Saturday night at HAVOC saw the big game - "Wellington's Waterloo", with the "Square Eagles" rules. These are a 3d6 variant of Neil Thomas' "One Hour Wargames", based upon ideas by Steve over at the Sound Officer's Call blog, and also Malcom Wright (who's rules I used for my three "Waterloo in Two" games at Historicon last year). .
ANGLO-ALLLIED ARMY
Wellington Army C-in-C; 31 units - 60% losses = 19 units
May Rally 1 unit per turn
May Re-roll Firing dice for
one infantry unit per turn
Picton (Orange)
2 Nassau Line Infantry - 6 hits
2 British Line Infantry - 7 hits
1 Medium Foot Artillery - 5 hits
3 Dutch-Belgian cavalry 4 hits
Hill (Red)
1 British Guard Infantry - 8 hits
1 British Light Infantry - 5 hits
2 British Line Infantry - 7 hits
3 British Light Cavalry - 5 hits
1 Medium Foot Artillery – 5 hits
Uxbridge (Yellow)
2 Dutch-Belgian Infantry - 6 hits
1 Hanoverian Line - 6 hits
2 British Line - 7 hits
2 British Heavy Cavalry - 5 hits
1 British Light Cavalry - 5 hits
Prince of Orange-Nassau (Black)
1 British Guard Infantry - 8 hits
2 Hanoverian Line - 6 hits
2 Brunswick Line - 6 hits
1 Brunswick Cavalry 4 hits
1 British Rocket Battery – 5 hits
FRENCH ARMY
Emperor Napoleon I, Army C-in-C: 35 units - 60% losses = 21
May Rally 1 unit per turn
May re-roll Initiative Die for one Command each turn
Ney - Additional Leader, can attach to any French unit,
giving it +1d6 in Assault combat, and may command
up to 3 French units within 2 boxes
Reille (Blue)
1 Light Infantry 5 hits
4 Line Infantry 7 hits
1 Heavy Artillery 5 hits
3 Light Cavalry 5 hits
Lobau (Brown)
1 Light Infantry 5 hits
4 Line Infantry 7 hits
3 Heavy cavalry 5 hits
1 Medium Foot Artillery 5 hits
Drouot (White)
1 Guard Artillery 6 hits +1 die when shooting
2 Old Guard Infantry 9 hits, Veteran released Turn 6
2 Middle Guard Infantry 8 hits, Veteran released Turn 6
2 Guard Light Cavalry 6 hits released Turn 3
1 Guard Heavy Cavalry 7 hits released Turn 3
D'Erlon (Green)
1 Light Infantry - 6 hits
4 Line Infantry - 5 hits
2 Light Cavalry - 5 hits
1 Medium Artillery - 5 hits
French must either take both Hougomont and La Haye Sainte, or reduce the British army by 60% without suffering the same themselves, in 15 turns. Failing that, Blucher arrives, and Napoleon is defeated.
What's that you say? Who won???!
At the end of Turn 13, the Anglo Allied army had lost 19 units to 17 French, although they still held both Hougomont and La Hay Sainte. With Blucher still aways off, Wellington commands an orderly withdrawal down the road to Brussels. "It was anear run thing", he remarks to his ADC. Napoleon is happy to get off his horse, having suffered from painful piles (thrombosed hemorrhoids) all day long, which made riding a torture. The game was finished in 3 hours, which was pretty much right on schedule. I may have given a little too much advantage to the French. Next time, I'd eliminate the Napoleon re-roll, and maybe give that ability to Wellington instead.
Several players and spectators asked about a copy of the rules. I am going to edit them a bit, and then post them to the blog. When that's done, I'll add a link to this post as well (now done):
Square Eagles - Fast Play Napoleonic Rules using a gridded table
Finally, I found out on Sunday afternoon that the game received "The Al" award, for the game with the greatest visual appeal. My sincere thanks to the organizers, who ran a great convention this year. If you live in New England or Eastern NY state, this is a show well worth attending! It has been running for 30 years, and I have been going most years since at least 2007. I really like the new venue of the past several years (The Best Western in Marlborough, MA). Being able to stay overnight on site is a game changer for me, as the drive is about 2.5 hours. It is held in late March or early April each year, and runs from Friday night until Sunday afternoon.
Well done on the award and I would say it was well merited, great looking game and a very hard fought one by the looks of it.
ReplyDeleteThanks, Donnie. I was very pleased with how the game looked and went. I did forget to print out the QRS that I had prepared in addition ton the (4 page long) rules, though!
DeleteGreat AAR and game looked impressive overall. You dont do small at conventions :-)
ReplyDeleteThanks Gary; Megalomaniacs 'R' Us, at least when it comes to Napoleonic gamers, LOL!
DeleteExcellent work and congratulations Peter!
ReplyDeleteThank you, Mark!
DeleteWhat a spectacle! The best convention games are the close-run ones, too. Looks like everyone had a great time and the table with minis looks magnificent. Congrats on the award received too, Peter!
ReplyDeleteThanks, Steve. I'm still debating adding your Morale Clock idea to the rules... I'm pretty sure that I will once you solidify them. Here I just tracked unit losses alone.
DeleteI will get to work this weekend on putting something together.
DeleteSounds good!
DeleteA terrific scenario Peter as evidenced by the close result, and a well-deserved award. It is great also to see the recently-created hills in action!
ReplyDeleteThank you, Lawrence. I was very happy that I had the full slate of 8 players!
DeleteA great looking game
ReplyDeleteThank you, Neil!
DeleteGood gaming, Peter! Everything looks great, and everyone looks like they're having a good time.
ReplyDeleteEveryone seemed to enjoy it; I certainly enjoyed running it!
DeleteLooks great, I can see why you won the award and a close game is a good game in my book, it's funny , the table looks wider than two foot, must be the angle of the shots!
ReplyDeleteBest Iain
Thanks, Ian. The table is 5 feet (10 boxes) wide x 12 feet (24 boxes) long. My bad. left out the "1" in front of the "2"; now corrected! :-)
DeleteVery impressive Peter, and well-done on the deserved award. The new hills also look great.
ReplyDeleteThanks on all counts, Lawrence!
DeleteWell done on the award and it certainly seems like everyone enjoyed the game:)!
ReplyDeleteThank you, Steve!
DeleteExcellent looking game - shame about the result! The Prussians were obviously dilly dallying!
ReplyDelete