We decided to do a fairly big Napoleonic game for December, 2025. After some discussion, Thomas and I settled on Austerlitz, December 2, 1805. I'm calling it "Austria-litz" berceuse I replaced some of the Russians in the OOB with Austrians. This had no effect on the game whatsoever, aside from more white coats on the tabletop.
French Army - Emperor Napoleon I #
Exceptional, LD 12 Sequence Deck: Superior Morale points 51
# = [Starts within 18” of French Baseline] @ = [Enters Turn 2 w/in 18” of LOC]
1st Corps, Marshal Bernadotte Skilled, LD 10
[Enters Turn 3 within 18” of LOC]
1st Division - General de la Raffiniere Average LD 8
3 Ligne DD6 CD10
1 Foot Artillery DD6 CD10
2nd Division General Drouet Skilled LD 10
1 Legere DD 8, CD12
2 Ligne DD6 CD10
1 Foot Artillery DD6 CD10
3rd Corps, Marshal Davout Exceptional LD 12+1
2nd Division, General Friant Skilled LD 12 (Arrives Turn1 along roads to Tellnitz/Sokolnitz)
1 Legere DD 8, CD12
1 Ligne DD6 CD10
1 Foot Battery DD6 CD12
Dragoon Division - General Bourcier Skilled LD 12 #
1 Dragoons DD6 CD12
4th Corps - Marshal Soult Exceptional LD 12+1 #
1st Division - General St. Hilaire Skilled LD 10
1 Legere DD 8, CD12
3 Ligne DD6 CD10
1 Foot Artillery DD6 CD10
2nd Division - General Vandamme Skilled LD 12
1 Legere DD 8, CD12
3 Ligne DD6 CD10
1 Foot Artillery DD6 CD10
3rd Division - General Legrand Skilled LD 12
1 Legere DD 8, CD12
3 Ligne DD6 CD10
Light cavalry Division - General Margaron Average LD 12
1 Hussar DD8 CD10
3rd Dragoon Division - General Beaumont Average LD 10
1 Dragoons DD6 CD12
Corps Artillery Reserve (can be attached to any Infantry Division)
12# Foot Battery DD6 CD12
5th Corps - Marshal Lannes Exceptional LD 12+1 #
1st Division - General Caffarelli Skilled LD 10
1 Legere DD 8, CD 12
3 Ligne DD 6 CD 10
1 Foot Artillery DD 6 CD10
3rd Division - General Suchet Skilled LD 10
0 Legere DD 8, CD12
3 Ligne DD 6 CD 10
1 Foot Artillery DD 6 CD10
2nd Dragoon Division - General Walther Average LD 12
1 Dragoons DD 6 CD 12
Reserve Cavalry Corps, Marshal Murat Skilled LD 12+1 @
1st Heavy Cavalry Division - General Nansouty Skilled LD 10
1 Carabinier DD 8, CD 12
1 Cuirassier DD 8, CD 12
2nd Heavy Cavalry Division - General d'Hautpol Skilled LD 12
1 Cuirassiers DD 8, CD 12
Light cavalry Brigade - General Milhaud Skilled LD 12
1 Chasseur a Cheval DD 6 CD 10
Light Cavalry Division - Fauconnet Average LD 12
1 Chasseurs a Cheval DD 6 CD 10
Corps Artillery (can be attached to any Cavalry Division above)
1 Horse Artillery DD 8, CD 12
Imperial Guard, Marshal Bessieres Skilled, LD 10 @
Guard Infantry - General Hulin Average LD 12+1
1 Old Guard Grenadiers a Pied DD 10, CD 12+1
1 Old Guard Chasseurs a Pied DD 10, CD 12+1
Guard Cavalry- Colonel Morland Average LD 10
Grenadiers a Cheval DD 10, CD 12+1
Chasseurs a Cheval DD 10, CD 12+1
Guard Artillery - Colonel Couin Average LD 10
1 Battery Guard Horse Artillery DD 10, CD 12+1
Division d' Elite, General Oudinot (Grenadiers de la Reserve) Skilled LD 10
2 Grenadiers DD 8, CD12
ALLIED ARMY - Tsar Alexander I, and General Mikhail Kutusov
Abysmal LD 8 Sequence deck: Inferior Morale Points: 57
1st Column - Lieutenant General Buxhowden Abysmal LD 8
[Starts 30” from Russian Baseline on the Southern 6 feet of the table]
Advance Guard - Feldmarschal-Leutnant Kienmayer Poor LD 12
2 Grenzer DD 4 CD 10
1 Chevau-Leger DD 6 CD 10
1 Hussar DD 8 CD 10
1 Cavalry Battery DD 6 CD 10
Main Body - Lieutenant General Dokhturov Poor LD 8
1 Grenadier DD 8 CD 12
3 Musketeer DD 6 CD 10
1 Russian 12 lber Batteries DD 6 CD 12
2nd Column - Lieutenant General Langeron Poor LD 10
[Starts 30” from Russian Baseline on the Southern 6 feet of the table]
1 Jager DD 6 CD 12
1 Grenadier DD 8 CD 12
3 Musketeer DD 6 CD 10
1 Dragoon DD 6 CD 12
1 6 lber Foot Batteries DD 6 CD 10
3rd Column - Lieutenant General Prebyshevsky Abysmal LD 8
[Starts 30” from Russian Baseline on the Southern 6 feet of the table]
3 Musketeer DD 6 CD 10
1 6lb Foot Batteries DD 6 CD 10
4th Column - Feldzeugmeister Kolowrat Poor LD 8
[Enters on Turn1, anywhere along Allied Baseline]
Russians - Lieutenant General Miloradovich Poor LD 10 [Use Austrians]
4 Line DD 6 CD 10
1 Grenadier DD 8 CD 12
1 Austrian 6lber Foot Battery DD 6 CD 10
Austrians - General-Major Rottermund Poor LD 10
1 Jager DD 8 CD 12
4 Line DD 6 CD 10
1 Austrian 6# Foot Artillery DD 6 CD 10
1 Austrian 12# Foot Artillery DD 6 CD 12
5th Column - Feldmarschal Leutnant Prinz Johann von Liechtenstein
Poor LD 10
[Enters Turn 3, anywhere along Allied baseline]
Austrian Cavalry - Feldmarschal-Leutnant Prince Hohenlohe Abysmal LD 10
2 Austrian Cuirassiers DD 8 CD 12
1 Austrian Cavalry Battery DD 6 CD 10
Russian Cavalry - Lieutenant General Essen II Poor LD 8
1 Uhlan DD 6 CD12
1 Hussar DD 8 CD 10
1 Russian Horse Artillery DD 6 CD 10
Advance Guard of the Army - Major General Prince Bagration
Poor LD 8
[Enters Turn 1 within 12” of LOC]
3 Musketeers DD 6 CD 10
1 Hussars DD 8 CD 10
1 Cuirassier DD 8 CD 12
1 Dragoon DD 6 CD12
1 Russian 6 lber Foot Battery DD 6 CD 10
1 Russian Horse Artillery DD 6 CD 12
Russian Imperial Guard - Grand Duke Constantine
Average LD 10
[Enters Turn 3, anywhere along Allied baseline]
Infantry - Lieutenant General Maluintin Poor LD 8
3 Guard Infantry DD 10 CD 12
1 Guard 12# Battery DD 8 CD12+1
Cavalry Lieuteant General Kologrivov Poor LD 12
1 Guard Hussar DD 10 CD 12
1 Guard Cuirassier DD 10 CD 12+1
1 Guard 6# Horse Artillery DD 8 CD 12
The villages of Tellnitz and Sokolnitz are each worth 3 AMP to whoever controls them
(uncontrolled at the start of the game) - can change from side to side.
Allied LOC is the Eastern road on the North Table edge
French LOC is Northernmost road on French Baseline
Lose 4 AMP (permanently) if the enemy controls your LOC at any time
Swampy terrain is impassable; any units forced to enter same are eliminated.
Austerlitz Army stats:
1 Infantry = 1800 men, 1 Cavalry = 1200 men, 1 Artillery = 18 guns
INFANTRY
CAVALRY
ARTILLERY







































Super report of a great looking game. I always imagine that Austerlitz is a hard game for the French unless the morning mist and the subsequent hidden approaches are factored in... then it's probably hard for the Allies. Tricky one to recreate all round I supposr, but clearly entertaining to play anyway.
ReplyDeleteHappy New Year.
The two big advantages that the French have are the quality of their Leaders, which matters a lot in FoB3, and that effect upon their sequence decks. The French have 4 LEADERSHIP cards and one LULL, whilst the Allies have 3 LULL cards and only 2 LEADERSHIP. That's why very few of the routed allied units could rally. If I were trying to reproduce history, the Allied Leaders would have been worse, especially the C-in-C - in effect, there almost wasn't any, that day, so an LD8 would have been appropriate. Also, I rated the troops the same on both sides. The Grand Armee was at the height of its abilities, and their troops could easily have been rated considerably better (and their Army Morale Point pool increased). There are lots of wats to tweak Fob! All that would have made a fairly difficult and not very fun game for the Allies, though!
DeleteGreat looking game. FOB3 shines for such large encounters
ReplyDeleteIndeed it does; if we had six players, or maybe even the original 4, it would have finished in one gaming session of about 4 hours!
DeleteExcellent report and guidance on this one Peter, thanks! :)
ReplyDeleteThanks, Mark, and a Happy New Year to you!
DeleteImpressive undertaking, Peter, and a timely anniversary edition! I have fought Austerlitz more than once but in 15mm. Still, this is a large battlefield with lots of ground to cover. Leadership, command cohesion, and troop quality make all of the difference in this one.
ReplyDeleteGreat job in pulling this off!
Thanks, Jon. I think this is the 4th time I have done Austerlitz over the course of 25 years; the French have never managed to duplicate the scope of Napoleon's victory in any of those games! Some of that is due to wanting to make the game enjoyable and thus not overly advantaging the French in their combat stats; for the infantry in particular, that's probably necessary to replicate history. Also, its hard for the Allied leadership on the table to be as bad as it was in real life that day! The important thing is that we all had a ton of fun with this game!
DeleteA great undertaking Peter with a lot of troops. That is when there is an advantage in having that extra player on your side, to make sure you don't forget to move or rally troops. It sounds like it didn't affect things too much for you though, and good to see you got to fight it to a conclusion.
ReplyDeleteThanks, Lawrence. Because of the mechanics of FoB, it plays MUCH fasters with more players in a bigger game.
Delete