Thursday, August 28, 2025

Historicon 2025: Mark's Medley

 At my request, my friend Mark T. sent me a bunch of his Historicon pictures; most of these are games he ran or played in himself. 

Mark played in this game Wednesday night, Crossing the Berezina, East Bank, November1812, using Carnage and Glory computer moderated rules. GM Steven Unbrel. "Marshall Victor and a motley Corps of Germans, Poles and a few French must hold off Wittgenstein's Russians long enough for the stragglers of the Grand Armee to cross the bridges and continue the retreat." 

I remember playing Berezina game at Historicon some 20 years ago with Andy Finkel from the UK running it, using their Casquet rules - a mash up of Piquet and Shako!

Brazen Chariots Wednesday night, GM Adam Wine. Battle of Tafaraoui Airfield:
"Nov. 7, 1942, Operation Torch the invasion of French North Africa. The U.S. 1st Armored Regiment, lands on the beaches near Oran and quickly capture the town of Ste. Barbe-du-Tletat. The M3 light tanks are advancing on Tafaraoui Airfield and the French tanks roll forward to stop them."

Battle of Raszyn, 19 April 1809, Carnage and Glory Computer moderated rules. GM Peter Burke. 
"Archduke Ferdinand and his VII Corps must capture Warsaw. Standing in their way on the road to the city is General Poniatowski and his scratch Corps of Poles and Saxons." We've run Raszyn before (it's one of the 20+ scenarios in my 1809 Scenario book for Field of Battle) - an interesting and challenging scenario for both sides!

This is Kambula, Zulu Kingdom, March 29th, 1879. GM Gregory Starace, Carnage and Glory (They do fantastic looking tables, don't they?  "Just a day after the disaster at Hlobane mountain, Wood’s No 4 “Left Flank” Column is ready for the main Zulu impi to turn to his direction. Zulus are spotted to the north. Are they passing by, does Wood wait for the attack or provoke a move, can Ntshingwayo still orchestrate a cohesive attack?"

 Mark is a big fan but I can't say that I'm much attracted to a computer moderated tabletop game myself, but they ran each of their games multiple times and had no trouble filling the spots, so not everyone agrees with me. So what else is new?  :-)

Dabrowa Tarnowska 1662 Poles vs. Russians and Cossacks. Carnage and Glory again, GM David Bonk. "Russian and Cossack forces attempt to capture the village of Dabrowa Tarnowska in 1662."

Talk about Tiny Desk...

WW2 Skirmish game

Some of the layout for this year's Samurai Spectacular! 

Operation Jupiter..

60 mm WW2. 



Falkirk, 22 July 1298, Carnage and Glory again. GM Jeffrey Ball.  "After the shocking defeat of the English at Stirling Bridge, King Edward amasses a huge army to defeat the Scottish general William Wallace. The English knights are hungry for revenge as the army advances on the Scots who are arrayed and waiting on a hill above a bog."

Mark played in this game himself. 

He didn't divulge for which side, and or if he won!

Star Trek, based on the classic  TOS episode, "The Doomsday Machine".  GM Phil Lewis, Starmada rules.  Commodore, this is Star Fleet HQ... Sensors picked up an energy signature similar to a so called "Doomsday Machine" reported by Enterprise decades ago. The Romulans have been very active in this sector recently. You are ordered to assemble a task force and investigate.

15 mm at The Alamo

Iwo Jima

Dark Ages terrain set up

February made me Shiver...

Battle of Bouvines in 1214. Run by Mark himself on Friday AM with Lion Rampant Rules (he ran Crecy with the same rules Thursday).  "King John seeks to retake land in France with the aid of Flanders and the Holy Roman Empire. King Philippe II of France moves his army to a bridge at Bouvines, and Otto IV’s allied forces catch up with the French who turn to face them."

Mark provides he following description: This photo is after the first 2 turns from my Battle of Bouvines game.  The French (closest in the photo) have 54 points of troops, which includes left, center, and right, each having a unit of elite cavalry, heavy cavalry, heavy infantry, and crossbows.  The left command starts with their heavy cavalry back protecting the bridge over the river near Bouvines, while all the rest of the French units are on the front or second line.

The Allies (Germans with English and Flanders allies) start on or slightly to the left of the low rising ground above (the latter being on the Allies right flank).  They have 58 points, and are charged with attempting to take the bridge which is the French's route to their homeland. Each of the 3 Allied commands have different selection of units. The left flank and center both have elite and heavy cavalry with a unit of crossbowmen, while the left has 1 heavy inf, and the center have 2. On the right flank are 2 heavy cavalry instead of 1, 1 heavy inf, and they have 1 expert archer unit instead of elite cavalry. In the photo, the two heavy cavalry are pushing to out flank the French.

The following photos are at the end of each of the successive turns for the Bouvines scenario.




The Allies right flank heavy cavalry units continue there progress towards turning the French left flank and heading for Bouvines with its bridge. Meanwhile, the main fight continues in the center, and in the French right flank too.

This photo is at the end.  The Allies are contending for the bridge, and the number of units gone on both sides has started to show on the rest of the table.  However, the French probably don't have enough to go much further at this stage of the game.



Terrain set up for the Battle of Bunker (Breed's) Hill; Live Free or Die rules.  GM  Thomas Uhl. 
"On the evening before the battle, Col. William Prescott and 1000 militiamen quietly ascended the heights of Breeds Hill and began fortifying the position. Despite the secrecy, the unmistakable sound of digging could be heard. General Gage determined to strike the Rebel entrenchments in the morning."





Oak Grove, June 25 1862. Carnage and Glory, GM David Bonk. "On the morning of June 25, 1862 Union forces under the command of Brigadier General Hooker advance through the White Oak swamp in an attempt to capture Old Tavern." Mark played in this one; photos are from behind his command. 

 Mark's Union brigade begins making its slow way over the deep and mucky stream.

Make for the Cornfield!

Having gotten beyond the thick forest and watery mess, the brigade begins deploying in preparation for eventual contact with the Confederates.

Contact has been made, firing begun, some retreating has occurred too.

8 of Mark's 40mm Colonial AWI figures receiving some last minute basing.  The figures are originally Trident Designs, now being sold by Triguard Miniatures.  They were used for his AWI Concord Bridge North scenario. This game was played using the rules called Light Bobs which is a battalion level game where each unit is a company. Although it can be scaled up for big battle play, and these rules are currently under revision for printing a 2nd edition.

Some of Light Bobs interesting features include the idea that during the AWI, at a company level movement into a different formation was performed off of the company commander, and so the individual bases just move into position from the base to their new location.  Another feature is a concept of "return fire", and this represents a companies ability to rapidly respond to being fired upon in a firing fight.


This is the initial setup where the colonials have reached the bridge, and begun to fan out for an ability to cover both sides of the crossing.  Meanwhile, the 4th, 10th, and 43rd British light infantry companies are lined up back to back in their initial deployment, and 2 companies of grenadiers are in the upper right moving in the direction of the bridge to provide reinforcement.

This photo is from Turn 3, which is after initial firing and positioning.  The colonials have started their attempt to cross the bridge, and the British have begun giving some ground while they attempt to slow the colonials down.

The 3rd photo is after Turn 6 where the British light infantry have left the field in their entirety, and only the grenadiers remain with Smith surveying the scene of colonials in various states of ability, while deciding to return to Concord for gathering his forces for the long, and what will turn out to be a hazardous, march back to Boston. Mark notes that the bridge for this scenario, although repaired and refurbished, is one that he built with his father decades ago!

These next pictures from "Coton Hall", a fictional fight set in the English Civil War using Carnage & Glory, and by the rules author, Nigel Marsh.   The set up for the Parliamentarians, the cavalry force at the bottom was my command for the game.

The starting positions for the Royalists, the cavalry position being where the forces are opposing my force.

The placard for the game with map and other details.

 After Turn 2 ... the Parliamentarians have pushed forwards across the entirety of there front in an effort to take the bridge and hopefully even Coton Hall in the rear of the Royalist line. Note the cavalry unit behind the Parliamentarians in the lower right that has been moving from the left flank to reach the far right flank.

Positions at end of game ... the Royalist cavalry attack on left has met with some success, yet it comes too late as the Parliamentarians have used their infantry and artillery in such a way that the center and other flank are collapsing. The traveling cavalry unit has now made it all the way to where the end of the green and white measuring stick is pointing.

Battle at Hartebeestmund (German South West Africa, 1905). GM Roy Jones, Modified The Sword and the Flame rules. "It's a trap! Nama riflemen in the heights of Hartebeestmund have been waiting for the Germans all along. And now the Germans are trapped between the hills and the river. It's German Mausers, machine guns, and cannon against concealed Nama rifles and Nama guile, in a brutal fight at Hartebeestmund!" Mark played in this one, too!  Above: The Germans have been crossing the rough ground although Turn 1 starts when they've hit the edge if the steep hills, and the Namas have begun firing from concealed positions above.

The Germans attempt to get a foot hold in the center, although begin taking heavy casualties, and some have started to retreat.

The Germans have been significantly repulsed, yet they begin to rally for an additional effort soon.

The Germans make their second attempt at the hills, but it is not successful.

And then to make the matter worse, the Namas launch their attack on the baggage train, machine guns, and artillery pieces, after storming out of the heavy and high brush.  The end of the fight is reached.

All the awards at Historicon 2025, part1

and part 2! Congratulations all; well deserved!

10 comments:

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    1. There were quite a few C&G games, but like To the Strongest with me, here you are seeing the convention through Mark's lens, both literally and figuratively! They do a great job with the look of their tables!

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    2. The C&G guys are great with their scenery and figures. I played in 4 of their games this time ... Berezina, Falkirk, Oak Grove, and the fictional Coton Hall. In attending Historicon, 3 or 4 games of C&G is often the norm for me, they have an entire room devoted to their games.

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  2. A great round-up Peter and some interesting games. How do the computer-moderated rules work? Is it a matter of the computer determining the outcomes rather than rolling dice, or more than that?

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    1. Carnage & Glory seems to be a game about the implementation of tactics, and how over time units erode in capability to a point where they then give way in a moment. This seems to be based on calculations of things like number of men, firepower of weapons, fatigue over time of men and weapons, how the terrain and weather effect the situations that are occurring. The players get to focus on tactics, and be aware of how their units are eroding to keep from completely losing their ability to perform, and to win or lose the game. There is no human calculating with charts and die rolls, and instead very much an awareness of taking command and using tactics according to the era while staying aware of the condition of your men and weapons.

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  3. Some very good looking game tables portrayed. Carnage and Glory has spread out over several periods it seems.

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    1. Yes, Carnage & Glory covers Napoleonics, the latter portions of the 19th century, as well as back into the 18th & 17th century, and most recently the medieval era. There's been a lot of reading, research, and extensive playtesting put into the system. It allows for the commanders to play the game without all the dice and charts, which gives time for playing games and full battles to completion in under 4 hours while socializing with the other players at the same time, making for a very relaxing and enjoyable time.

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  4. A really lovely mix of games on show ans plenty that piqued my interest. I'm sure I'll be back for a browse later on:).

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    1. Thanks, and thank you to Peter for doing up this article!

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