"Me thinks I hear bagpipes!" exclaims the Allied commander. Hearted by dust clouds signaling the arrival of his reinforcements, he decides to hold his ground covering the approach to Quasi Bras. A Nassau light battalion does little damage firring at a French infantry assault.
With the objective in sight, the French press the advance!
Shooting by the 2 Nassau Light infantry units is more effective!
If at first you don't succeed... this time the French Assault is successful,
2 Highland units use Maneuver orders to advance 45 degrees and change formation.
French shooting takes its toll on the Dutch Belgium line before Quasi-Bras!
Turn 11 - this time the dice gods favor the Allies, and not a moment too soon! Orders are issued.
Highlanders advance on Quasi Bras, and the Dutch Belgian line occupies the crossroads.
Results of the Allied shooting.
French shooting is a bit less effective.
French defenders are eliminated, and the Highlanders press forwards. !
The Dutch-Belgians at Quasi Bras are finally eliminated. 4 Allied units remain to 7 French, but again, most of the French have taken significant losses. In addition to the scenario victory conditions (hold Quatre Bras at the end of Turn 15), I also decided that if an army reached 75% of it units lost (i.e. only 2 remaining), they would have to call off the battle and concede.
Some decent French shooting...
Allies go first and prepare for an all out attack on Quasi-Bras on Turn 15, plus setting up an impressive firing line.
One hit is rallied off; the French lacked initiative to do anything with the distant (and very weak - 1 hit remaining) infantry unit near the woods. Their hold on Quasi Bras looks tenuous at best.
Highland musketry scores 5 hits on 6 dice total!
French (simultaneous) return fire is very accurate as well, but the unit has reached its limit for hits and is removed!
Situation at the end of Turn 14 - both armies have but 3 units remaining, and Quasi-Bras is up for grabs!
Turn 15 (last turn): Allies come up with big win on initiative! There is little point on wasting an order on the distant, feeble 3rd French unit.
British fire eliminates the Lanciers.
French fire to moderate effect on the occupiers of Quai Bras, but would have needed 4 hits on 4 dice to eliminate them.
The Allies have won... barely. They hold Quasi Braas, and the French have only 2 units remaining and are thus at their break point. A near run thing indeed!