Wednesday, October 12, 2016

1805 Battle of the LANNES Campaign: Lavergne and Shurleigh Fields


On the first Sunday of October, Barry and I fought out the second (1805) battle in our LANNES campaign, Listen and you shall hear the tale of how Francois Faucon,  Boris Badenov, and their men met on the Fields of Lavergne and Shurleigh...


Here's the field after the initial set up process, Barry's Russians to the left, my French to the right. The pre-battle process allowed the French to deploy forward in one additional zone (known to Barry in advance, but not WHICH zone). I chose my left flank zone, so in that 1/4 of the 6 foot by 6 foot field. I could deploy up to 36" onto the field. And so I did, with my last 2 command groups placed - my largest and best Infantry command, and a supporting cavalry command. I have 2 units of Light infantry ready to contest the woods in Skirmish order. On my far right is an inferior infantry command with a supporting battery and cavalry brigade. One of Barry's commands was delayed as part of the pre game process as well - it turned out to be his cavalry command, and it would not be able to enter until his 5th MOVE card was turned. Thus I didn't have to worry about being vulnerable to cavalry charges until late in the game, while Barry did. 


Close up of the Russian deployment. 2 units of Jagers prepare to contest the central woods, with a large command each in his Left Flank and Left central zones (all up to 18" onto the field), each composed of 4 Line infantry and a supporting battery.


Close up view of the French advanced left flank commands. 


The French Right Flank commands - their role was more to tie up Russians than attempt decisive action, unless favorable opportunities presented themselves.


The "One Hundred Foot Tall General" view of the field. 


Close up view of the Russian masses set up on their left flank.


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After trading of useless cards on a 1 impetus run, the next run was a whopping 9 impetus. Barry, having won the Leadership Die roll off, opted to go first. The first card turned was a MOVE card. Jagers into the woods on a Double Magic Move!


Using the "magic" to change facing with one Jager battalion, and formation with the other. 


View of the woods from the French perspective. 


Trembalotsky, the famously epileptic commander of 1st brigade, dashes forward on a Triple Magic Move!


General M. Smartov uses a Double Magic Move to advance, and also re-direct part of his brigade to 
guard against the anticipated French flanking attempt. 


The Russians turn a SECOND Move card, and their Jagers waste no time in advancing further into Sureloch Forrest. the column takes it on the chin from fire by the lead French Legere, losing 2 UI, but "holding firm", doubtless inspired by the business dealings of Mr Trump. . Its sister Jager unit fires on the offending Frenchmen, but fail to inflict meaningful damage. 


Situation overview after the Jagers' move and fire combats. 


Shaking with anticipation, Trembalotsky's Brigade pushes forward again!


Their supporting battery finds the range and blasts a French Line battalion, routing them with heavy losses. Damned CD12 6 lber Battery!


French MOVE ONE COMMAND GROUP card - the large French infantry command is selected. First the two Legere units exchange places, allowing the "loaded" 2nd unit to blast the second Jager unit, which is forced back with losses. Yay, Team France!


The rest of the command moves forward as well, but sluggishly, having rolled a single move with no "fancy business".


Fine French LEADERSHIP allows the routed right flank infantry to rally, although few of the fleeing men return to the colors. 


Yep, another Russian Move Card - M. Smartov's Brigade divides itself, 2 battalions and the battery anchoring the Russian right flank, and the other 2 battalions advancing along side Sureloch Forrest to support the battered Jagers, one of which has rallied and joins their advance. The Russians have now played all three of their MOVE cards, to none for the French. 


Overview of the battle. The lack of French MOVE cards and the use of their sole Move One Command card have left an ugly gap in the French lines. The French artillery battery by the walled field has unlimbered so as to threaten overly adventurous Russians with potential enfilade fire. My other (lousy CD 8) battery hasn't even had a chance to unlimber yet!


Overview from the Russian perspective. Good thing I have the cavalry and Barry doesn't, or I'd be in really deep trouble now!


Well, a French MOVE card had to come up eventually, right?  General de Brigade Fabien Le Ferme unlimbers his guns at last, and dispatches his Light battalion to support the fighting near Sureloch Forrest. Renard's cavalry brigade takes shelter behind the remaining full strength French battalion. Those damned fences pretty much make any surprise charge upon the Russians both impossible and suicidal. (The fence lines count as Class II terrain for movement and melee cover, no effect for fire combat).  I think this battle used just about every fence and stone wall I own!


General de Brigade Henri Hibou, a new addition to the forces of Francois Faucon, leads his large infantry command forward. Unfortunately, the chance to flank the Russians has been all but lost by the sluggish French advance, and the uncharacteristic alacrity of the Russian maneuvers. Evidently the coq au vin was longer cooking this morning than expected, and could not be left behind!


Wary of the fully loaded Russian battery, Simeon Souris and his cavalry Brigade swing wide, protected by the French infantry.


French Right flank does the "Shuffle off to Le Chateau" to close the gap between them and the rest of the army. 


Uh-oh!  In the midst of a long French Impetus run where I know there are no Russian MOVE cards left, comes a  French LULL card. Barry wins, and turns... the damned remaining MOVE ONE COMMAND card. Merde! A Russian battalion storms out of the woods at the flank of one of Hibou's Line Battalions. Fortunately, they don't win a MAGIC move, so no immediate melee is possible. The Legere unit is STILL waiting for a FIREPOWER card ever since it fired at the start of the game, and therefore can do little to intervene. Fortunately, La Fortuna is a fickle mistress, and the Russians flank fire fails to have any discernible effect on the vulnerable battalion. 


The rest of Smartov's brigade push forwards into the woods, shooting at my similarly still "unloaded" second Light battalion, and threatening to take my painstakingly re-positioning battery in the flank after that. Sacre Bleu!  Once again ,Russian dice colder than January in Siberia are my salvation... along with a French D8 Defense Die!  Was it not Suvorov himself who said "The bullet is a mad thing; only the bayonet knows what it is about?"


Russian cannon fire routs a French Light battalion, but a timely French MANEUVER card allows the outflanked French battalion to turn to face their tormentors, and the rest of the laggard French flank attack to threaten to charge the now "unloaded" Russian battery anchoring the flank. 


Souris' Cavalry don't have enough movement to do more than threaten the Russian infantry and Artillery anchoring their right, but with the right cards the threat could become reality. 


The re-directed French column shoots at the exposed Russians, causing losses and forcing the Ivans back. 


The exposed Russian battalion having been forced back, the Russian guns pound a French battalion as it reaches the Fence line (upper left). However, the now unmolested French battalion (the Frimaire Line)  takes advantage of a DOUBLE MAGIC MOVE to charge the flank of an already battered Jager Battalion in Sureloch Forrest, destroying it in the process. 


Situation after the charge of the Frimaire Line. What I wouldn't give for a MELEE Card right now!!!


Instead the Russians turn a timely ARTILLERY FIREPOWER card, and the accurate fire of their battery routs the Bourdeaux Chasseurs. Such fine vintage figures, wasted! 


Revriement is fair play, no?  The newly re-positioned French Battery, "Genie", routs a Russian Musketeer battalion by the Forrest on a French ARTILLERY FIREPOWER card. 


Not content with that, the French battery shoots again, forcing back the other Musketeer unit alongside the woods. 


More Russian Artillery FIREPOWER, throws back the last of Souris' infantry flanking attempt, whilst Renard's remaining Chasseur regiment tries to work around the flank (and get out of that damn artillery unit's filed of fire!)


The One Hundred Foot Tall General surveys the battlefield at the end of Turn 1.


French LEADERSHIP rallies some of their battered forces. 


But then it is back to the Russian "Foot Cavalry" exhibition! Starting off with a MLOVE card, Trembalotsky's men shake out and attack the French far right, seemingly unworried about the threat posed by the cavalry, routing the French at the point of their bayonets. Suvorov was correct, it would seem!


"How did the 5th MOVE card come so soon?" The wayward Russian Cavalry appears, pretty much quashing the final chance for the French to turn the Russian' flank. 


Overview of the situation on the French right. 


Russians keep their powder dry for once; a volley routs the last of the French infantry on the right flank. This is a Bad Thing (if you're French, that is!)


Yet ANOTHER unanswered Russian MOVE card - cheeky Russian Musketeers shoot the French cavalry in the flank. Sensing their chance for La Gloire to come, the cavalry are unimpressed, however. 


"Tu dis au revoir, et je dis bonjour!" Cheeky Russians form square, The French cavalry is *really* ticked off at them now! Meanwhile, the newly arrived Russian Dragoons have charged the French Chaumont Chasseurs on the other flank, routing them. Barry;s Dragoons have actually DONE something worthy; thj next batch of Dismounted Rusian Dragoon figures are quietly removed from his painting queue! The French are now out of Morale points and are paying the Russians. 


Seeing little chance for effective action remaining, the French use 2 MOVE cards in a row (NOW I get them!) to break off before they suffer even greater losses... or turn the ARMY MORALE card! 


Until the next battle, mon cher général, proclaims Francis Faucon, with a tip of his chapeau to his victorious opponent, Boris Badenov, for a battle well fought! 

Sunday, October 9, 2016

Mighty Macedonians

    As regular readers of this blog might recall, a little less than a year ago I acquired almost 300 Macedonians and Thracians from fellow HAHGS member, Edgar. The first of these have pushed their way of the painting table at last. They have been almost ready for about 2 weeks now, but distractions associated with teaching a medical student in the office and boosting the Wizard Kraft Kickstarter delayed their completion. That was compounded by trying 2 new items in my modeling repertoire.


Here's a first view of the "White Shield" Phalanx, composed of A&A 28mm figures. . 


Very nice sculpts as you can see!


Edgar had generously supplied me with a big supply of  Little Big Men studios shield transfers. I approached the prospect of using them with considerable trepidation. This proved to be well founded. My first mistake was assuming that these were decals. Sop I cut them out, soaked them in water briefly, slid off the paper, and applied them. They utterly refused to stick, or conform to the curve of the shields.  Read about applying decals, watched U-tube videos, and thus and it was off to the hobby shop for some Microset and Microsol solutions for decals. Dutifully applied according to the instructions and... nothing - no adhesion, so shrinkage into place. Grrrr!!!


At this point, I of course recalled the first antidote to Murphy's Law - "When in doubt, read the directions!" Unfortunately, the transfers came without any. BY now, I had included these simply were not decals, and that was why my approach was failing so spectacularly. A Google search turned up the LBM website, and with some hunting around on the website, a pdf instruction sheet was found. Unfortunately, the instructions were about as clear as mud. Worse , they made reference to two DIFFERENT styles of LBM transfers, and it turned out that Edgar had thoughtfully labeled the transfers in groups as "old" and new styles". 


So it was back to consult once more with Sir Google. That disclosed some much clearer instructions, and especially a U-tube video of using the transfers. Aha!  Now at least I understood how they were supposed to work. Applying them still proved to be tedious, especially removing the clear plastic fronts/backs on both styles.  


Once figured out, I have to say that they look great. My next unit will be much faster and less stressful. Meanwhile, I have all the stuff I need to work with decals, but no actual decals, LOL!


The dark "Magic Wash" worked especially well on these figures, just needing some touch up of the off white ("Craftsmart Bisque) areas of the capes and vexillum standard. 


I later painted the center of the "bell" of he trumpet black. The other thing I used for the first time was Walther's "Goop" for attaching the shields, and the many super glued pikes that had already popped off during the painting process. I found the instructions somewhat intimidating, but in many ways the stuff is rather similar to my old standby, Duco Cement, although the big tube was harder to control than the small Duco tubes are. Hopefully the bond will be stronger. 


One Phalanx painted, 5 more to go! In glue as in Simon Miller's Ancient rules, victory goes To the Strongest!

Monday, October 3, 2016

Wizard Kraft modular terrain Kickstarter - the final stretch

Well, we're down to the last 3 days of the Wizard Kraft Kickstarter (ends circa 2:30 AM Friday, so a little over 72 hrs to go. I already increased my own pledge from $150 to $250, so I am putting my own money where my mouth is! As of now it is over 70% funded. Despite that, there are STILL some nice added incentives available:

First 30 (18 remaining) backers of $25.00 or more will also receive a swamp (6" to 8" diameter)

First 20 (5 remaining) backers of $75.00 or more will receive a 12" long ford straight plus the above early bird item.

So right now if you pledged $75 or more and it funds, you'd get both bonuses. Frankly, if you you're starting from scratch with this system, the $150 pledge is an even better deal. And once again, there is NO shipping charge worldwide for anything bought as a part of the Kickstarter. That in itself is a real value, especially outside the US!

 At my request, William sent along some new sample photos of the variants he is working on already.

This is a dry river bed (with blue pools), with the "Arid" flock. The Arid flock looks to match that used on the Geohex "desert terrain" pieces. I really like this item, and my add on order will likely include some of these to use as wadis for colonial games, and/or  the Ancient near East.  I'd probably use Muddy water for mine, though.  Or not - the blue is very pretty!


Here are samples of muddy rivers, with the green flock on the banks. I prefer the blue myself, but the dark water is certainly more "realistic". William is also working on pieces with rocks added, as are seen above. Muddy water with Arid flock would again seem another attractive option for dry locales. Note also the cool looking piece with the island in the stream.l William makes these by hand, so they are all a bit different! As I obsewrved in my earlier post, not only does the Wizard Kraft terrain look great, but it is quite flexible and durable - I have lost none of the flocking, even in pieces that have been in use for over 15 years. William guarantees these pieces for normal wear.  Obviously, if you let your pet Tasmanian Devil jump up and down on them, they might be able to damage them!


Close up of the Muddy River pieces. William tells me the  Tiger I is 1/49 scale and the muddy river is the 4 inch wide version. Personally, I favor narrow rivers, as they take up a lot of space on the tabletop. Thus I use the 1" rivers for the bulk of the water in my 28mm games (the measurement refers to the width of the WATER, so they are actually about 2" wide. I use the 2" rivers (which are about 3+ inches wide) to represent major rivers, usually un-fordable, such as the Danube, the Elbe, etc. Indeed, with my KS funds I plan to add some 1/2 river pieces to represent small streams. That size would seem especially suited to use with  6/10mm figures.

Here are some blue rivers with Arid flock and rocks. Once again, you can see the variety William works into these items. And once again, maybe I *do* like the blue better even with the arid terrain, So, you can get your rivers with water widths of 1/2", 1", 2", or 4 "  (Or even 8' with special order, although that seems to be well into 54 mm gaming or single figure skirmish usage to me). You can get them with green or arid flock. You can get them with blue or muddy water.. or even unfinished or partially finished!  That's, what - at least 16 different variants available?!!!  Talk about spoiled for choice!



This is another item that William has prototypes for, and hopes to add to the range over time - beaches and water for naval/Amphibious games, plus swamps, fields, roads, hills, and more!


Finally, a gallery of just *some* of the games that I have run using the Wizard Kraft rivers (in this case, mostly the "1" width, and all blue with green flock) in the past 10 years.  As you can see, I probably get more use out of my Wizard Kraft rivers than just about any other wargame item I own! So if you're on the fence about joining the Kickstarter, let me give you a gentle nudge to hop down and sign up now, before it's too late. Once again, it's over at 2:40 AM Friday, October 7th, which basically means just after Midnight Thursday - US Eastern Daylight Time. 


Wagram, 1809


Eggmuhl, 1809

Raszyn, 1809


Maloyaroslavets, 1812


Borodino, 1812



The Katzbach, 1813


DSCN0012.JPG (1243×1155)
Battle of the Trebbia (using the 2" rivers here)  218  BC


Ebelsberg  1809



Neumarkt, 1809



Znaim, 1809



Mockern, 1813

Raab5.JPG (768×1024)
Raab, 1809



Battle on the Piave, 1809


Gorod12.JPG (768×920)
Gorodetschna, 2012



Ligny, 1815


Dresden, 1813



Dresden again



 Mars la Tour, 1870, with Tim's 15mm Franco Prussian troops.


Sudomer, 142o


Cerignola, 1503



Graz, 1809



Polotsk, 1812


So, what are you waiting for, General?  Sign on today!   :-)


Peter

Saturday, October 1, 2016

LANNES Campaign game for tomorrow: 1805

After a nearly 6 month long hiatus, the LANNES campaign is due to get back on track with the 2nd game, this one set in 1805. I set up the table for the game, and laid out some troops for effect - the actual deployment won't take place until tomorrow, using the campaign rules based on the system included in Field of Battle, 2nd edition. Barry will presumably be bringing his own Russians along as well.


The Atlas for this square indicated the presence of fences and ditches, in addition to the terrain depicted on the card, so I added some fields enclosed by fences to the terrain.  


The Fences will count as Class 2 terrain for movement and melee only; no cover from fire. The fields themselves are purely decorative.


View from the French side. Actually, my fellows will be allowed to deploy up to half way onto the field in one of the 4 zones (left flank, left center, right center, right flank), as a result of the pre-game process. 


View from the Russian side. One of Barry's commands will be late to the party, once again a result of the pregame process. 
. 

Part of the Warplan 5/5 map card the battlefield is based upon (in district 23)


French Forces
Unit #Unit NameDDCDRouts CausedFinal UI lossRouted, etc?End Game Result
1Vendémiaire LineD6D12
2Brumaire LineD4D8
3Angoulême ChasseurD6D12
4Ardennes LightD4D10
5Bordeaux ChasseurD6D10
6Chaumont ChasseurD6D10
7Vertu 6# Ft ArtilleryD4D8
8Génie 6# FAD6D12
9Bouches-du-Rhône LightD8D8
10Frimaire LineD4D8
11Nivôse LineD4D10
12Côte-d'Or LightD6D8
13Rhône LightD6D10
14Morvan DragoonD4D10

GeneralNameLDSpecialHit?OutcomeYearEnd Game Result
C-in-CFrancois FauconD10-1799Hawk
ASimeon SourisD12Poltroon1799Mouse
BFabien LaFermeD8Fabian1800The Farm
C Rene RenardD10Fabian1799Fox
DHenri HibouD12Fabian1805Owl


Russian Forces
Unit # Unit Name DD CD Routs Caused Final UI loss Routed, etc? End Game Result
1 1/Alexapol D4 D10


2 3/Alexapol D4 D10

3 1/Ingermannland D4 D10


4 3/Ingermannland D4 D10



5 6# Battery #1 D6 D12

6 1/Smolensk D6 D8


7 3/Somlensk D4 D10

8 1/Simbriski D4 D10


9 3/Simbriski D4 D8


10 6# Battery #2 D4 D12
11 1/20th Jager D6 D10

12 1/21st Jager D4 D10



13 Siberia Dragoons D6 D10



14 Cossacks D4 D8











General Name LD Special Hit? Outcome Year End Game Result
C-in-C Boris Badenov D10 N/A


A M. Smartov D12+1 N/A



B Trembalalotsky D10 Epileptic LD Roll of 2 = no move; re-roll officer survival


C Boramirov D12 N/A


D Scardikatzky D8 Poltroon Down 1 for Rally Rolls