Tuesday, May 3, 2011

Die Fighting, Part III - Die Schlact (von Raubersfluss), Turn 1

The Emperor and the Kaiser were at war. As this circumstance was more the rule than the exception, it hardly requires explanation. Suffice it to say that the Emperor's attempt to seize the crown of Spain for his brother was viewed by the Kaiser as both outrageous and offering the opportunity to invade the territory of the Emperor's ally while he was still distracted in Spain. In the course of said invasion of Bavaria, General Count Herbert von Carrion was ordered by the Kaiser to seize the bridge over the Raubersfluss and destroy it, whilst General Prince Sorbet, was ordered to seize the bridge without delay, as the Emperor was racing to the Front in his carriage, and he and his entourage needed to pass over the bridge swiftly to commence his chastisement of the forces of the Kaiser for their acts of aggression.

Turn 1 - Start
To start the turn, a green ("free") D6 is rolled - a 5. This indicates the turn will start with phase 5, which is the Artillery actions phase. The opposing C-in-C's then roll their leadership dice. Von Carrion, being Headstrong, starts with 4, while Sorbet, having a cooler disposition (Average), has but three. Sorbet rolls his three yellow "leadership" dice, a 3, 3, and a 6  for a total of 12, while Von Carrion rolls a 2,5,2, and a 1   for a total of  10. Sorbet has won the initiative, and chooses to act first, as his guns are well positioned to advance and are well lead.

Turn One, Phase 5 - French Initiative.
First, the light foot battery attached to the 6th Infantry brigade is chosen. The Brigade commander is the Compte de Champagne, who is Average (3 Leadership Dice). As phase 6  (Rally and Restore) will follow this one, Sorbet knows any Leadership dice expended in this phase will be restored in the next, so he may as well make use of his sub commander's Leadership dice! In order to pass leadership dice to a unit under his command, the Leader in question must roll their Leadership dice and roll equal or less than the distance to the unit. Champagne rolls his thee yellow Leadership dice, and scores an 11. Von Carrion measures the distance to the French battery: just under 11". Drat! The test is successful, and Champagne passes all three of his Leadership dice to the battery. Now Sorbet must decide whether to roll one or two red "resource" dice. He must roll at least one, and no more than 2. Resource dice, once used, are gone forever, and as the battery is unlimbered, which counts as Column of Route formation, it will get two additional green "free" dice to roll. However, it takes 6" of movement for the battery to unlimber, and it will not be able to fire until the next Rally and Reload phase comes up. The attempt to unlimber must be declared before any dice are rolled. As it happens, that is the very next phase, and by rolling a single resource die, the battery will be rolling six dice for movement. As it is a crack battery, it will also be able to re-roll its lowest die, as well as the lowest multiple. One resource die seems adequate here. Champagne rolls: 1,2,3,3, 5,5. As a Crack unit the 1 is re-rolled - a 2! All but poor units can re-roll their lowest multiple, now the two 2's, which he does, and gets a 3 and a 4. The battery's final total movement roll is thus 3+3+3+4+5+5, or 23"! Von Carrion scowls and comments "don't forget to deduct the 6" for unlimbering!" "Quite alright", replies Sorbet coldly; "I didn't want to move them that far anyway".  Indeed, the 17" move ends with the battery even with the village of Raubersdorf, unlimbered, and looking to make Von Carryon's attempt to ford the Raub river quite hazardous. "Remember to chuck out one resource die for that, Sorbet" grouses Von Carrion. Sorbet tosses a red resource die airily into his previously empty discard bin. "Rather well spent, eh?" he observes.

Moving on to his remaining batteries, another light foot battery is attached to the 3rd Infantry Brigade, commanded by the Baron of Burgundy. An Average Leader and thus having 3 Leadership dice, he is within 2" of the battery, and thus no roll is necessary to transfer dice, as it is impossible to roll less than 3 on 3 dice! Burgundy decides to use 1 Resource die only, and pass only two of his three yellow dice. He rolls a 1,2,3,6,6. This battery is average, and thus cannot re-roll the lowest die, and he certainly doesn't want to re-roll the only multiple (the pair of sixes), so the roll stands. Having declared his intent to unlimber, 6" is deducted resulting in a move of 12", and the battery once again , marked with a puff of "smoke". Another red resource die is tossed into the French Discard bin.

There remains a Heavy 12 lber battery and a Horse Artillery Battery under the command of Sorbet's Artillery chief, Colonel Amusez-BoucheBouche elects to re-roll the three "3's", the lowest multiple. He scores a 2, 3, and a 6; added to the two 5's that makes 21". He deducts 6" for the turn and 6" for the unlimbering for a final move of 9". The battery is once again marked with smoke, and 2 red resource dice are discarded (one for each of the 2 batteries). "I could fire my Horse battery at your chaps, von Carrion, but it doesn't seem quite prudent, now does it?" Sorbet observes airily. "Then that ends your part of the phase, and it is it time for my lads to act" rumbles von Carrion in his low baritone.

Resource dice used: 4 French


 Results of the actions of Phase 5, French initiative;
the card is illustrative, and merely summarizes the options available


Turn One, Phase 5: Austrian Initiative
Von Carrion is none too pleased; Sorbet has managed to position his artillery most favorably. Perhaps he can orchestrate an effective counterpoint!

Herzog Andante's Advanced Guard command has a light Foot battery in position to advance upon the critical bridge. Andante is Inept, which means he has but a single Leadership die, and can only roll ONE resource die when advancing upon the enemy. Von Carrion, the C-in-C is Headstrong, which means his troops add a free die when moving, must re-roll the lowest die, and must move the full distance rolled!  As the Rally and Restore phase is next, Andante decides to add his lone LD. He is 2" away and rolls a "1", so the attempt is unsuccessful. The battery declares its intent to unlimber, and rolls 1 red, and 3 green (two for being in Column of Route/Limbered formation, and one for a headstrong C-in-C) dice 3,5,5,5!  Re-rolling the "3" results in another 3. Andante is afraid this will bring the battery too far forward, and chose to re-roll a pair of 5's; he gets a 1 and a 4. The final total is thus 15", and deducting the 6" to unlimber, the battery moves forward 9" and is marked with smoke. This is a good position, so Von Carrion smiles blandly and comments "Looks like your guns aren't the only ones to be well sited, eh?". Prince Sorbet contemplates wiping the smile off his opponent's face by firing at the newly advanced battery with his Horse battery, but decides not to... at least for now.

Von Carrion turns to his large Infantry Division, commanded by the Very Dependable Baron Subito, which has 2 Light Foot batteries attached. He decides not to bother adding any Leadership dice, and rolls 1 red and three green dice, totaling 13; deducting 6" gives him a 7" move which allows the battery to move up even with the first one. For the second battery, he rolls 2,2,3,6. Looking at the situation, he decides that it might be better to move this battery (rated "average") farther and up against the Raubersgrube hill, so he rolls the pair of 2's  (lowest multiple) and scores a 3 and a 5! Total is now 17, so deducting the 6" for limbering leaves 11" which puts the battery in pretty much the position Von Carrion had in mind. This leaves the Light Foot Battery attached to the Reserve Division, leading the column on the road. This Division is lead by the Foolhardy Graf Largo; foolhardy leaders ALWAYS must roll 2 resource dice whenever possible, so he takes a test and adds one of his 3 leadership dice. The battery, which is again average,  declares his intent to both maneuver and unlimber, and rolls 2 red, 1 yellow, and 3 green dice: 2,3,5,5,6,6. Von Carrion could choose to re-roll the pair of 5's, but this looks to be about the right score for what he has in mind (having a headstrong C-in-C, he MUST take the whole movement available), so the battery is advanced into position. The final battery, a horse gun attached to the Light cavalry, is blocked by a massed column of infantry in front of it and so chooses not to move. A total of 5 resource dice have been thrown into the Austrian discard bin for this phase. Pleased with his maneuvers, Von Carrion hears a sweep of strings in the sound track accompanying the battle. It appears that only he can hear the music, but what of it?

Resource Dice used: 5 Austrian



Results of the actions of Phase 5, Austrian Initiative


This  phase concluded, the game moves on to Phase 6, "Rally, Restore, Reload". Neither Sorbet nor Von Carrion have used used any of their Leadership dice, so Von Carrion tosses 4 dice - 1,2,3,5 = 11 in total. Sorbet gives a flick of his somewhat limp wrist and his three dice come up 2,4,6! The French have won the toss again, and Sorbet opts to act first.

Turn One, Phase 6 - French Initiative

This phase allows the following, in any order:
A) Attempt to rally units in disorder or Rout. As he has none, Sorbet need not waste his limited intellectual prowess on considering this option!
B) Eliminated Officers are replaced. While Sorbet can definitely think of some leaders he's like to eliminate, he has not lost any so he passes over this option as well.
C) Leadership dice are restored. His army has certainly used a few, knowing this phase was next.
D) All units, except Cavalry and Skirmishers, remove fire marker puffs and my fire again.

The Prince realizes that his Horse Artillery Battery does not have a Fire marker on it; thus he may as well fire it now, or the chance for an extra shot will be lost. In addition, as Leadership dice are due to be replenished, he may as well try to augment the battery's fire with Leadership dice now. Colonel Bouche has already used but one of all his leadership dice and the battery appears to be well over 6" away from him. He prefers not to use dice from his new allotment and have few left for the rest of the turn. Only a unit's commanding officer, or the C-in-C, may transfer Leadership dice, and as Sorbet has used none, he has his full quota yet available. A scheme starts to coalesce within his cortex.

"Say there, Von Carrion, I rather fancy a shot by my horse battery, which as you will note is fully loaded already. As I shall replenish my Leadership Dice regardless, I'm going to use them to support the fire of the battery. All right by you, my good fellow?"*

* (Sorbet has conveniently forgotten that adding Leadership Dice to offensive fire is not allowed, although he manges to remember it when Van Carrion attempts it later in the battle)

"Check to see if you pass first", Von Carrion replies in rapid staccato .

"Oh yes, bother, there is that. Well, here goes!" He rolls three yellow dice - a 1... and another 1. Curses! The final die comes up a glorious 5. They measure the distance from Sorbet to the battery - just over 6", so the dice are passed successfully. He chooses his target - the closest unlimbered Austrian battery. He chooses to roll 2 red resource dice, plus his three yellow leadership dice. He also gets a green free die because the battery is elite. He then measures the distance to the target - almost 21, extreme range! As it is the battery's first fire, he will be able to re-roll his lowest die.

As Sorbet prepares to select his dice, Von Carrion remarks "Well, two can play at THAT game, Old Bean. I have four Leadership dice of my own to add to the defense roll by my battery.

"Roll your check, then" Sorbet responded, more than a bit tartly. Von Carrion rolls - 3, 2, 1... Blast it all - and then a 5! The battery turns out to be just over 10" away, so Von Carrion has succeeded as well. The Austrian battery, with the odds in its favor, chooses to roll only one red die, plus 4 yellow ones, plus a green (free) die for being fired at at extreme range, plus another because the battery is deployed, plus yet another because it is the first fire by that battery at a target at long or extreme range. Because the Austrian battery has a fire marker still on it, it will also be able to re-roll its lowest die.

Sorbet rolls - 1,1,2,3,5,6. He re rolls his lowest multiple, the two 1's, getting a 1 and a 6. He the re-rolls his lowest die, the lone 1, and gets a 4. His final total is 26.

Von Carrion rolls -  2,2,2,2,5,6,6,6. Total of 29. He could re- roll some or all of the 2's, as well as his lowest die, but there is no need as he has already bested Sorbet's. As this was long range fire, had he failed to beat Sorbet's score, he could have done another complete re-roll, although that would cost fresh Resource dice. "Imagine your gunners are bit whipped from their gallop forwards, eh Sorbet?"

"Well, I have no more units that can fire, so I'll reload all my guns and take their fire markers off. I don't think I'll try any more long range fire just now, so that leaves me nothing more to do than to replenish all my leadership dice", which he does. Sorbet discards two red dice and Von Carrion one.

Resource Dice used: 2 French (6 total), 1 Austrian (6 total)


Turn One, Phase 6 - Austrian Initiative

Having the same options, and no units than can fire before they remove their fire markers, Von Carrion silently removes the fire markers and replenishes his Leadership Dice.

Both eminent generals roll their freshly replenished Leadership Dice for initiative for Phase 1. Sorbet rolls 2,4,6; Von Carrion 1,1,2,5. Sorbet has outscored him for the third time in a row despite rolling fewer dice.

Turn One, Phase 1 - French and Austrian Initiatives

"Specialized Actions", which allows skirmishers and cavalry to reload, Engineering actions, and ships, balloons, trains etc to take action. In later periods, repeating rifles and Machine guns may also reload on this card. As it is, neither side has any actions they can take in this phase at present, so Sorbet graciously allows the Austrians to "act" first this time out. Von Carrion's stomach rumbles and he belches in response to the jab by Sorbet. Maybe those chili cheese fries he had for lunch at the pub before the battle weren't the best idea, after all.


Turn One, Phase 2 - French and Austrian Initiatives

"Officer Actions" which basically allows all leaders to use 4 Free dice for movement. On the initiative roll, Sorbet rolls a 9, and Von Carrion an 11; as a counterpoint to Sorbet's equally meaningless  earlier courtesy, Von Carrion declares, "Gentlemen of France, you may act first!". Both generals adjust the positions of their generals using 4 free dice for each general moved; none needed to move further than their rolls allowed. Initiative for the next phase was diced for; Sorbet scored 15 and Von Carrion 20. He chooses to go first.

Turn One, Phase 3 - French and Austrian Initiatives

Phase three is Cavalry Actions. Von Carrion's Light cavalry is still blocked by the infantry in front of them, but his Heavy cavalry brigade is free to move on the far right Austrian flank. Graf Forte, their commander, is every bit as Headstrong as Von Carrion himself. He is 5" from one Cuirassier unit and 6" from the other; he easily passes the test to pass along one Leadership die to each unit. As they are Heavy Cavalry, they get a free die and re roll the lowest. As their commander is Headstrong, they get another free die and another re-roll of the lowest. Each unit rolls 1 red, 1 yellow, and two green dice; they will have to move the entire distance. The right hand unit rolls - 1,1,2,3! As the unit is average, it can re- roll the lowest multiple, and scores a 4 and a 6! The 2 is now the lowest die so that is re-rolled for a 3, and the next lowest a 3 is re-rolled for a 5. Final move distance -18", quite different form 7". The second unit rolls 3,4,6,6. Re rolling the 3 becomes a 6, and re-rolling the 4 becomes a 2 - final move distance is 20" Two resource dice are discarded.


The results of Phase 3, Austrian Initiative


The initiative passes to Sorbet. His Light cavalry are blocked by the infantry to their front, and he debates facing them to their left so that they can cross the Raub, but as they still won't be able to move, he decides the resource dice are better saved for a time when the Cavalry can make better use of their mobility. Besides, this way he can keep Von Carrion guessing about his plans. "I think I'll pass on this phase, Von Carrion!' he remarks.

The two generals roll their Leadership Dice again, and this time Von Carrion easily outscores Sorbet, and chooses to go first.

Resource Dice used: 0 French (6 total), 2 Austrian (8 total)


Turn One, Phase 4 - Austrian Initiative

This is the Infantry Actions Phase. "Ah-hah" trumpets Von Carrion; "At last we come to the meat of the turn, my dear Sorbet!" He chooses his left flank Advanced Guard Infantry Brigade to move first. This has 4 units in a massed column poised to cross the Raub. General Andante is Inept, but he is within 1" of the formation and thus may pass his lone Leadership Die without needing to test. Each of the 4 units in the Massed Column will roll one red resource die, and the highest roll only will count; to that will be added a green die (for Massed Column formation) a second green die (for a Headstrong C-in-C) and the Leadership Die. Von Carrion rolls a 5, then a 6!  There is no need to roll the remaining two red dice, but they still echo as the four dice are tossed into the Austrian Discard bin. He rolls a 3, a 4 and a 4 on the additional dice, a total of 17. The stream is Class III, however, and thus any dice scores of 1, 2, or 3 are ignored.  As the C-in-C is Headstrong, they must still move the maximum possible distance. Because they are entering difficult terrain, 6" (the rule of six) is deducted from their move. This leaves them with 8", enough to cross with room to spare. Andante has two units of Landwehr under his command as well. One is in line, and rolls a "3" on its single red die (he has no more Leadership Dice to pass), and another "3" on the green die (for a Headstrong C-in-C). Being an Inept commander, Andante cannot re roll dice of 3 or less, so they move forward 6". The second unit is in Attack column and thus will get an extra free die for that and another (Headstrong). Von Carrion announces his intent to change formation, and rolls a 3, 5 and a 6!  He could re-roll the 3 (lowest die, because of being in attack column), but it seems unwise. Deducting 6" for deploying into line, the second Landwehr unit moves up behind the artillery line. Two more red dice are gone.


Phase 4, Austrian Initiative; the Advanced Guard Infantry cross the Rauber


Next, Von Carrion turns to his large Line Infantry Division. Its commander is Very Dependable, and he is within 6" of two separate, 4 unit strong Column masses. The one closest to the guns doesn't need any more dice, but he hopes to seize the Raubersgrube with the Mass to his right. He easily passes the test with his 4 Leadership dice, and passes 2 dice to that mass. Both masses will get the best of four Resource die rolls, plus 2 green dice (Mass and Headstrong C-in-C), and the right mass will get the 2 yellow dice as well. The left Mass, not surprisingly, rolls a 6 as its best of 4 red dice, and then another 6 and a 5! Egads, at this rate the Mass will overrun the Artillery line, disordering both. Von Carrion re-rolls the lowest die, the 5, and get a lower score as he had hoped, a 3. Desperate, he re- rolls the lowest multiple (pair of 6's) as well, scoring a 2 and a 4. The resulting 9" move is enough to move up in support of the guns without going right through them. "Rather against the spirit of the thing, don't you think, old boy" grouses Sorbet. The right hand mass gets a 5 as its best of 4 red die rolls, and then rolls only 1,2,2,3 with the remaining dice. He re-rolls the lowest die (Mass), and the one becomes a 2. He re-rolls the lowest multiple (three 2's) and gets 5,5,6. The final total is 24! The mass moves forwards obliquely a little over 12", whereupon it encounters the Raubersgrube and must halt. 8 red dice are removed from play.

Finally, Von Carrion examines his Reserve Brigade, commanded by the Foolhardy Graf Largo. Each of the 4 Grenadier units is in column of Route, strung out along the road. Each will get 2 free dice for being in Column of Route, another for having a Headstrong C-in-C, and yet another for having a foolhardy sub-commander, PLUS they MUST roll 2 red resource dice (never one), AND move the FULL distance. The Austrian Grenadiers are rated as Guards, and thus do not get yet another free die as Elites do, but as they all rolled up Crack, they may re-roll their lowest die. Feeling his heart pound a bit like a tympani, Von Carrion resolves to act rather than await events. He declares the intent to change formation with all 4 units, and decides there is clearly no need to add Leadership dice to the equation! Taking a breath deep as though he were about to sing an aria, he rolls for the Grenadiers, from closest to farthest:  1,1,2,3,4,5 = 16, 10" after deducting 6" (the rule of six) for deploying into line, then 1,1,2,3,6,6 = 20", 14" after allowing for the formation change to line. The next rolls 1,2,2,6,6,6 for 23", less 6" for changing into Attack Column is 17", and the final unit rolls 2,3,4,4,5,5 - here he chooses to reroll the lowest, so the 2 becomes a 4; 20" after deducting for changing into Attack Column. Miraculously, this stacks the now deployed Grenadiers one behind the other almost perfectly! Eight more red resource dice are expended. "I say, are you about DONE there, Vee-Kay?" whines Sorbet. "Why yes, I do believe I am. Your go, Prince."

Resource Dice Used: 0 French (6 total), 22 Austrian (30 total)



Phase 4, Austrian Initiative;
situation in the center after all actions are completed.


Turn One, Phase 4 - French Initiative

Sorbet starts with the 6th Infantry Brigade on his far right, lead by the boringly Average Compte de Champagne. The Brigade is in Column mass, and he decides to throw all of Champagnes Leadership Dice into the mix, easily passing the test as he is just over 4" in advance of them. The highest of 4 red die rolls is a 5, and that plus 1 green die (for Mass) and 3 yellow dice, plus a re-roll of a 2 yields a total score of 27"! The Mass moves forwards a little over 23" and then halts when it hits the edge of the plowed fields outside Raubersdorf (Class I terrain). Four red dice are discarded.


Phase 5, French Initiative, after the advance of the 6th Brigade


Next to them is the 5th Brigade, lead by the equally Bland Compte de Chambertin. These units are in separate attack columns, and once again Sorbet chooses to allocate all of the Compte's 3 Leadership dice, two  and one respectively to the lead units, again passing his test to do so. When all is said and done, this results in the lead two units reaching Raubersdorf, while the rearward two units trailed behind considerably. Four more resource dice are discarded.

Following in turn is the Baron of Burgundy's 3rd Brigade, yet another officer of undistinguished vintage. Sorbet has him successfully pass all three of his Leadership dice to the unit closest to the river, declaring his intent that they should change formation. With five dice plus a re-roll of the lowest, the unit easily moves forward and deploys into line between the gun line and the river. The other 3 units move forward variable distances in a generally satisfactory manner. Another 4 red dice are gone forever.

The second Brigade is lead by the Baron of Bordeaux, evidently of more formidable stock as he is quite Headstrong in character. His Brigade is in column mass and will thus roll an extra green die for that and another for having a Headstrong sub-commander. "Say there, Sorbet, care to use any of your Leadership dice for them?" asks Von Carrion in an almost sing-song like voice.  It seems both unwise and unnecessary to Sorbet, however, so he does not. After a re-roll of a low die, the Mass moves forward 12", directly behind the French gun line. Four more red dice are lost, tossed like a salad into the French discard bin.


Phase 4, French Initiative;
situation in the center after moves by the 2nd, 3rd, and 5th Brigades


That leaves the two small Light Infantry Brigades, poised to cross over the river Raub. Baron Boursin's 1st Brigade is in a 2 unit column mass. Both units are Elite Light Infantry. The Baron, needing a touch more seasoning, is only average, but he contributes one of his three Leadership Dice to the move. The Brigade gets a free die for Mass, a free die for being Light Infantry, and yet another for being Elite. The best of the two red die rolls is a 5, and with the three green and one yellow die added in, the total comes to 19! Von Carrion breaks into Sorbet's reverie, saying "Don't forget to deduct 6" for crossing the river; rule of six and all that, you know!" Although the subtraction leaves a bad taste in his mouth, he complies, and the Brigade moves 13" across the Raub. But Von Carrion is not finished; returning like variation on a theme in a Mozart Bassoon concerto, he chortles. "Duuu-uuude!  Do I have a flank shot I have on your Lights?" (In the heat of the moment, he has quite forgotten the sophisticated affectation he so carefully cultivates. He swiftly recovers his composure.)  "By the Kaiser's hare lip, I believe it is!"
"Looks to be extreme range" sniffs Sorbet petulantly.
 "And what of it? My battery will take the shot! Let's see, that's two free dice for a flank shot, and as it's my first shot, I'll get to re roll the lowest die. Hullo, my own figure is within 7"; I shall pass 2 Leadership Dice to support the fire of the battery!" 
Sorbet replies snipily "Oh no you don't, Vee Kay; Leaders can only add to Defense in Fire, and Attack in Melee…  right there on page 24."
"Oh, bother!", ejaculates Von Carrion, who incidentally loathes being called Vee Kay, as Sorbet is well aware.
Now cool as a late summer cucumber, Sorbet asks in his sauciest tone, "Well, are you taking the shot or not?"
"Can't pass up the chance - I'll roll 2 resource dice plus the two free dice; how about you, Sorbet?"
"Patience, my bold friend. I think we should measure the range first." Tape measure in hand, Sorbet determines it is just a half an inch over 24" from the battery to the nearest Light Infantry. "Tough luck that, my man... out of range! I'll trouble you to give up those two resource dice, though, if you please!"  Von Carrion does so with notable bad grace, as he also marks the Austrian Battery with smoke.

That leaves only the 3rd brigade, also of two Elite Light Infantry units. Its commander, the Compte de Camembert is a sharp one, emulating the tactics of the great Fabius Maximus of antiquity. This has no effect when his troops are advancing, only when retreating, and he has five Leadership dice. He opts to commit three of them, and as he is less than an inch from his troops, there is no chance he will fail to pass the dice. The best of his two red die rolls is a 4, and then he rolls three green and three yellow dice: 1,1,1,2,3,5. As he is crossing a Class III stream, any 1's, 2's, or 3's and their multiples are ignored, and he must also subtract 6" in addition. The net move is just 3". Three inches with SEVEN dice? Sorbet's mood deflates like a soufflé taken out of the oven prematurely. "Seems your Léger don't like getting their feet wet, Prince!" observes Von Carrion sharply. Sorbet scowls as he tosses 4 red dice in to the French discard bin.

Resource Dice Used: 20 French (26 total), 2 Austrian (32 total)


Phase 5, French Initiative;
situation after the Leger Brigades have crossed the Raub

"Well, that would seem to about finish the first turn, eh Von Carrion? What say we adjourn upstairs while we take a glass, and then return for turn two?"



At this point, we must introduce our critic, Herr Ignatius Quintilius von Brenner, epicure and musicologist late of the court of His Majesty, the King of Saxony, and a friend of the two esteemed military gentlemen. Herr von Brenner?

"They both didn't do too badly in the first turn. Artillery fire at extreme range seldom accomplishes much except consuming resource dice, and Von Carrion really should have remembered that pre-measurement is never, ever, allowed, and been more cautious about taking a dicey shot like that in the first place. Those Headstrong commanders can move forwards rapidly, but they're almost like loose cannon, ha-ha, once they start in motion! Now you'll have to excuse me; that glass is sounding mighty good to me as well!"


Till next time when we pick up the tale of Sorbet and Von Carrion... 

Good gaming!

Peter

Saturday, April 30, 2011

French Line Chevau-Leger Lanciers

The French line Chevau-Leger Lanciers were created by an Imperial decree of July 15, 1811. The first six regiments were formed by converting the 1st, 3rd, 8th, 9th, 10th, and 29th Dragoons into lancers. Quite differently uniformed, the 7th and 8th Lancers were formed from the Poles of the two regiments of lancers that were part of the Vistula Legion, and the 9th from the 30th (some say 31st) Chasseurs, who were largely German. One suspects that the prospect of facing the Russian cossacks in the not too distant future may have been a factor in Napoleon's new found enthusiasm for the lance as a weapon.

The facing colors of the first six (French) regiments were:

1st Regiment    Scarlet
2nd Regiment   Aurore
3rd Regiment    Rose Pink
4th Regiment    Crimson
5th Regiment    Sky Blue
6th Regiment    Garrance (Madder Red)

These units wore dark green coats (habit-veste) with the facing colors appearing on the lapels, collars, pointed cuffs, turnbacks, and the piping on the shoulder straps and the pockets. The buttons were yellow metal (gold for officers). Sometimes the collar was piped in dark green. Belts were in white leather, except that the 6th regiment used ocher.

Dark green trousers (sometimes grey for field service) were worn, variably with  a single broad yellow (gold for officers, as usual) stripe down the outside (full dress), or a double or single strip in the facing color. On the front of the full dress pants was decoration in yellow (gold for officers);  spearheads for the 1st, 2nd, and 4th regiments, and Hungarian knots for the 5th and 6th regiments; the exact form used by the 3rd regiment is unknown. The men of the 6th regiment was known to have worn madder red trousers at times, and officers of other regiments were also known to wear non-regulation trousers in the facing color as well.

The helmet worn by the Lanciers, which I find particularly attractive, was essentially the Dragoon helmet with a rear peak added to it, and in place of the flowing horsehair of the Dragoons, a Grecian style black wool/horsehair crest. Plumes in white or red may or may not have been worn on the side of the helmet, their use becoming increasing rare over time.




This is the 1st regiment of Chevau-Leger Lanciers, wearing their scarlet facings.

From the date  I recorded on the bottom of the Command stand, I painted these guys way back in November, 1998. At that time I was painting units like crazy to replace my recently retired vintage 1970's 1000+ figure Scruby French Napoleonic army. It kind of shows, as there is no shading on the horses at all, and as I was preparing to take these pictures, I realized I'd actually missed painting the dark green facings on the reversed colors jacket of the trumpeter! Horrors! So, I took an hour or so to do that and the mixed red and white cording on the trumpet, as well as dry brushing the helmet crests. The result was a considerable improvement in their appearance!



1er Chevau Leger Lanciers: note the white crest on the helmet of the Trumpeter

This distinction was usual for the trumpeters of the Chevau-Leger Lanciers; the trumpeters also had black sheepskins on their saddles, unlike the troopers who had white sheepskins; both had "wolves teeth" borders in the facing color. These are Wargames Foundry figures.




Rear view of the 1st Cheavu-Leger-Lanciers; note the red epaulets on the Elite company trooper's jacket.

They are carrying the pre 1811 model standard on their Eagle instead of the tricolor version, presumably a hold over from their Dragoon days... except that then it should be the swallow tailed version! The crest of the Elite company trooper is scarlet, as was the custom for the Lanciers. If I were to do them again, I might choose the 6th regiment instead with its ocher leather work and the possibility of Madder Red trousers. What thrills, LOL!



Final view of the 1st Lanciers

Although the Imperial Livery was introduced in 1812, the evidence is that, at least initially, the trumpeters of the Chevau-Leger Lanciers did generally wear reversed colors. Readers of this blog will already know I'm no fan of the later Imperial livery, and thus the trumpeter in my regiment has a scarlet coat with "reversed color" dark green facings. There is evidence that the trumpeters of the Elite Companies of the first and 2nd regiments may have initially worn dark blue coats with regimental facings trimmed in white lace, and wearing white epaulets; however, this may also be confusion with their 1815 uniform. Upon conversion to the Royal army after Napoleon's first abdication in 1814, the trumpeters adopted "Royal Livery" which had dark blue coats with white and crimson lace on the facings. To save time and money, upon Napoleon's return in 1815, the lace was changed to plain white, but the rest of the uniform was retained as is.



These spiffy fellows are the 5th Chevau Leger Lanciers

They were painted only about six months ago; hopefully the improvement in my technique is evident! I have to confess that this is one of my favorite units. In my original army, these guys were Hinton Hunt figures instead of Scruby, and they were veterans of innumerable, wildly successful charges. Just the threat of the 5th charging was enough to make opponents nervous... or at least, so I imagined! I'm delighted to have the Regiment back in my forces, and hope they will continue the illustrious tradition of their predecessors!



The 5e Chevau Leger Lanciers at the charge!

Note the yellow edging to the green portmanteau, common to all Lancer regiments. They have the proper 1812 model tricolor standard; I assume this was square and not a guidon. Wargames Foundry figures as with the first.


5e Cheavu-Leger-Lanciers from behind; the elite company figure is an officer.

Note the gold epaulets and trim on the officer's shabraque, as well as the plume. The trumpeter is once again resplendent in his stubbornly retained reversed colors, and note the black sheepskin saddle. As usual in the French army, the trumpeters ride a grey or white horse whenever possible.


The 7th, 8th and 9th regiments wore a completely different uniform (not illustrated);  dark blue kurtka jacket similar to the Polish Lancers of the Guard and the uhlans of the Grand Duchy of Warsaw, as well as the czapska. The 7th and 8th regiments had primrose yellow facings on the lapels, cuffs, seams, and turnbacks as well as on a double stripe down the outside of their dark blue pants; the only distinction between the two regiments was that the 7th had a yellow collar piped dark blue, and the 8th had a dark blue collar piped yellow. The 9th regiment was uniformed the same as the 7th, but substituting buff (chamois) for yellow. The troopers of all three regiments had white buttons, and their czapskas had dark blue tops piped in white braid. The elite companies wore white epaulets for the 7th and 8th regiments, and red for the 9th. Until the Imperial Livery took effect gradually starting in 1812, the trumpeters wore reversed colors, with additional white lace around the collars, cuffs and lapels. The trumpeter's czapskas had yellow tops for the 7th and 8th regiments, and buff for the 9th.

That's it for now; hope to report on my Die Fighting playtest soon!

Peter



Tuesday, April 26, 2011

Die Planning

OMM Cover Shot

Well, I need to get on with the first game of Bob Jone's new rules, Die Fighting, available from Bob at Repique rules. I laid out the forces to be used in an earlier post more than  3weeks ago. As the rules have a bit of an old school feel (although they are full of new ideas!), I decided to steal the idea for the scenario from Brigadier Peter Young's classic wargame book, Charge! My copy dates back to 1970, inscribed to me by my father. I'm using the introductory scenario, the Battle of Blastoff Bridge, for inspiration.



A battered but well loved copy of the Classic!

My version, will of course, be set in 1809, with the action taking place along a fictional tributary of the Danube, the River Raub.  As the forces I set up are rather larger, the table area will be 6 by 8 feet, and the armies will set on up to 18" from the edge.  The set up of the battlefield is essentially the same as the Blastoff bridge scenario, with the farmhouse being replaced by the village of Raubersdorf (and associated fields), and the Blastoff Berg replaced by the Raubersgrube. The river Raub is fordable except within 6" of the bridge on either side, where its banks are too marshy to be fordable.




Overview of the battlefield, looking from Raubersdorf towards the Raubersgrube ridge.



 View from Raubersgrube toward Raubersdorf. with the Raub River and its key bridge between them


 
Each end of the bridge will be worth 30 Resource Dice. Each building of Raubersdorf is worth 10 Resource dice, as is each level of the Raubersgrube ridge. The Austrians aim to destroy the bridge before the main French army comes up, while the French aim to seize control of it so as to be able continue their advance with the least delay.




 French Army deployed, as seen from the opposite side of the River Raub.





 Closer view of the French Right at set up. The French plan to use their Legere regiments, which have two leaders assigned for 4 units, to contest the far bank. The Cavalry are ready to cross the river if need be, or support the center.




 Closer view of the French Left; a few units are detailed to seize control of Raubersdorf and anchor the French line.





 Overview of the Austrian Deployment; the Grenadier Reserve is starting in March Column on the road, hoping for a rapid advance on the bridge!





Closer view of the Austrian left; the Kaiserlicks also plan to send some of their forces to contest the far side of the river.



 Closer view of the Austrian Center, with two artillery batteries hoping to advance and site themselves advantageously.



 The Austrian right; what is that Cuirassier Brigade doing way out on the flank?  Hmmm...



As the forces will start 3 feet away, and there is also a stream involved, I'm going to add 50 extra resource dice to both sides to allow enough "energy" in the game for some advance and maneuver before the combat gets fully under way. There are probably a few too many units for the size of the table, but then again... maybe not!

I hope to begin playing the scenario later this week, and then report on it in some detail. In Die Fighting, the number of figures in a unit really doesn't matter, so I'm using my full 18 figure Infantry units for this game; definitely more "mass" than with the pared down 4 stand, 12 figure units that I use for Convention games with Field of Battle! 

Till next time,

Peter

Saturday, April 23, 2011

Grand Duchy of Warsaw: Cavalry

The Grand Duchy of Warsaw, created as a result of the Treaty of Tilsit in July, 1807, was one of Napoleon's most enthusiastic allies/satellites. The Grand Duchy, its citizens hoping for full restoration of an independent Poland,  contributed forces to his armies out of proportion to the relatively small population of the Duchy (although it was augmented by portions of formerly Austrian Galicia at the end of the 1809 conflict with that nation).  This was particularly true of the Cavalry arm.
Unlike other nations, rather than being numbered by type, all of the Cavalry regiments of the Grand Duchy were numbered sequentially without regard for type at all. All regiments ultimately had four squadrons, totalling a little over 800 men on paper, except for the regiment of Cuirassiers, which never had more than two.


Uhlans
These quintessentially Polish troops wore dark blue kurtka jackets, with collars, cuffs, and turnbacks in regimental colors. There was piping around the collars, cuffs, and pockets, and also on the outer sleeves of the arms, as well as the back of the jacket. Breeches were dark blue with a double band down the outside seems, also piped in colors assigned to the various regiments. These were quite complicated, and rather than trying to list them here, I'll simply note that they are referenced here, along with wonderful plates of all of the cavalry of the GDW here on the Histofig site.  Along with George Nafziger's Poles and Saxons of the Napoleonic Wars (Emperor's Press, 1991) these form the main references for the material presented here.
Th Uhlans formed the 2nd, 3rd, 6th, 7th, 8th, 9th, 11th, 12th, 15th. 16th, 17th, 18th, 19th, 20th, and 21st cavalry regiments of the Grand Duchy. The last 4 regiments were raised in 1812 from portions of old Lithuania, once part of the Kingdom of Poland, "liberated" in the course of the invasion of Russia.



The first unit up is the 2nd Uhlans. These are Minifigs, probably among the last of a great many that I have painted over the years. At the advice of the late Charlie Sweet, by this time I was labeling the underside of the Command Stand of each unit with the units name, date painted, and my name, so I know these fine fellows go back to early 1997. The trumpeter in reversed colors is taken directly from an illustration in Nafziger's book.



Here are the 2nd Uhlans once again as they ride through a village in Russia. The colors of the lance pennons varied among the different regiments, and once again Nafziger's book has a listing of this information.



 A rear view of the 2nd Uhlans, as well as a broader view of the village itself. These are all Hovels buildings, with the no longer in production Flex-terrain roads.



 
This unit is the 19th Uhlans, with their primary facing color being yellow. Once again, I'm partial to trumpeters in reversed colors, and this regiment's trumpeter sports a rather striking yellow uniform faced in dark blue. The flag was hand painted.



Minifigs just like their sister regiment, these chaps were from Lithuania. All of the Lithuanian regiments evidently had the light blue over white lance pennons, and their czapskas had a knight in white on the brass plate, this being the ancient emblem of Lithuania.


This view of the 19th  from behind shows the top of the czapskas. Evidently the Elite companies of the lancer units often had red plumes, not shown here. Some also had bearskin around the Czapska.



Chasseurs a Cheval
The Polish Chasseurs at first wore a dark blue kurtka jacket until it was changed to dark green in 1808; the 5th regiment evidently retained the dark blue coats until 1810. The regimental facing colors appeared on the cuffs, collars, piping and turnbacks, and were Poppy Red for the 1st Regiment, Orange for the 4th Regiment, and Crimson for the 5th Regiment. In 1813, the 1st Chasseurs were equipped with lances and the 4th regiment converted to Uhlans.



These figures represent the 5th Regiment, which had Crimson facings. I've interpreted that here as a more mauve/raspberry "Polish Crimson" hue. The uniform was very similar to that of their French counterparts, aside from having yellow metal buttons, etc., in place of white.



The troopers here are Old Glory, while the Elite Company and the Trumpeter figures are Foundry. Flag is GMB. Unlike the Uhlans, I stated these horsemen in November and just finished them this week; they'd been about 80% done for several months while I worked on other things.



 The white uniform jacket of the trumpeter with the same facing color as the rest of the jacket is taken directly from the plate on Histofig; they show a white colpack, and as I didn't have a suitable figure for that, I went with a white shako with speculative crimson trim. Definitely makes the unit stand out a bit from its French counterpart. Note also the elite company figure in colpack with red plume, cord, and epaulettes, the bag or "flame" on the colpack being in the facing color, here Crimson.



 One last picture of the 5th Chasseurs a Cheval, perhaps looking for informants in the village?



Hussars
There were two regiments, the 10th and 13th. Both wore dark blue dolmans, with red collars and cuffs. The 10th regiment had yellow buttons and cords (gold for officers) and black fur on the pelisse, while the 13th regiment had white buttons and cords (silver for officers), and white fur on the pelisse.
 


This is the 13th Hussars of the Grand Duchy of Warsaw. I painted this unit up in just barely a week! I got started on it because we needed a unit of Polish Hussars (and one of Chassuers) as part of the huge Borodino we're planning for 2012, under the guidance of Czar Barry.



When I read up on the Hussars and saw the illustration of the uniform in Nafziger's book, I knew I *had* to do the 13th regiment with their light blue shakos (the 10th has boring black). Nafziger's illustration has one error in that it shows the trooper with the black fur worn on the pelisse of the 10th regiment, rather than the white fur, as seen here, appropriate to the 13th.



The uniform of the Trumpeter (spectacular, isn't he?) is from the Histofig site, except that they again show a colpack, dark brown fur this time, with white over light blue plume. Having no trumpeter figure in colpack, I substituted a shako with a bit of extra trim and a light blue over white plume. Note the mixed red and white cording in his shako, pelisse, and dolman, again following the illustration on Histofig.



One final view of the glorious 13th Hussars. The Elite company is wearing the red plume. These are Old Glory figures (French Hussars Charging), painted as Poles.  GMB flag once again.



CuirassiersThe Polish Cuirassiers were numbered as the 14th Regiment, and were raised from the Cuirassier regiment of the Galician- French army. Initially they wore white breeches and a white coat with poppy red collar, cuffs, and turnbacks, the first two only piped in white. The helmet was similar to that of the French Cuirassiers. By December, 1809 they were wearing a uniform all but identical to that of the French units, with a dark blue coat faced red. The buttons were yellow metal/gold for officers, with that and the gold epaulets worn by officers being the only obvious difference from their French counterparts. From December 1810 to April 1812, it was converted to a Chasseur a Cheval unit at the order of he King of Saxony, before being returned to Cuirassiers again at the order of Napoleon. And no, I didn't paint up a unit of these guys!



ODDS and ENDS:

We had a good time running the Gorodetschna scenario (using Field of Battle) at HAVOC in Massachussetts a couple of weekends ago; there is an illustrated account on Czar Barry's blog at http://barrysredoubt.blogspot.com/ . I do have to give special thanks to Convention Director Bruce Carlson, as I managed to leave my camera behind, and he and his staff were able to find it for me and mail it back, enabling me to take the picture you see here now. Thanks again, Bruce and all the guys from Battlegroup Boston, for a great convention!

The scenario book, 1809: Blunders on the Danube, is completed and awaiting final cover designs, after which it can hopefully be printed soon. I'll share more when there is something more definite.

Good Gaming,

Peter

Saturday, April 16, 2011

French Ligne, Part 3

As we've discussed before, if you're going to play Napoleonic Wargames, it's pretty hard to avoid having quite a few of these guys. I think the standard French Line infantry uniform is quite elegant, actually. It's also kind of a pain in the butt to paint, too, LOL!  I mean, lapels and turnbacks white piped red, collars and cuffs red piped white (except the Voltigeurs usually have yellow or buff collars piped in blue, red or even white), cuff flaps, pockets, and shoulder straps blue piped red - it can get to be a bit tedious at times, especially when you paint 72 at a time like I do!  Then throw in the different colored plumes and epaulets for the Greandiers and Voltigeurs, not to mention the officers and drummers - I can see why one might have at least some of these units done by a painting service, or even bought ready-painted. Not me, though! I'm a glutton for punishment, heh. Well, and also I enjoy doing some of the myriad minor variations of this uniform, many of which existed

Anyway, this set of four regiments forms Molitor's Division of Massena's Corps, which saw some of the bitterest fighting of the entire 1809 campaign, in and around the village of Aspern on May 21st. These guys have been very slowly working their way towards completion since I first started work on them in late November 2010, and literally just completed them yesterday. This is the 7th, and for now at least, last Division of my French Napoleonic army.



 First up is the 2e Ligne. This regiment traces its lineage back to the Provence regiment of the old Royal army, formed rather late, in the year 1776. They are standing in front of an apple orchard...   one from which Calvados is made, perhaps?  That would be terrain worth fighting for!



A somewhat blurry photo of the 2e. I like the officers in Bicorne, as appearing in this unit. Note also the red lapels on the drummer, a whim of the Regiment's colonel.



A final, rear view of the 2e Ligne. These are Old Glory figures, and the pose they are in is described as "receiving". It wasn't exactly what I was expecting, but I think it still works well.



 Next is the 16e Ligne. Its lineage stems from the Agenois Regiment of the Royal army, also first raised in 1776. The flags are by GMB; they come with 2 flags per regiment - the "2" is awfully prominent; I may have to paint it out, and either leave the wreath blank or try to paint in a 16! Note the tricolor rims on the drum, a less common variant than the usual solid dark blue.



 Frontal view of the 16e Ligne.  I like the dynamic pose of the officer, leading this attack column!



Evidently the 16e had to ascend a small slope to reach the apples. I'm sure the veterans would know how to make good use of them in their stew pots!



 The third regiment of Molitor's Division is the 37e Ligne. Its ancestor was the Marechal de Turrenne regiment, formed in 1625. Here they are deployed in line, perhaps preparing to fire on some poachers?



 View of the 37e Ligne from behind, also showing the entire orchard. For these regiments, I did the Voltigeurs with yellow plumes with a green ball at the base, and green cords on the shako, one of many possible variants.



 A final view of the 37e Ligne. The drummer has bright yellow lapels, collar, and cuffs, all piped in white. Once again, these kinds of nor regulation uniforms were common for drummers and other musicians, as well as sappers and especially the Drum Major of each regiment! The split rail fences were handmade from chopped up flat toothpicks, although more in the style commonly seen in the United States during the Civil War.



 The final regiment of the Division is the 67e Ligne. The Languedoc regiment of the Royal army, raised in 1672 was the lineage that this regiment descended from. It is formed up in square, some enemy cavalry evidently having appeared nearby.



Very nice animation on these Old Glory figures, I think. If you look closely at the Voltigeurs, you can see that the collars of their uniform coats are buff in color, with dark blue piping, one of many possible variants.



I decided that this Division, which fought so hard against the Austrians at Aspern despite being heavily outnumbered, would have a bit of residual Republican flavor to it - hence the drum rims are tricolor instead of the usual plain blue, and in this regiment, the officers even sport tricolor plumes, common during the Revolution, but quite rare by this point in the Empire. Doubtless a hotbed of Jacobins!

Well, that's it for today; it's been a while since I posted due to other demands; hopefully it won't be as long until the next one!