replies
    1. It will be tough for the French, I would imagine. The terrain makes their Cavalry less effective, and they have minimal artillery.

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  2. Looks like that will be a challenging game for both sides, Peter - look forward to reading your AAR!

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  3. Ran out of Dragoon Regiments? Next thing you know I will be shy Cossacks. A lovely situation and set up. Should be fun.

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    Replies
    1. As it is I'll have to draft the Italian Dragoons as the 45th unit. Not enough time to paint up the new Piano Dragoons.

      Delete
  4. Interesting Victory Conditions, look forward to report

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  5. The table and scenario look really good. From what I can see, my money is on the Russians.

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    Replies
    1. Historically the Russians prevailed. If the French had Napoleon coordinating things on site, that would make a significant difference. As it was, the three Marshals there didn't clash at all, but neither did they work together very effectively.

      Delete
  6. I'm not sure how well I have balanced all the factors here, but it should be interesting!

    ReplyDelete