All set up and ready to play at 10AM; I arrived at 8:30 Am after a roughly 90 minute drive through the stunning fall foliage on a gorgeous October day. An invasion of Egypt by the Sea Peoples must be stopped by the young pharaoh, Ramses II.
The players all caught on the gist of the rules (To the Strongest!) fairly quickly, but of course required assistance at times. Note the Egyptian chariots on the far right flank of the Sea Peoples!
Everyone getting into the action! The library building was just recently constructed, and is a gorgeous facility/ The large, brightly lit room we were in could have handled 2 games easily, and I understand there is a second room that could accommodate a third game.
The participants (correct me if I got any names wrong) , starting with Ray in the blue shirt and proceeding clockwise - Peter (moi, GM) . Emmet, Matt (Librarian, but took over a command when one of the players had to leave), Logan, then the Sea Peoples players Shamus, Jayden, and Ryan. When the game ended, the Egyptian left flank chariots had swept around the Sea Peoples rear, taking both camps, but elsewhere the Egyptians suffered the curse of the Mummy or some such, and suffered heavy losses. No commanders failed their save, which was a first for a TTS! game in my experience. I did remember the Morale Test rules, and in this game, it cost the Egyptians dearly! Thanks to Jim Stanton for the phots; I cleverly forgot my cell phone! Jim also set up his Gnome Wars castle assault table, which always looks great and garnered plenty of interest as well. Unfortunately there wasn't enough time or players to actually run it,. but it was helpful for Matt and the players to see another example of what was possible.
Newly assembled and painted for this game was the Egyptian Obelisk I purchased at Historicon in November last year. It was used for atmosphere, well in the center of the table where no one would have to risk impaling themselves upon it
A youtube video on the enigmatic Sea Peoples...
That library does look like a great facility Peter. A lovely game, with plenty of space for all concerned.
ReplyDeleteThanks, Lawrence. A fine facility indeed!
DeleteLooks like a good day out Peter ....TtS are pretty simple rules to get the hang of, which is probably why they are quite popular at the moment. Occasionally, some odd things happen, but they have the great advantage of delivering a conclusive result....one side or the other runs out of coins first and loses!
ReplyDeleteI like them a lot, and find most people pick them up pretty quickly! Games almost always finish in 3 hours or less, another plus.
DeleteGreat sounding multi player game and nice looking venue!
DeleteBest Iain
Thanks, Iain!
DeleteNever bet against the kid with the dice....?
ReplyDeleteOr the cards, in this case! Por Ray had especially bad luck with them!
DeleteIsn't that the truth!
DeleteDe verdad!
DeleteI agree; that's why I chose TTS! The Egyptian scenery awdds a nice flair to the tabletop as well!
ReplyDeleteLooks great and a in a nice bright spacious venue
ReplyDeleteThanks, Gary; a great venue!
DeleteAs Gary noted, the venue has excellent light and plenty of space. Ideal!
ReplyDeleteGood on you for staging this game. You may well be the influence that one of those youngsters recalls in his later years as having got him 'into' wargaming!
Beaut to see the obelisk get a 'run' on the table too; suitably placed. Hidden in plain view, perhaps?!
Regards, James
Thank you, James. That is what I (and HMGS Next Gen) hope. Several of the players in the game already have had exposure through Games Workshop products, RPG's and the like.
DeleteThe Sea People came after the Bee People
ReplyDelete