Alright, its been a little while since the event so my recounting of the battle may not entirely match the pictures; besides that my memory of names is genuinely appalling. Let it be said though that my lack of "definition" does not indicate a lack of enjoyment I had during the event, this was my second Snappy Nappy Campaign-in-a-Day, and surely not my last!
Being my second time in a Snappy Nappy Campaign-in-a-Day, it may be unusual to hear that it is my second time playing the role of over-all commander. My first time at command was an act of bravado, this event saw me leading as an act of duty when the original player in command arrived late due to a work issue. Along with the role of Oudinot as high commander I was also playing as Doumerc; I admit that the dual command was a huge advantage, not necessarily accounted for in both the design and spirit of the game, however I took it upon myself to restrain from making decisions based on knowledge from simultaneous boards.
Liberties I did take were to send Doumerc's heavy horse with Oudinot, leaving only a couple stands of light horse with Doumerc. The two commanders combined accounted for a small pittance of the French forces, so my contribution to multiple combats was minor.
The scenario seemed simple. Unsettlingly simple: The French were to march North, hopefully find a path to St. Petersburg. From the get go half of our forces would blitz North until we met the enemy, the remaining commanders were to find meet the enemy in the center of the map (or what we though was the center).
The first 15 minutes of the event were hectic! We marched fast and reports (all written of course) came in quicker than I could have expected or respond to. What I did immediately notice was that we had crossed more than half the map towards the Northern edge, our assumed goal, without contact. I thought it could be a bad situation where the French and Russians had either passed each other or were spiraling in an attempt to out maneuver. If we were the first to be outflanked then surely we would not recover the position and our supply lines with it.
This was not the case, something possibly worse happened. Multiple French commands met multiple Russian commands in at the same table, all in the opening hour. Disna would be a primary battleground, and having a taste of Snappy Nappy, I knew that this would not be resolved quickly!
Perhaps the GM will be disappointed to hear this, but I rushed Oudinot to join the table of Disna, eyes would be faster than messages and the combat would have to monitored, already the French were on the back foot positionally. It was later acknowledged that Oudinot's arrival, which happened to be in the flank of one Russian line, was a significant deterrent of what would have been an aggressive Russian attack! When French reinforcements arrived it was my decision to commit them to the same table. Disna became a grueling gridlock, multiple commanders on a single table and to my observation, none who wanted to be the first to attempt to break free. Disna would be fought with cannons and should have been resolved with bayonets, regardless the Russians were tied up around Disna for the event, which made the Northern push the determining factor of success.
We came shy of our objective, it was actually my second role, Doumerc, alone who entered the final northern table whose road would lead to St. Petersburg. For the briefest moment, Doumerc, accompanied by two units of light horse needed only to ride the long road, but it would not be. Not a turn later, Russians began arriving at the far end of the final table, then more, and more. Doumerc had to turn back to warn the engaged French back down the road of the impending Russian Flank.
A retreat back South to Polotsk was initiated and not a moment too soon. It was a thrilling moment, several French commands, including Doumerc were jammed up on the single road of retreat, Russians previously held back across the river by cannons were now rushing to cut off the retreat, emboldened by the masses of Russian reinforcements entering the table at near musket range of the French.
To my own surprise a good number of the French escaped the table and were able to set up a stand on a hill. I would learn in the campaign debrief that this was accurate to history! The game concluded with the French position outgunned and out ranged, I'm sure it would not have been a close fight.
I will of course mention the use of spies, a fun addition but maybe under utilized. The duel was a fantastic intermission to the conflicts, in future practice I suggest that the spies be involved in the manipulation of the written orders, maybe stealing orders or planting false orders.
My concluding thoughts:
The Snappy Nappy campaign in a day events are fantastic way of conducting a large scale event and in my opinion have been very successful in doing so. I do think the bottleneck at Disna could have been avoided. It was the result of both the French and Russian's assuming that impassable sections of the map were actually traversable and liability to being flanked. Both forces marched to be the first to secure the location and met head on, but not in such as way as to deploy long lines, where Snappy Nappy could really shine. Had I any amount of infantry I would have led the example of breaking a stalemate by force. I as the game wound down I attempted a cavalry charge into cannons with the hopes of inspiring a more reckless approach from my allies, alas we mostly traded cannon fire.
I'm looking forward to future events, hopefully Snappy Nappy will return to the Portal next year! Thank you again to everyone who put the time, money, and effort into a truly fantastic event, as a 27 year old hobbyist, you are an inspiration that I may sooner than later expand my efforts to run events that encourage others to participate in large scale historical wargames.