Barry and I have arrangements to get together for a game next Sunday; I had considered doing an 1813 game, but Lutzen seemed too big for two players, and I didn't have time to develop a scenario for the Katzbach; maybe next time. So, I've decided to run one of the more unusual scenarios from my 1809 scenario book, Prince Eugene's Battle on the Piave. This battle was one of the first few games I played using the original Piquet: Les Grognards by Bob Jones back in 1998; it will be interesting to see how it goes with Brent Oman's Piquet: Field of Battle (2nd edition). Presumbaly Barry, being highly Francophobic, will take the role of Ezherzog Joghann, while I play the dashing Viceroy Eugene. (Cheer up Barry, the next game will definitely be an 1813 scenario!)
The Battle on the Piave
Table Size: 6 x 9 feet
Troop Scale: 1 Infantry unit =
1000 men, 1 Cavalry unit = 600 men, 1 Artillery = 8 - 12 guns.
Background: Prince Eugene and
his Army of Italy have returned to the offensive after an initial
defeat at the opening of the campaign at Sacile. The defeat of the
Austrian Hauptarmee has necessitated the gradual withdrawal of the
Austrian army of Erzherzog Johann. Eugene's army is attempting to
cross the shallow but broad river Piave. The Austrians have burned
all the bridges, but there are still three fords which can be used to
cross the river. However, each day the melting of snow in the Alps
makes the river rise progressively as the day goes on, sometimes
dramatically so! The Austrian surveillance was very lax, and the
initial crossing got under way with many men crossing naked, holding
their clothes and muskets over their heads, and then dressing on the
far bank. It was a bold but inherently risky move, but Eugene was
eager to redeem himself in the eyes of his Imperial father in law!
Map: the River Piave is
unfordable except at the three marked fords 4” wide, which are
Class II terrain; the river may be crossed in Attack or March Column
formations (also special scenario rules for the rising waters). The Piavisella stream is
Class II, as is the dike. The villages are Class II terrain.
Scenario Rules: Add two Sapper
Task cards to the French Sequence Deck (Use blank cards or some
other non standard card). There is no impetus cost to turn this card,
but upon its appearance, the French C-In C rolls his LD against the
Austrian C-in-C's LD in the same fashion as for a Lull. If the
French roll is higher, then a section of bridge has been completed
at Priula; if and when three sections are completed, then the
bridge is ready for use by all arms.
Rising Waters: The battle begins
at 8AM. Starting with the 4th French MOVE card, the Austrian player
rolls a D12. If the score is less than the number of French MOVE
cards turned to date, then the water has risen to the point where the
river is no longer fordable; however bridging operations may
continue, and thereafter, on each Sapper task Card one unit may cross
each of the existing fords by boats. Continue to roll an Austrian D12
on each subsequent appearance of French MOVE cards; if the score
exceeds the number of French MOVE cards turned thus far, then
bridging operations must cease, but Ferrying on Sapper Task cards as
above may continue. Continue the Austrian D12 roll for subsequent
French MOVE cards, and if the score is once again less than the
number of French MOVE cards turned thus far, then the current has
become too swift, and even these ferrying operations must cease.
Deployment: As shown on the map
(the artillery of Broussier's and Lamarque's divisions are deployed
in a battery along the river to their left). However, only the
Austrian Rearguard may act on the first Austrian MOVE card.
Reinforcements: Waiting behind
the Priula Ford (middle ford) are the troops of Baraguey's Corps, which may enter
at any time, and similarly the remaining troops of Grenier's Corps
my enter behind the San Nichiol Ford (on the French right) at any time.
Victory Conditions: If the
Austrian Army breaks from Army Morale, the French win a Major Victory
– Decisive if more than 1/3 of the Austrian units are routed or
destroyed. If the French break from Army Morale, the Austrians win a
Decisive Victory. If the Austrians end the battle with more Morale
Points than the French, they win a Major Victory if the French are at
zero Morale Points, otherwise Minor. If he French end the battle with
more Morale Points than the Austrians, they win a Minor Victory if
the Austrians are at zero Morale Points, otherwise battle is a draw.
The game will end after the 9th French MOVE card, if not
before (5PM).
Orders of Battle:
Army
of Inner Austria, Erzherzog Johann Abysmal
23 Infantry, 5 Cavalry,
6 Artillery * Army Morale Points:
Rear guard, FML Frimont
Poor
1st
Brigade, GM von Splenyi Average
1/IR #52,EH Franz Karl Regular
2/IR #52 EH Franz Karl Regular
1/Grenz #3 Ogulin Raw
2/Grenz #3 Ogulin Raw
Cavalry Brigade, Oberst Anon
Abysmal
Hussar Regt #2 EH Joseph Crack
Hussar Regt #9 Frimont Crack
6# Cavalry Battery Regular
6# Cavalry Battery Regular
VIII Korps, FML Albert
Gyulai Poor
1st
Brigade, GM Colloredo Abysmal
IR #27 Strassaldo Regular
1/IR #61 St. Julien (Hungarian)
Regular
2/IR #61 St. Julien (Hungarian)
Regular
3# Foot Battery Regular
2nd
Brigade, Gm von Gajoli Poor
IR #62 Franz Jellacic (Hungarian)
Regular
1/Grenz Regt #10 1st Banal
Raw
2/Grenz Regt #10 1st Banal
Raw
Hussar Regt #5 Ott Crack
IX Korps, FML Ignaz
Gyulai Poor
1st
Brigade, GM Kalnassy Abysmal
1/IR #13 Reisky Regular
2/IR #13 Reisky Regular
1/IR #43 Simbschen Regular
2/IR #43 Simbschen Regular
3# Foot Battery Regular
2nd
Brigade, GM Marziani Poor
1/ IR #19 Alvintzi (Hungarian)
Regular
2/ IR #19 Alvintzi (Hungarian)
Regular
4th Inner Austrian
Volunteers Raw
3# Foot Battery Regular
3rd
Brigade, GM Gavisini Abysmal
1/Grenz #2 Ottocac Raw
2/Grenz #2 Ottocac Raw
4th
Brigade, GM Kleinmayrn Poor
1/Grenz #4 Szulin Raw
2/Grenz #4 Szulin Raw
1st Grenadiers Elite
2nd Grenadiers Elite
Dragoon Brigade, FML Wolfskeel
Poor; LD , CR
Dragoon Regt #2 Hohenlohe Crack
Dragoon Regt #5 Savoy Crack
6 # Cavalry Battery Regular
Army
of Italy, Viceroy Eugene de Beauharnais Average
Sequence Deck:
(note that it is very unlikely all the troops will
be able to cross)
43 Infantry, 14
Cavalry, 6 Artillery * Army Morale Points:
Advance Guard, GB Dessaix
Excellent
1st Combined Voltigeurs
Crack
2nd Combined Voltigeurs
Crack
3rd Combined Voltigeurs
Crack
4th Combined Voltigeurs
Crack
9th Chasseurs a Cheval
Regular
4# Horse Battery Crack
Ad Hoc Corps A, GD
MacDonald Skilled
1st
Division, GD Broussier Skilled
1/9e Ligne Regular
4/11e Ligne Regular
1/84e Ligne Regular
2/84e Ligne Regular
1/92e Ligne Regular
2/92e Ligne Regular
6# Foot Battery Regular
2nd
Division, GD Lamarque Average
1/18e Leger Crack
1/13e Ligne Regular
2/13e Ligne Regular
1/23e Ligne Regular
1/29e Ligne Regular
2/29e Ligne Regular
6# Foot Battery Regular
Ad hoc Corps B, GD
Baraguey d'Hilliers Skilled
Italian Division, GD Fontanelli
Average
1st Italian Line Regular
2nd Italian Line Regular
3rd Italian Line Regular
7th Italian Line Regular
Dalmatian Regimental Regular
1/112e Ligne Regular
2/112e Ligne Regular
Italian 6# Battery Regular
Italian Royal Guard, GB Lecchi
Average
Guard Dragoons/Honor Guards Crack
Velites of the Guard Crack
Grenadiers of the Guard Elite
Ad
hoc Corps C, GD Grenier Skilled
1st
Division, GB Abbe Skilled
3/8e Leger Crack
1/1er Ligne Regular
2/1er Ligne Regular
1/52e Ligne Regular
2/52e Ligne Regular
1/102e Ligne Regular
2/102e Ligne Regular
Italian Dragoons “Napoleon”
Regular
6# Foot Battery Regular
2nd
Division, GD Durutte Skilled
4/22e Leger Crack
1/23e Leger Crack
2/23e Leger Crack
3/60e Ligne Regular
1/62e Ligne Regular
2/62e Ligne Regular
6# Foot Battery Regular
Light Cavalry Division, GD Sahuc
Skilled
6e Hussars Crack
6e Chasseurs a Cheval Regular
8e Chasseurs a Cheval Regular
25e Chasseurs a Cheval Regular
1st Dragoon
Division, GD Grouchy Excellent
7e Dragoons Regular
30e Dragoons Regular
Italian Dragoons, “Queen's”
Regular
2nd Dragoon
Division, GD Pully Skilled
23e Dragoons Regular
28e Dragoons Regular
29e Dragoons Regular
Army Reserve
Infantry Division, GD Seras
Average
1/53e Ligne Regular
2/53e Ligne Regular
3/79e Ligne Regular
1/106e Ligne Regular
2/106e Ligne Regular
6# Foot Battery Regular
********************************************************************************
This scenario makes good use of the flexibility of the Piquet/Filed of Battle system, I think. It is based upon the accounts and OOB in Gill's Thunder on the Danube and also Epstein's Prince Eugene at War:1809. It is said that a rising tide carries all boats with it - we will see if this is the case on the Piave this time!
Peter
I am watching your activities with keen interst as I am raising armies for this campaign myself.
ReplyDeleteIt seems a nicely neglected and intersting backwater of the Napoleonic period.
Not a bad spot for a holiday either, though it needs a little more selling for the wife.
Thanks for taking the effort to write all this up for us, looking forward to seeing the game itself.
John
The 1809 campaign away from the Danube theater is actually quite interesting, and Gill's Trilogy made it possible for me to have a large number of scenarios from it in the scenario book.
DeleteI should think that Northern Italy, the Tyrol and/or Croatia would need very little selling indeed... stop off at Venice along the way! Yet to visit them myself aside from a teeny corner of the Italian alps for whopping four hours on tour with the Band back in 1974!
The region is near Tuscany, tell your wife it's a day trip. ;-)
ReplyDeletePeter, looks good, Barry should be suitably frustrated as he will likely get one move segment per card, if he's lucky and you don't win all the 'lull' cards.
The scenario is tough for the Austrians unless they get lucky; hence the victory conditions. I'm more than willing to play the White Menace instead of Eugene's boys!
DeleteLooking forward to hearing about this one
ReplyDeleteA lot will depend upon the early Austrian impetus and moves, and how successful they are, along with aforesaid river conditions!
DeleteAh yes, back to commanding the white menace. I’m looking forward to the challenge.
ReplyDeleteAnd now let’s all sing the ‘White Menace’ song as Jefferson Airplane meant it to be sung (to the tune of White Rabbit).
One dice makes you larger
And one dice makes you small
And the dice that Peter provides
don’t roll anything but ones at all
Go tell Eugene when he’s 10 feet tall
And if you go chasing Grenz
And you know you’re going to fall
Tell ‘em a hookah smoking Frenchman
Told you to call,
Call Eugene
When he was small
When the lead men on the table
Get up and tell you where to move
And you’ve just had some kind of croissant
And your mind is moving low
Go ask Eugene
I think he’ll know
I know there’s another verse, but I’m out of wine which means I’m out of lyrics. I probably shouldn't drink and post.
Peter, I’m looking forward to it. I’ll be there, (with my own set of dice) ☺
Ah yes, back to commanding the white menace. I’m looking forward to the challenge.
ReplyDeleteAnd now let’s all sing the ‘White Menace’ song as Jefferson Airplane meant it to be sung (to the tune of White Rabbit).
One dice makes you larger
And one dice makes you small
And the dice that Peter provides
don’t roll anything but ones at all
Go tell Eugene when he’s 10 feet tall
And if you go chasing Grenz
And you know you’re going to fall
Tell ‘em a hookah smoking Frenchman
Told you to call,
Call Eugene
When he was small
When the lead men on the table
Get up and tell you where to move
And you’ve just had some kind of croissant
And your mind is moving low
Go ask Eugene
I think he’ll know
I know there’s another verse, but I’m out of wine which means I’m out of lyrics. I probably shouldn't drink and post.
Peter, I’m looking forward to it. I’ll be there, (with my own set of dice) ☺
Good one, Barry (who is evidently seeing double from the vino!). I'll have to see what wine we have on hand for the game - maybe it will make the Austrians look double, too.
DeletePS - Jan (aka "The Empress") will only play Backgammon, etc with me when I've had some moderate alcohol intake to dull my judgement, LOL!
Looking forward to reading the AAR. I have your scenario book but haven't had an opportunity to play FOB in quite awhile.
ReplyDeleteI have a question about the OOB. The description says each unit represents 1,000 men. I get this for the Austrian battalions, but what about the French? Are they supposed to represent battalions (in which case 1,000 seems too big) or regiments?
Thanks.
I don't worry too much about the strengths of the individual units - FoB uses and works best with standard sized units, all of 4 stands (for infantry/cavalry).
Delete. So, in this case, each Infantry unit corresponds to 1,00 men present that day. The units listed were all there that day, but some others that aren't listed might be rolled into to other listed units. In a few cases, the large Austrian Infantry regiments might rarely have an "added" battalion to make the numbers add up right. The overall proportion of the unit types is preserved, and as much as possible, within the appropriate commands.
1,000 men
DeleteThe units are actually for regiments in both cases.
ReplyDeleteBut doesn't the designation, for example "1/3eme Ligne" mean first battalion, third regiment line infantry?
Deletesee the above; Joe was trying to give his best take on the subject.
DeleteThis should be a fun game. I've gamed this once, years ago and it was barely a French victory.
ReplyDeleteBarry's song is great; what are the verses for Eckmuhl?
Looking to it myself - will start on the setup late tonight... Eggmuhl lyrics hmmm, probably need a new song to build a parody on. Maybe "Nights in White Satin"?
DeleteBeautiful looking troops and game Peter and really interesting read!
ReplyDeleteCheers
Paul