Wednesday, April 17, 2019

Raising HAVOC at Soggy Bottom, 1643

    I ran my Soggy Bottom game at Battle Group Boston's annual HAVOC convention in Shrewsbury, MA, earlier this month.  The game was played  using Simon Miller and Andrew Brentnall's "For King and Parliament" rules, which are based upon the "To the Strongest" engine. Both games use a subtly gridded table, playing cards in place of dice, and relatively simple but effective rules.

    Mark took the Royalist left and Steve the right, while Ethan played the Parliamentary right and Rob their left. Mark is well known to me from his participation in multiple Snappy Nappy Campaign in a day events, and is a professional game designer (recent credits include "Hitler's Reich"). In other shameless plugs, I would point out that this years Snappy Nappy Campaign in a Day event is less than 2 weeks away. It will be GM'd by Russ Lockwood, and will be held at The Portal gaming space in Manchester, CT on Sunday, April  28th. It will be based upon the 1814 campaign, but assuming a more robust call to arms for "La Patrie en Danger! We still have some commands available, so if anyone reading this wants to play, email me (or leave a comment below) ASAP.

Meanwhile, onto the action...

The Royalists (top) advanced on Soggy bottom with alacrity... or at least some of them did! Sometimes an untimely Ace will dampen the ardor of event the most fervent Cavalier!


Ethan (left) and Steve (right) opt for a relatively defensive stance, hoping to let their heavy siege guns make a contribution to their efforts. Ethan does advance his dragoons through the hedgerows, and Popham's veteran "Swedish Horse" are soon engaged with Lord Lucas' Royalist Horse. Popham's troopers  had a slight edge in these melees. Rob's maneuvers are limited to shaking out his left flank cavalry into more effective positions, and advancing his commanded shot into the Bishop's Copse.


Lord Lucas's Horse has ridden over Popham's boys, but must go into Pursuit as a result. 


Steve advances his wing of the Royalist army, but the less well trained troops from Borsetshire have trouble keeping pace with the rapid advance of the other half of the army. 


Ethan studies the rules trying to figure out ways to dull the pain of losing his best cavalry right at the outset, while Rob remains stoic on the defense. The Royal artillery, sited atop King's Hill, looks for any targets that are not masked by his own troops.


A nice view of midgame from the Parliamentary Right. Mark, who can be counted on to play aggressively, has pushed most of the King's infantry battalia to close range of the defending Roundheads. 


View from the Royalist right; the commanded Parliamentary shot in the Bishop's Copse are prompting prudence in the Cavalier advance on this flank. 


Midfield shot; despite the late afternoon sun filtering through the shades of the windows at Maronis Park, one can see the continued Royal advance. 


Steve finally commits the Royalist Horse on the Right; the Swedish style charge is besting the weak Pistol fire of the Dutch style Roundhead Horse on this side of the field. 


Mark has eliminated the last of the Roundhead Horse on his side of the field; Ethan forms Hedgehog with Essex's Orange Foote regiment, stationed atop Longbarrow Hill. The veteran red coated king's Lifeguard of Foote has taken 2 hits from the Parliamentary guns, and has dropped back to Rally them of (they are the best infantry in the game). 


Overview of the Field from atop King's Hill. 


Unchecked when Ethan turns a very untimely Ace for his Infantry command, the Cavalier Horse destroy the Earl of Stamford's Bluecoat regiment in a flank charge (double hit cards played!), and threaten to charge the Siege guns in the flank as well. 


I*n the cat and mouse game between Mark's commanded shot (green coats), and Ethan's Dragoons, amongst the hedgerows honors are going to the king's men once again; just one more hit (dark scarab marker) and the second unit of Dragoons will be Lost as well as the first. 


Overview from the Royal Left; another Roundhead Foote regiment has been eliminated, this time one of Rob's in Soggy Bottom village itself. Rob didn't have good luck with his card play!


Situation on the Royalist right side. 


The Parliamentary Left from another vantage point.


Situation in the center, as viewed from the windows of Soggy Bottom Village. The Parliamentarians lost their last victory medal immediately thereafter; victory to the King... and Lord Pargetter! 


Well played all around, Gentlemen! As Mark commented, "It's Good to be King!". Surprisingly, not a single officer was lost in this game - a first for a TTS/FK&P game as far as I can recall!


The following additional shots are courtesy of Mike Paine

The Northern Horse (buffcoats) have just vanquished Popham's veteran Horse (which were yellow coats). 


"Surely a finer sight was never seen, than the well ordered lines of Parlimentary Foote, as they awaited the onslaught of the enemy with cool steadfastness..." 


King Charles II, aka Mark, surveys the battlefield. 


View of the other side of the field.  


Working out a rules question; that is your fuzzy GM and narrator in the dark blue polo and cap.


Opposing forces approaching  near the Bishop's Copse.  


 Overview of the table. 


Realizing that I needed a new Map for the way the game will look at Historicon, and with the units renamed to fit my collection, I prepared the one above after the game.



Laying out the 8' grid on a new 9 foot by 6 foot cloth took me less than an hour; once the weather warms up I will apply the multiple passes of different colored spray paints to finish the cloth. similar to the one used in the game (which had a 6" grid, which is a bit small for the large ECW Foote units. 




The (in)famous Battle of Soggy Bottom, 1643; revised roster to fit my collection, and
also correcting some errors in my first version (thanks, Rob for finding those).


Royalist Army
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
His Majesty the King - commanding general



6

2+

Gentlemen Pensioners - Swedish Horse, veteran, Small Unit
1
3
1

2
6+

Field Artillery - Seasoned
6

1
1
1
7+

Defeat at 25 medals


Goring’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Lt General Lord Goring - general, gallant*



2

2+
Gallant
Marmaduke Rawdon’s Regt - Swedish Horse, seasoned (redcoats)
1
3
2
2
2
7+

Lord Capel’s Regt. - Swedish Horse, veteran  (bluecoats)
1
3
2
2
2
6+

Lord Lucas I - Swedish Horse, seasoned  (buffcoats)
1
3
2
2
2
7+

Lord Lucas II - Swedish Horse, seasoned  (buffcoats)
1
3
2
2
2
7+

Lord Lucas III - Swedish Horse, seasoned  (buffcoats)
1
3
2
2
2
7+

Major Undertaking’s Commanded shot  (greencoats)
3

2
2
2
7+





Astley’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Sgt-Major General Sir Jacob Astley - general, charismatic



2

2+
Charismatic
King’s Lifeguard I - std Foote battalia, veteran  (redcoats, Lion)
4

3
3
2
6+

King’s Lifeguard II - std Foote battalia, raw, untried  (redcoats, Rose)
2

3
3
2
8+
Untried
Sir Thomas Gerard’s Regt - std Foote battalia, seasoned (bluecoats)
3

3
3
2
7+

Col. Henry Tillier’s Regt - std Foote battalia, seasoned (greencoats)
3

3
3
2
7+

Earl of Norwich Regt - std Foote battalia, seasoned  (whitecoats)
3

3
3
2
7+


Archer’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Colonel David Archer - Colonel, gallant*



2

2+
Gallant
Duke of York’s Regt - std Foote battalia, raw  (redcoats)
2

3
3
2
8+

Sir Thomas Blackwell’s Regt - std Foote battalia, seasoned  (blackcoats)
3

3
3
2
7+

John Talbot’s Regt - std Foote battalia, raw (yellowcoats)
2

3
3
2
8+

Devonshire Regt - std Foote battalia, raw, untried (yellowcoats, halberds)
2

3
3
2
8+
Untried


Pargetter’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Nigel, Lord Pargetter - general (overall command Archer’s brigade as well)



2

2+

Lord Pargetter’s Lifeguard - Dutch Cuirassiers, seasoned, small unit
1
3
1
1
2
7+
Save bonus
Lord John Byron’s Regt - Swedish Horse, seasoned (bluecoats)
1
3
2
2
2
7+

Earl of Northampton’s Regt - Swedish Horse, seasoned (greencoats)
1
3
2
2
2
7+

Josh Archer’s Regt - Swedish Horse, seasoned (bluecoats, Minifigs)
1
3
2
2
2
7+

The (in)famous Battle of Soggy Bottom, 1643


Parliamentary Filed Army
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
General Philip Skippon - commanding general, gallant*



5

2+
Gallant
Defeat at 24 medals


Haselrig’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Sir Arthur Haselrig - colonel



1

2+

Sir Arthur Haselrig’s Regt - Dutch Cuirassiers, seasoned
2
3
3
3
2
7+
Save bonus
William Tirrell’s Regt - Dutch Horse, seasoned  (whitecoats)
2
3
3
3
2
7+

Horrobin’s Regt - Dutch Horse, raw  (redcoats)
2
3
3
3
2
8+

Earl of Denbigh’s Horse - Dutch Horse, seasoned  (greycoats)
2
3
3
3
2
7+

Major Goodenough’s - commanded shot, seasoned  (bluecoats)
3

2
2
2
7+



Sterling’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Colonel Oliver Sterling - Colonel



1

2+

Sterling’s Regt - std Foote battalia, seasoned  (redcoats)
3

3
3
2
7+

Alderman Grundy’s Regt - std Foot battalia, raw, untried  (greencoats, halb)
2

3
3
2
8+
Untried
Sir Thomas Grantham’s Regt - std Foote battalia, seasoned  (browncoats)
3

3
3
2
7+

Thomas Ballard’s Regt - std Foote Battalia, raw, untried  (greycoats)
2

3
3
2
8+
Untried


Hampden’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Colonel John Hampden - colonel, gallant*



1

2+
Gallant
Earl of Stamford’s Regt - std Foote battalia, seasoned  (bluecoats)
3

3
3
2
7+

Earl of Essex’s Regt - std Foote battalia, seasoned  (orangecoats)
3

3
3
2
7+

Lord Brooke’s Regt - std Foote battalia, seasoned  (purplecoats)
3

3
3
2
7+

Hampden’s Trained Band Regt - std Foote battalia, seasoned  (redcoats)
3

3
3
2
7+

Siege guns, seasoned
6

1
1
1
7+


Cromwell’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Colonel Oliver Cromwell - colonel



1

2+

Alexander Pophams’ Regt I - Swedish Horse, veteran  (yellow coats)
1
3
2
2
2
6+

Alexander Pophams’ Regt II - Swedish Horse, veteran  (yellow coats)
1
3
2
2
2
6+

Colonel Cromwell’s Regt - Swedish Horse, seasoned (redcoats)
1
3
2
2
2
7+

John Hampden’s Regt - Swedish Horse, seasoned  (greencoats)
1
3
2
2
2
7+

Oakley’s Dragoons I - seasoned, poorly mounted - start dismounted
2
2
2
2
1
7+

Oakley’s Dragoons II - seasoned, poorly mounted - start dismounted
2
2
2
2
1
7+




22 comments:

  1. Looks like a fantastic set up and clearly you all had a great game. Seemed like a few aide memoir sheets lying about in some of the photos, do you find them necessary or was it because you had players unfamiliar with the rules?

    ReplyDelete
    Replies
    1. With one olayer having read the rules, and none having ever played TTS or FK&P, the summary sheets were of course very necessary. Even with having played several times, I still need the sheets to refer to at times for less common situations.

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  2. Peter! Your convention game is superb! One day, I may have to muster the troops and give this battle a try.

    ReplyDelete
    Replies
    1. Thanks, Jon. I was really trying for high visual appeal for this game - not as much as Simon's extravaganzas across the pond, but still as nice as I could make it for a game that has to set up in 60 - 90 minutes.

      Your existing ECW collection could probably be used to run Soggy Bottom; the Montgomery scenario is a bit smaller and a good intro game as well. I think FK&P workls even better than TTS! Many of the changes in FK&P will likely appear in TTS, 2nd edition.

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  3. Great looking game, looks like lots of happy players,my nephew had a go of Soggy bottom last year at Salute and really enjoyed it, I'd say yours looks splendid too!
    Best Iain

    ReplyDelete
    Replies
    1. Thanks, Iain. That's great that your Nephew had a chance to play in Simon's game!

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  4. Replies
    1. Thank you, Garry. In case you didn't notice, Mark, aka Charles 2nd, is the designer of Hitler's Reich.

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  5. Great report - I have played these rules a couple of times, as well a TtS many more- and they generally produce a fun game with lots going on!

    ReplyDelete
    Replies
    1. Thanks for the comment, Ross. I agree, both rules do well at accomplishing their goals - a fast playing game with simple rules that still have subtlety and good period flavor.

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  6. That was a fun report. Were many of the players new to the dukes and playing them for the first time on the day?

    ReplyDelete
    Replies
    1. Thanks, Lawrence; none of the players had ever played TS or FK&P before.

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  7. A great looking game and a wonderful report!

    ReplyDelete
  8. Very, very impressive gaming, Peter! Love the table layout and troops - particularly the various formations.

    ReplyDelete
    Replies
    1. Thank you, Dean. I think it will look even better with the 8" grid I plan to use at Historicon.

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  9. Thanks for posting this Peter. I finally got my Romans and Carthaginians rebased. I hope to give "To the Strongest" another test drive sometime soon.

    ReplyDelete
    Replies
    1. Thanks for dropping by, Ray!
      The Carthaginians and Republican Romans make a great natch up with TTS.

      Delete
  10. Yet another excellent convention game Peter.
    It did not look good for the Parliamentarians when the Royalist horse got loose on their right flank, but it seems that the battle was actually lost elsewhere?

    ReplyDelete
    Replies
    1. The king's men gave better than they got on the other flank cavalry action as well, and even in the center infantry scrum!

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