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Saturday, April 15, 2023
Hessen-Darmstadt Army Review
Tuesday, April 11, 2023
Wurttemberg Foot Artillery
Saturday, April 8, 2023
1st Quarter 2023 statistics
February 2023
Expenses:
February 2023
February 2023
Wednesday, April 5, 2023
Raising HAVOC 2023
I have attended and run games at Battle Group Boston's annual early spring miniature wargames convention, HAVOC, a number of times over the years. The convention was cancelled in 2020 and 2021 due to the pandemic, and I did not consider attending in 2022, either. Indeed, the last time I attended was in 2019, and that year heavy snow that weekend really cut down attendance. I wasn't planning on attending this year either, but a month or so before the show the organizers put out a call for more games. Up until 2019, when I had attended, I had made the roughly 2.5 hr drive to the convention, set up my game, run it, packed it up, and driven home the same day. The last time I did that, in ? 2018, I decided that was just too much for one day. In 2019, I stayed overnight in a not that nearby hotel with my freind Greg Hansen from HAHGS, and ran games Saturday afternoon and Sunday AM. I answered the email saying that I would run a couple of games, IF I could find someone to share a room with. The convention had relocated to a new venue, the Best Western hotel in Marlborough, MA, with on site rooms, restaurant, etc. It turned out that Greg was attending and had a room, so we shared it Saturday night. Good deal!
Saturday afternoon I ran a 28 mm Napoleonic game, set in Spain in 1809, "The Spanish Ulcer", using the new Valor and Fortitude rules (free from Perry Miniatures website).
We had 7 players, 4 Spanish and 3 "French" (which included a Division each of Rheinbund and Vistula Legion troops).
French cavalry charge a roughly equal number of Spanish cavalry; the French had a real quality advantage here. One of the players had to leave an hour before the game was scheduled to conclude, so I assigned him the Iberian horsemen! :-)
The Spanish cavalry punched above t5heir weight for a while, but ultimately both Divisions broke and ran... as expected.
The Spanish infantry were another matter. Although their quality was lower, and about 20% of the units were Militia, the advantage they had in numbers wound up more than compensating.
One Spanish Cavalry Division has already broken and run off the field, and the second, down to just one remaining unit, will soon follow!
Measuring command radius for the Spanish C-in-C.
Friday night, I actually played in someone else's game for a change. This was a game of Conquistadors under Cortez vs the Maya. This engagement ocurred prior to the Conquistadors encountering the Aztecs and their allies a little later.
I wound up commanding 2 Maya warbands on the far right of our position. The rules used were a variant of Feudal Combat Patrol by Buck Surdu; almost all of the outcomes in the game are governed by the cards in the deck that each player has. The Conquistadors had many combat advantages, but in the end they got bogged down in indecisive combats in the vegetation and made little progress. Many Maya fell, but so did quite a few of the "men of Steel". Surprisingly, all of my boys returned home to the village alive!
Edgar faced off against Devin, who was attending his first ever wargames convention. Naturally, the newcomer prevailed, the inferior Indian Cavalry being bolstered by the decidedly impressive Indian heavy chariots!
In the center, the Indian long bowmen loosed innumerable arrows, almost all to little effect (the phalangites were saving on 5+). They used the "Shoot and Scoot" to stay just out of reach of the fearsome Phalanx units as long as possible. When the pikes finally got stuck in, the Macedonian player scored few hits, and the Indians saved almost every one, despite many units needing a 9+ to save! With the Macedonian infantry frustrated, the win went to Porus after an Indian chariot smashed Alexander himself and his companions!
I had time to take a few quick pictures of other games on Sunday morning. Sci Fi Naval with Silent Death.
Battle of Sidi Rezegh, 1943, Axis and Allies miniatures.
Mark Morin was back with the Battle of Lake Texococo; Cortez actually constructed warships inland to seize control of the Lake and cut off the Aztec capitol.
The new site was a big upgrade, and hopefully will spur further growth of this venerable convention!
Sunday, April 2, 2023
KIngmaker, Royal edition
I am sure most gamers who were active back in the 1970's or 1980's will recall Kingmaker. It was a great game, but suffered from two things; to actually finish a game was very difficult, even though the game play was engaging (and at time frustrating, such as when one of you key nobles is killed in battle, or called to put down a rebellion in some far off location!
With all the Wars of the Roses games I have played in the past 3 year during the development and playtesting of Test of Resolve (authored by my friends Tim Couper and David Knight in the UK), and the WotR figures I painted last year, it seemed to make sense to back a new edition of Kingmaker (I still have my copy from ? 50 years ago), and it arrived a few days ago!
A nice touch
Opening the box, the rules for the new, 2nd edition are on top. These promise additional victory conditions and shorter game play.
There is also a solo version in this new edition; handy for learning the rules, or playing when you can't gather 2-4 friends for the full KingmaKer experience!
The original rules are included as well, along with a number of variants on the "Classic" rules.
Player Aid sheets
Battle board, faction and noble markers
Another sheet of the same
Solo play rules for the "AI" opponent.
Map for the new edition
On the reverse is the map for the original version.






























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