Brent Oman sent me the semi final draft of his new, simple short, if somewhat abstract campaign rules, titled, "Season of Battle" for some final play testing. While intended for use with his own Field of Battle rules, they should be fairly easy to adapt to use many other rules sets More about that as things go along.
I have, of course, chosen to set mine in 1809, in the Spring "Landshut" phase of the Danube campaign. I chose to model my forces on those of Massena's Corps for the French, and Hohenzollern-Hechingen's Corps for the Austrians. I gave the Austrians a 10% advantage in troop points, to help compensate for their poorer commander quality. I actually set the forces up first, and then added up the points, and I was amazingly close just by Gestalt - only a unit or two needed to be changed to make it work out right!
The forces I set up were as follows:
National Will are essentially campaign level morale points, and are set to be roughly equal to three battle's worth for each side. If a side runs out of National Will points after a battle, they lose. The other way to lose is to lose a battle in your home zone.
I have, of course, chosen to set mine in 1809, in the Spring "Landshut" phase of the Danube campaign. I chose to model my forces on those of Massena's Corps for the French, and Hohenzollern-Hechingen's Corps for the Austrians. I gave the Austrians a 10% advantage in troop points, to help compensate for their poorer commander quality. I actually set the forces up first, and then added up the points, and I was amazingly close just by Gestalt - only a unit or two needed to be changed to make it work out right!
The forces I set up were as follows:
French National Will 78
Marshal Massena LD 12
1st Division, GD Legrand LD 12
Unit Name
|
DD
|
CD
|
Notes/Changes
|
Baden Jagers
|
D6
|
12
|
61
|
Baden IR #1
|
D6
|
10
|
61
|
Baden IR #2
|
D6
|
10
|
61
|
Baden IR #3
|
D6
|
10
|
61
|
Baden IR #4
|
D6
|
10
|
61
|
8# Foot Artillery
|
D6
|
12
|
64
|
2nd Division, GD Molitor LD 12+1 ** Charismatic**
Unit Name
|
DD
|
CD
|
Notes/Changes
|
10e Legere
|
D8
|
12
|
95
|
3e Ligne
|
D6
|
12
|
61
|
57e Ligne
|
D6
|
12
|
61
|
72e Ligne
|
D6
|
10
|
61
|
105e Ligne
|
D6
|
10
|
61
|
8# Foot Artillery
|
D6
|
12
|
64
|
3rd Division, GD St. Cyr LD 12
Unit Name
|
DD
|
CD
|
Notes/Changes
|
13e Legere
|
D8
|
12+1
|
95
|
173e Ligne
|
D6
|
12
|
61
|
30e Ligne
|
D6
|
12
|
61
|
Hesse Liebgarde
|
D6
|
10
|
61
|
Hesse Lieb
|
D6
|
10
|
61
|
8# Foot Artillery
|
D6
|
10
|
64
|
Light Cavalry Division, GD Maraluz LD 10 ** Heroic**
Unit Name
|
DD
|
CD
|
Notes/Changes
|
2e Hussar
|
D8
|
10
|
95
|
6e Chasseurs
|
D6
|
10
|
68
|
Bavarian Dragoons
|
D6
|
12
|
71
|
6# Horse Artillery
|
D8
|
12+1
|
95
|
Corp Artillery Reserve, GD Senarmont LD 12+1
Unit Name
|
DD
|
CD
|
Notes/Changes
|
12# FA
|
D6
|
12
|
72
|
12# FA
|
D6
|
12
|
72
|
Heavy Cavalry Brigade, GB St Sulpice LD 12
Unit Name
|
DD
|
CD
|
Notes/Changes
|
1ier Carabiniers
|
D8
|
12
|
100
|
10e Cuirassiers
|
D8
|
12
|
100
|
26 units, Points: 1848
Austrian National Will: 84
FML Hohenzollern - Hechingen LD 10
Advance Guard, Vukassovich LD 8
Unit Name
|
DD
|
CD
|
Notes/Changes
|
Jager Bn #1
|
D8
|
10
|
95
|
Grenz Rgt #9
|
D4
|
12
|
38
|
1st EzH Karl Legion
|
D4
|
10
|
38
|
1st Vienna Volunteers
|
D4
|
10
|
38
|
Hussar Rgt #1
|
D6
|
12
|
68
|
Hussar Rgt #4
|
D8
|
12+1
|
95
|
6# Cavalry Battery
|
D6
|
8
|
64
|
1st Division, FML Lusignan LD 8
Unit Name
|
DD
|
CD
|
Notes/Changes
|
I.R. # 10
|
D6
|
10
|
61
|
I.R. # 15
|
D6
|
10
|
61
|
I.R. # 21
|
D6
|
8
|
61
|
I.R. # 59
|
D6
|
8
|
61
|
6# FA
|
D6
|
8
|
64
|
2nd Division, FML St. Julien LD 10 ** Aggressive**
Unit Name
|
DD
|
CD
|
Notes/Changes
|
I.R. # 31
|
D6
|
12
|
61
|
I.R. # 34
|
D6
|
10
|
61
|
I.R. # 48
|
D6
|
10
|
61
|
I.R. # 53
|
D6
|
8
|
61
|
6# FA
|
D6
|
10
|
64
|
3rd Division, GM Bieber LD 8
Unit Name
|
DD
|
CD
|
Notes/Changes
|
I.R. # 18
|
D6
|
10
|
61
|
I.R. # 24
|
D6
|
10
|
61
|
I.R. # 38
|
D6
|
10
|
61
|
I.R. # 42
|
D6
|
8
|
61
|
6# FA
|
D6
|
10
|
64
|
Corps Artillery, Oberst Smola LD 8
Unit Name
|
DD
|
CD
|
Notes/Changes
|
12# FA
|
D6
|
12+1
|
72
|
12# FA
|
D6
|
121+1
|
72
|
Reserve Division, GM Mayer LD 10 **Poltroon**
Unit Name
|
DD
|
CD
|
Notes/Changes
|
Grenadier #2
|
D10
|
12+1
|
123
|
Grenadier #4
|
D10
|
12
|
123
|
Cuirassier #5
|
D10
|
12
|
127
|
Cuirassier #8
|
D10
|
12
|
127
|
6# FA
|
D6
|
10
|
64
|
29 units, Points: 2038
National Will are essentially campaign level morale points, and are set to be roughly equal to three battle's worth for each side. If a side runs out of National Will points after a battle, they lose. The other way to lose is to lose a battle in your home zone.
The zones are abstract, but can be superimposed upon a map for more flavor. I named the zones for period flavor, as Brent suggests; Zones 1 - 5 would work as well, but is awfully bland. The first battle of the campaign always takes place in the "Neutral Zone" (middle sector, here named Landshut.
From a deck of 54 Battlefield Map cards, 10 each are dealt to each campaign zone, and the numbers thereupon in each Zone are noted for future reference. The remaining 4 cvards are placed to the side. Here's what it looked like when I set it up:
Serious wounds in 2 battles of a campaign will also result in loss of the leader for the duration of the campaign, as will 3 light ("flesh") wounds, or a serious wound and 2 light wounds. Oudinot, anyone?
Strasbourg
|
Abensburg
|
Landshut
|
Ebelsberg
|
Aspern-Essling
|
I also set up a simple graphic to track National Will points.
NATIONAL WILL
| |
FRANCE
|
AUSTRIA
|
78
|
84
|
The National Will Points were the sum of three rolls on the table included in SoB; the highest roll on the table gives National Will equal to the number of units. hus if one wanted a longer or shorter campaign, one could use 2 rolls, or 4 instead.
French: 26 + 26 + 26 = 78 Austrian: 26 + 29 + 29 = 84
From a deck of 54 Battlefield Map cards, 10 each are dealt to each campaign zone, and the numbers thereupon in each Zone are noted for future reference. The remaining 4 cvards are placed to the side. Here's what it looked like when I set it up:
The 10 cards for the Abensburg Zone turned face up, and the numbers recorded.
I did the same for each zone, swept the cards into a pile, and wrote the numbers on index cards for each zone.
A D4 roll has determined that card # 1 (of the 4 "leftover" cards) will be the site of the opening battle of the campaign, which will take place in the Landshut zone (indicated here by the presence of a 54mm Napoleon striding across the "map"!).
Although not a part of the SoB rules, we had fun with giving our Generals some special characteristics in our LANNES campaign, so I used a variation on that idea here as well:
D20 roll
|
Special Effects
|
1
|
Poltroon: DOWN 1 for all Rally rolls
|
2
|
Epileptic: LD roll of 2 also = no move. May re-roll failed leader survival tests
|
3
|
Fabian: DOWN 1 die type for MOVE rolls (Can go down to a D6!),
BUT may *always* expend 1 segment to change facing or formation. |
4 - 17
|
No special effects
|
18
|
Aggressive: UP 1 die type for MOVE rolls.
|
19
|
Charismatic: UP 1 for all Rally rolls
|
20
|
Heroic: all units in his Command Group get UP 1 in Melee while he is in charge,
but roll for Leader loss on D8 instead of D12! |
Roll for each General lost in action at the end of every battle
D12 Die Roll
|
Result
|
1, 2
|
“He’s Dead, Jean!”Roll a replacement
|
3, 4
|
“I’m not Dead Yet” - Serious Wound
|
5 - 7
|
“It’s just a Flesh Wound!”
|
8
|
Impregnated by Elephant:Concussion
|
9, 10
|
Unhorsed
|
11
|
Bullet stopped by portrait of Mistress
|
12
|
Bullet stopped by brandy flask
|
Serious wounds in 2 battles of a campaign will also result in loss of the leader for the duration of the campaign, as will 3 light ("flesh") wounds, or a serious wound and 2 light wounds. Oudinot, anyone?
Concussion: LOSE Special Characteristic if present, or Roll for a new chance of acquiring one if the general has has none!
The abstracted 'play zones' are inspired here. I saw this at Sgt Steiner's during one of the playtests...and loved the maps and relative simplicity of ongoing encounters - making you consider saving troops for the next battle rather than sacrificing blindly.
ReplyDeleteThe zones that I had in mind though were: Walcourt, Fleurus, Steenkirk and Neerwinden. All still works :)
The basic idea is excellent and keeps the paperwork to am minimum. I am curious to see how the card play that sets the stages for the battles works out, as well as checking that the language is clear.
DeleteA nice basic framework to generate battles and one can add as much extra chrome as one desires just like your Commander traits.
ReplyDeleteYes, the system, is easy to add extra chrome to!
DeleteLooking forward to really getting my teeth into this campaign of your Peter.
ReplyDeleteI set up the terrain for the first battle last night; with luck In will play out some or all of it today.
DeleteIt looks like a really intriguing system to establish a workable and enjoyable campaign. I have been thinking of something similar for doing some modern games, perhaps I should crib this idea instead. Looking forward to your updates!
ReplyDeleteWhile there is only "maneuver" in the abstract sense, the system provides for varying maps and setups, limited carry over of results from one battle to the next without ever becoming so overwhelming that there is no point in continuing, and a clear endpoint to the campaign, which should end after 3 -5 battles.
DeleteReally interesting concept Gonsalvo and brilliant miniatures. Inspirational! I think we share an interest in 1809 too. https://captaincliche1.blogspot.co.uk
ReplyDeleteThankee, Cap'n! I enjoyed perusing your own cliched efforts!
Delete