We ran the Katzbach scenario (August 26, 1813) at HAVOC on Saturday, March 28th. Despite the snow that started that morning and lasted all day and night (mostly melting as temps were just above freezing), turnout for the convention seemed good and we had the full slate of 8 players.
Set up: Christian (Blue shirt) commands St. Priest's 8th Russian Corps and Tschaplitz's 3rd Russian Cavalry Corps. Richard (white shirt) has Yorck's powerful 1st Prussian Corps... although their roster is padded with a large portion of Landwehr!
Another view of the Western part of the battlefield Paul (red shirt) is commanding Lauriston'sV Corps on the front line South of the Katzbach river, while Steve has Gerard's Corps behind that.
Langeron's powerful Russian Left wing is some distance off to the East of Lauriston.
Jean (?) makes the first moves with Langeron's wing.
French opening moves by Steve (?) (Gerard/grey shirt), Greg (Sebastiani's Cavalry Corps/dark blue shirt with HAHGS logo), and Kevin (Souham/brown jacket).
Both sides have some decisions to make at the start of the game; The Allies decide to bring most of Yorck's Prussians South across the Katzbach (which is still fordable in the Eastern portions) to support Langeron's attack.
The Prussian Foot Artillery, though is sent to support St Priest... and also to try to establish a position enfilading Lauriston's defensive line. Keep your eye on the Russian Line unit with the light yellow flag, the Bieloserk regiment, as the battle unfolds. Tscaplitz's Cavalry, who were lacking maneuver room, attempted some charges upon Souham's intact defensive line after the rain stopped - they were blown to smithereens by the defensive fire of the French infantry and artillery.
On he French side, Mc Donald has decided to dispatch Sebastianni's entire Cavalry Corps North across the river in a gigantic left hook. The rainy weather (although it cleared for several hours, before progressing to a Deluge for 2 hours) makes cavalry a bigger threat than usual in this scenario.
Lauriston's Corps takes a while to reach engagement distance - in Snappy Nappy, musket range is only 1", and extreme range for all but 12 pounders is only 9", so advancing in Line is generally unnecessarily slow until you're 12" or less from the enemy.
Middle stages of the battle - the lone Russian unit in no man's land just North of the Katzbach is our friends, the Bieloserk Infantry Regiment. It is there because it just defeated an attack by two French Line units, one each in column and one in Line. The Russians had been shot up by artillery fire (as had one of the French attackers), but still routed both of its attackers. In Snappy Nappy, if a unit routs an enemy unit in Melee, it regains a Morale level, so they went from "Nervous" to "Firm" as a result!
Late arrival (and veteran of 2 previous Snappy nappy games) James (blue shirt) commands Sacken's 3rd Corps the Rusian reinforcements. James demonstrates why my own 6'4" frame is useful at times when playing miniature wargames! At the end of each tuirn, the GM rolls a D10; if the score is les than or equal to that of the turn just ended, Sacken arrives. So, what happens... at the end of turn 1, I rolled a 1! Bingo! Sacken arrives on Turn 2! James makes good use of road columns on the Primary road to get his troops up as quickly as possible.
Yorck's Cavalry has forded the Katzbach and is turning West to threaten Lauriston. In the process, they have caused a bit of a traffic jam with Sacken's arriving reinforcements! Seeing the mass of French cavalry approaching St Priest, Yorcks' infantry has re-crossed the Katzback and is heading West now...
Overview of the main battle lines;Sebastianni's cavalry is readying their "left hook". Hello, what's that we see over the roof top - the yellow flag of the Bieloserk boys! They have charged a French Provisional Light unit... and are about to Rout them , too - Morale level rises to "Bold"!
Paul (Lauriston) works out some combats. He showed considerable talent at passing Morale Checks -0 a very, very useful ability in Snappy Nappy!
The enormous weight of Allied forces against him has begun to tell, and Lauristron's artillery are pulling back to the defensive kine established by Gerard's supporting Corps. Meanwhile, the rain has returned, making fire of all kinds less effective.
This view shows the second melee of the Bieloserk boys...
and this one shows the results of it's third Melee! St Priest, looking on attached to a Jager regiment, recommends to the Czar that they be promoted to a Grenadier Regiment in his post battle report!
Sebastiani's cavalry announces its arrival by charging some "placeholder" Cossacks; outnumbered 2:1, and with the rains now pouring down in sheets ("deluge"), the result is in little doubt, and the horsemen of the steppes are quickly dispersed.
The beneficiaries of a shift in Initiative, St Priest has drawn his sword and lead the Bielserk bois in a charge into some exposed French derrieres! Meanwhile, the (newly painted) Pomeranian Landwehr cavalry (white guidon with black "iron cross") "sees the Elephant" in the best possible light - charging into the flank of some French infantry themselves.
Their target fails its attempt at forming Hasty Square, and with a +6 for cavalry hitting infantry in Line and another plus 9 for hitting a flank, even the Landwehr cavalry has little trouble in trampling the infantry under foot, the deluge penalty just adding further insult to the injury!
Sebastianni's left hook lands hard during the second hour of Deluge conditions. The artillery's fire being notably degraded, his 2 Hussar and one Chevau-Leger Lancier units each charge a Russian battery - and sweep them away! Behind them, most of the arriving Prussian infantry has wisely formed Square!
The next turn (turn 9) would have seen the deluge decrease to mere Rain once again, but all Terrain would then increase one level in difficulty, the Katzbach becoming everywhere impassable, open ground becoming difficult terrain, etc, thus slowing movement by 1/3. We had now reached the 6PM ending time. 8 turns in about 3.5 hours, not bad. the troop density was probably a bit too high (the very early arrival of Sacken aggravating that somewhat). a 6 foot wide table would have been better, but I might cut the number of units by about 1/3 if I ran it again.
French: 31 Infantry units (186 figures), 10 Cavalry (40 figures), 16 Artillery units (why I'm not crazy about 1813 battles - too damn much artillery!), 6 command, 283 total.
Allies: 38 Infantry (228 figures), 13 cavalry (52 figures), 27 Artillery (97 figures), 8 Command, 379 total.
Combined total 662 figures.
Thanks to all the players, and especially Greg for helping me set up and take down the game, and James for assisting with take down and discussion of refinements for our big Snappy Nappy Waterloo "Campaign in a Day", to be played at the Portal in Manchester, CT, Sunday April 26th, 10 AM - 5 PM.