First, let's be clear; with players of some experience, or solo games, I like Field of Battle just fine as written. In fact, it's my favorite game by far! However, the vagaries of the sequence deck can sometimes be challenging, especially when it is a long time between MOVE cards, which drive much of the game's energy. Hence the following thoughts, which I plan to employ at the next FoB game I will be running, the battle of Eylau, February 8, 1807.
For FoB3, each side's sequence deck has almost the same composition:
Each time the Russians turn the card, roll a D6; on a “1” heavy snow develops. All movement is halved, and all fire takes place at one range band farther than measures; no long range fire is possible. Once heavy snow begins, it lasts for the rest of the game; no need for any additional rolls thereafter!
For both sides, may propose a special action for any ONE unit or officer.
GM will judge if the action succeeds, or if there will be a die roll to determine success.
Also, for Eylau, at the start of the game, roll for one special characteristic for each player; it may be assigned by the player to any one officer they are playing: