Showing posts with label Jacobite Rebellion. Show all posts
Showing posts with label Jacobite Rebellion. Show all posts

Saturday, August 3, 2019

Historicon 2019, #5: Tim's Jacobite Rebellion games

    As has been the case for most of the past ten Historicons, my freind Tim Couper arrived from the (perhaps barely still) United Kingdom of Great Brexit, and we shared an room at the convention games, as well running wargames with Field of Battle, 2nd edition, by Brent Oman. Tim manages to very efficiently pack all of the (28 mm Front Rank) figures he needs for all three games and bring them in his carry on allowance! Typically, I supply the table cloths, dice, and some other game related items. This year, Tim  again ran three games, one each day.


Battle of Glen Shiel - 10 June 1719 Thursday, 2:00 PM, 3 hrs, Players: 4, Location: Commonwealth: CW-12 GM: Tim Couper Sponsor: None, Prize: None Period: Jacobite, Scale: 28mm, Rules: Piquet Field of Battle 2 Description: My common theme is "the final battles in the Jacobite uprisings". Glen Shiel was the only pitched battle of "the '19", a brief and ill-fated uprising, fought between (mostly Scots) Government troops and an alliance of Jacobites and Spanish. These 'rebels' advanced from their base at Eilean Donan castle, taking up a strong defensive position, preparing fortifications to meet General Wightman's Government troops advancing from Inverness ... Is the Hanoverian leader the Wight-man for the job in hand?


I will let Tim's Blog tell the story:  
https://meleegamers.blogspot.com/2019/07/battle-of-glen-shiel-10-june-1719.html?fbclid=IwAR05uUEeoO9QgLtn5dLwysV0FG6i5yokSi2O6BuquNwY8bOp7b9ixbx7I5U


With limited space to bring items from the UK, Tim derived a clever method of making the high sides of the Glen; the caper is caught here in blurry footage from the hotel security cameras. We lefgt a note for the maids..  "We have your pillows, but do not be alarmed. They will be returned to you safe and unharmed by this evening. No ransom payment is necessary."


Battle of Sheriffmuir - 13 November 1715 Friday, 2:00 PM, 4 hrs, Players: 8, Location: Commonwealth: CW-11 GM: Tim Couper Sponsor: None, Prize: None Period: Jacobite, Scale: 28mm, Rules: Piquet Field of Battle 2 Description: The final battle of "the '15". John Erskine, Earl of Mar, commanding the Jacobites, now controlled much of the Highlands and had just taken Perth. He then moved his 12,000 men towards Stirling, where Government troops under John Campbell, 2nd Duke of Argyll, were based. Argyll chose to fight on a moor east of Dunblane, where the Jacobite forces were somewhat surprised to find them. Will Campbell prove to be soup-erior?

Her's a link to Tim's blog post about Sheriffmuir: 
https://meleegamers.blogspot.com/2019/07/battle-of-sheriffmuir-13-november-1715.html?fbclid=IwAR2nD3uh8D42OUsav1DDP3ZdYkfT5Ckv4uEkusi9r9P7ByN5_tcJ_-tQRjU

In addition, here's an excellent narrative from the standpoint of the Jacobite C-in-C, Erik Engling, a thoroughly delightful fellow:

Tim was very kind allowing me to play as the Jacobite “army commander” as my ability to move and pick up figs at the moment is very limited. Rather confused the other Jacobite commanders on our side of the table a bit but we adjusted. Thanks as always Tim!

Hope the description of the game is not too long and is of interest as I do believe it reveals a number of items I learned from and took for granted in the game.

Army Commander for the Jacobite is a D8 and the Government is a D10. During the game, the government commander was having a hot die rolling and my effort was off on many occasions, but it did swing as it always seems to do in FOB2.

Unfortunately, I did not quite understand that the folks to my left had not played the rules before and the nice gents to my right had played FOB2 with ACW armies. Ooopps! The battle plan for the Jacobites? Naturally, have the lowlanders on the left move forward and hold off the government foot and dragoons while the remainder of the army of Highlanders moves as fast as possible and charge the center left of the Hanovarians and hope the fighting ability wins out before musket fire takes over (the game the government muskets were firing at 6” range).

I do believe all Jacobite commanders were certain the army commander was completely mad.

And…the first few turns did look that way. What I had failed to explain is the Jacobite deck is feast or famine. There are either five or six Lull cards and a sprinkling of movement, melee and uncontrolled charges. Chalk up that up as one thing I learned to explain the next time to new team mates. I had completely forgot to explain how the army worked! 

As the early parts of the game reveal in Tim’s photos, the government troops did well with movement (frequently 2 or 3 forward) and timely reload cards while Lull cards for the Jacobites came up with disturbing regularity and the government commander continued his winning ways… but…Tim kept reminder the Jacobite players that rallying was key with the highlanders and the leadership cards were keeping our units in the game….if we could just get just win a convincing initiative roll!

As Tim’s photos also show, the government’s left hand cavalry charge met with a poor fate after an initial success and was very similar to Historicon 2019 result while the charges on the government’s right side showed such promise but untimely dice rolling allowed the lowlanders to hold on and actually rout one of the Hanoverian units (as an aside, the Jacobite group commander at the far end of the table had rolled, I believe, five “1”s in a row for movement …..never, ever moved as far as I recall in the game until the last final drive). 

At this point, two events occurred that FOB2 players may be familiar with all too often. The first, I completely forgot to talk to the lowlanders on the left being totally focused on getting the Highlanders to move forward and use any Tactical Advantage cards we held to break the line and I had no idea we were out of command chips! Had I known, I likely would have suggested a different course of action that the next charges as the lowlanders, tired of waiting for the army commander to give them any direction, took their own chances and charged a fully loaded government regiment while two Highlander units did the same on the right. It should not have worked… 

All three cases, the government forces had that FOB2 moment where the dice just went the other direction. No IU losses. The charges went forward and broke all three units. What were the chances?

As the next few initiative rolls and cards came forward, the tide started that turn and more government troops started to rout and one could sense the shift had started. Then I drew the Army Morale Card. Oh Heck! 

To my shock and delight I was told “Oh, we have six chips”… …”Excuse me”.. So we find out that the government forces were out and we were now gaining chips as the Hanoverians were losing more IUs. Another moment to learn from that the game is not over unless the swing is so severe….

Finally, we had the one initiative round. The one where you win and it is 8 cards. You get the melee, infantry firepower, movement, uncontrolled charge, you know…the ones where you might as well figure out how much the opposing army loses units off the board type of turn. IT was the same here. At the end of that turn, the Jacobite had 26 morale chips and we decided that this really was insurmountable.

I do believe the Lowlander Jacobites would have liked to finish their combat (honestly, they really had deserved it, but there was nothing there for the government player to do but just lose more IU and give away more chips).

I hope this was not too much detail and too over the top but it really reminded me that there was many instances of rules, events and moments that I had actually forgotten as we started to play. It had been a year even though I had read the rules multiple times before coming to the convention. 

Now…if this recap was interesting at all….just wait for Culloden….

That was an epic story…

Thanks for indulging me,

Erik ENgling



Battle of Culloden Moor - 16 April 1746 Saturday, 11:00 AM, 4 hrs, Players: 8, Location: Commonwealth: CW-12 GM: Tim Couper Sponsor: None, Prize: None Period: Jacobite, Scale: 28mm, Rules: Piquet Field of Battle 2 Description: The final battle of "the '45". The Duke of Cumberland, pursuing the retreating Jacobite forces under Charles Stuart, had advanced to the Moray coast, east of Inverness. The Jacobites, reinforced by French regulars, awaited the arrival of the Hanoverian force on the now famous Culloden moor.

When Tim runs a game, you'd best be prepared for a steady stream of bad puns and other witticisms!
Here's the report of Culloden In Tim's words on his own blog:

https://meleegamers.blogspot.com/2019/07/battle-of-culloden-moor-16-april-1746.html?fbclid=IwAR2BR_cIp7nzoai74UyM3w0qV_7XtdTFOPArVWpF8wIL8oiek0l12EW6aoI


One clever innovation Tim introduced this year was the use of these unit ID markers with mini dice caddy . Tim painted them an olive green shade that matches his bases, and prints out unit labels for each unit in the game, showing the unit name, a color for their Command Group, their Defense Die and Combat die rating, and their range bands. Officers have their name, command color, and Leadership Die on the label. The mini die shows UI losses for the unit, if any. The IT holder can also be a resting place for a "First Fire" marker where needed. Very neat, and I plan on copying him on this idea myself! They come from Lancashire Games, who happen to have a sale on right now at 15% off. Combined with a historically favorable exchange rate for the Pound due to Brexit worries, I think I will order myself some this weekend! 


Saturday, August 4, 2018

Tim's Jacobite Wars at Historicon 2018: Prestopans, Inverurie, and Falkirk Muir

    As noted previously, my friend Tim Couper flew direct in to Stewart airport in Newburgh NY from Edinburgh, and stayed with us until we departed Wednesday AM for Lancaster and Historicon 2018. Having moved from London to the wilds of Scotland a few years earlier, Tim has been on a Scots theme the past year, and furiously painted a substantial collection of 28 mm Front rank figures, which he brought with him from the UK and ran three battles from the Jacobite Wars. These are perhaps even better chronicled on Tim's own blog, "Fog of War..." - just follow the links. I have included some of my of each of the events, along with my own "impartial" narrative. Each one of these games was really a hoot - full of drama and action!

Battle of Prestonpans (21 September 1745)


The first of three 1745 Jacobite War engagements at Historicon. Prestonpans was the first major conflict of the war. The Jacobites had taken Edinburgh city. General John Cope, with 2,300 men, determined to engage the poorly-armed Jacobite army, composed of 2,500 highlanders and lowlanders, in what was the 1st significant battle of the Rebellion. The armies maneuvered in an open area some way east of city and battle commenced. So, will Johnny Cope? or will the Highlanders all get kilt? This game will provide a good opportunity for those unfamiliar with these well established rules to join in a straightforward, and tense, battle. 


Set up from the Jacobite lines.


Jacobites -that was a lot of Tartan to paint, Tim!


The Battle is ready to comm


The long red line of the Hanoverians.


Hanoverioan cavalry faces down some highlanders.


Jacobites attack the flanks of the Hanoverian line, whilst trying to avoid the centre!



Amazingly, it seems to be working!


I only caught bits of this game, as i was busily storing things from my Campaign game, but it looked hard fought from start to finish!


Battle of Inverurie (23 December 1745)

The key port of Aberdeen was in Jacobite hands, Duncan Forbes of Culloden and Lord Loudon gathered a small force of Hanoverian highlanders, led by the Skye chief, Macleod of Macleod, with Munros, Grants & Mackenzies. These forces converged at the royal burgh of Inverurie, on the main road to Aberdeen, only to be surprised late in the day by Lord Lewis Gordon, with a mixture of troops - his own regiment, impressed men, and some recently-landed French regulars - Irish Piquets. The second of our three 1745 Jacobite battles - between Hanoverian Highlanders and Jacobite Lowlanders!. 


Clan meeting before the action starts; the piper played a famous role in the battle explained on Tim;'s blog. 


A (?) peaceful village...


One column approaches their gathering from along a byway, lead by some Irish (red coats).


While their intelligence says the main body is marching up the principal highway.


Tartan and more tartan!


Tim and I were happy to welcome Michelle and her husband Gabriel back to Historicon. We first met them at Historicon 2010 in Valley forge, truly a delightful couple!


Ach, I'll seize the high ground, and you'll hold the low ground...


and I'll cross the ford afore ye!


A brisk fire fight under way.


The clans repulsed... for now!


What foul treachery be this?  Why Angus, you flea bitten sheep thief, the main body be not coming by the highway, but over moor and field. Curdle me Haggis!


This leaves the (now) secondary column of attackers short of manpower. 


The best defense is a good offense...


Except when it fails!


Combat at the Ford; Michelle's clansmen will ultimately prevail!


The rest of the main column hurries to catch up.


Michelle's boys push across the Ford.


The main body attacks the sheep  enclosure... er, cemetary.  


The Jacobites try to contain the clan "bridgehead" across the river Don. 


Local militia still approaching the battle the main column is fighting. 


Getting nearer...


The clansmen break through at the Ford. 


After initial reverses, the clan rallies in the fight with the Jacobite main body. It's all about the sheep, after all!


The next day a great many bodies of friend and foe will be found floating in the Don, I fear.


Plenty of fight still left in the main body of the Jacobites. 


Here comes the Militia!


The clans have destroyed the smaller column!


Battle of Falkirk Muir (17 January 1746)


After turning back from Derby - for want of either any significant support from English Jacobites or a French invasion - the Jacobite Army returned to Scotland and besieged Stirling Castle. Lieutenant General Henry Hawley led a relief force from Edinburgh, encamping at Falkirk, from where he showed no signs of moving. The Jacobite army of 8,000 then approached Falkirk, surprising the 7,000 Hanoverians, who had to form up hurriedly, the wind driving the sleet in their faces The last of our three 1745 Jacobite battles - fought in a storm of wind with torrential rain/sleet/snow (or "just another day in Scotland") 


Opening moves


The impressive looking (but not very good!) Hanoverian cavalry advance.


Their charge was crushed by Highlander volleys.


The opposing centres close.


Recreating a historical event, the Glasgow Militia mistakenly fire upon the routing friendly cavalry!


The Hanoverian left wing commander goes down. These troops were played by Terry from Denver... who also lost his commander ion my Battle of Talavera game the night before!


Action in the centre - the Hanoverian center is in danger of being flanked by mobs of clansmen. 


The sole remaining unit of Hanoverian cavalry makes a second charge... it does not end well!


Watch yer flanks... and yer sheep!



Uh - oh!


Volleys traded. 


The meager Jacobite cavalry draws nigh...


The Hanoverians have freed their artillery from the deep mud alongside the ravine, but it is still slow going trying to drag them into position!


Yet another Hanoverian leader is hit!

 
Both sides take losses in another exchange of fire!


Highlanders doing what they do best - charging!


 Heavy fighting by both sider.


 Overview of the field...


The Jacobites turn a special card...  at the right time!


Chaaaarge!


Have at 'em, boys!


 Routed Hanoverians running for their lives!


Highland dancing on the Hanoverian Left.


Overview of the centre. 


The sole unit of Glasgow Militia manages to hold off the flank moves of the Highlanders. Maybe it was the way Terry kept trying to distract them... with sheep!

 
A lot of routing Hanoverians!


Action at the edge of the Ravine.


Oops!  Out of Morale points, old sod?   A pity that!
The Hanoverians are an Army Morale Card away from breaking, as they start paying points to the Jacobites!


The Hanoverians are in danger of being enveloped.


Still trying to bring up those bloody guns!


The Hanoverian flank is looking very vulnerable; shortly after the army broke on an Army Morale check, handing victory to the Jacobites and the Pretender! 

As I said earlier, each of these games was a huge amount of fun, even just assisting the players and GM. great job, Tim! We both felt that this was one of the most fun Historicons we have been involved in, even with the less than stellar condition of the Host. I already have my hotel reservation for next July at the Lancaster Marriott!