The Russians under General Bennigsen took Napoleon and the French by surprise when they launched a rare Winter offensive at the end of January, 1807. Bennigsen was fortunate that a captured courier then provided a detailed plan of Napoleon's response, which otherwise might well have trapped him via the maneuver on Ionkovo. The first part of the 1806 -1807 campaign in Poland is covered in James Arnold's excellent new book Crisis in the Snows. I recently had the pleasure of reading this book, which includes detailed information not only on this battle, which represented Napoleon's first significant check since the Siege of Acre, but the less well known battles that preceded it. Highly recommended!
I ran the Battle of Eylau (using Brent Oman's Field of Battle by Piquet) twice in 2007. The first game was in March 2007, within a month of the 200th anniversary, in my basement with members of the Hartford (CT) Area Historical Gaming Society or HAHGS. The second game was in July at Historicon 2007. The pictures in this post are of the March HAHGS game. A narrative and pictures of the same scenario as run at Historicon 2007 can be found on my old site, here. The details of the scenario used follows later in this post, after the pictures. All of the winter ridges were built out of pink insulation foamboard specifically for the battle. The winter look makes a nice change of pace from our usual tabletop appearance!
Friant's Division is promptly threatened by the Russian Left Wing cavalry under Jancovitz, while a Division of French Dragoons form Murat's Cavalry Reserve maneuvers to support their foot compatriots.
Make that TWO Divisions of French Dragoons keeping the Russian horse in check, while Davout's next Division (Morand) enters the table in turn.
On the Northern end of the table Russian Cossacks and Cavalry move forward, while Lasalle's outnumbered Light Cavalry Division tries to slow their advance. Note the strong Russian defensive position on the ridge line!
This sideways view shows the Cavalry of the Imperial Guard drawn out to prevent Lassalle's command from collapsing.
This proved less than successful, leaving the Russian Cavalry dominating the Northern portion of the battlefield.
Davout with the French Dragoons have beaten back the Russian Cavalry in the South, but this has distracted them from their true objective - the village of Serpallen on the left flank of the Russian main infantry position.
However, with the Jancovitz's cavalry now neutralize, Davout moves aggressively to outflank both Serpallen and the main Russian Defensive position!
The town of Eyalu, with the French Imperial Guard in the foreground, and the Corps of Marshals Soult and Augereau beyond it. The stream is frozen solid and has no effect upon the play of the game.
Davout and the French Cavalry Reserve continue to make progress on the Russian Left.
The main Russian gun line is very intimidating; Soult and Augereau are doing their best to avoid closing with the Ridge of Death! Blinding snow squalls are helping make the Russian artillery fire upon them less galling than it might otherwise be.
Generals of the Czar: from the left Joe, Greg, and Barry.
In the service of the Emperor are Matt, Peter C, and Peter A.
The Artillery of the Guard attempts to hold the Russian Right flank in check, with only limited Infantry support.
Soult and Augerau judge the moment right to finally tackle the ridge line opposite them, with the Cuirassiers of the Cavalry Reserve in support.
As things are looking grim on the Southern end of the battlefield, Lestoq and the survivors of the once proud Prussian Army arrive on the scene, having given Marshal Ney the slip.
Prussians seeking revenge for their decisive defeats at Jena and Auerstadt just a few short months ago
French Legere try to eject some stubborn Russian Jagers who are still tenaciously holding out in Serpallen, as night descends. Marshal Ney arrives on the table, but as in real life, too little and too late to influence the result, which is a minor French victory.
The following few shots are the first mock up of the battlefield before further carving the slopes of the ridges. Once they were painted white, I dry brushed the slopes with a variety of browns and greys (seen in the earlier pictures above). Without this, the ridges were almost invisible, being white on white. I think the effect worked well and looked good.
The stream sections are ones I made way back in 1981 using artist's board for the basic shapes, and then applying Plaster of Paris to the top and sculpting it while still wet. Rocks and a few logs (twigs) were added to the plaster before it dried. Then the plaster was painted in a variety of blue/gray tones, and the "crests" of the rough water dry brushed of white. The banks were made of brown plasticene clay, and then several coats of varnish were brushed on to everything. I think they have held up well and still look quite good for all the years they have been in service!
For those who might be interested, this is the scenario used. The various regiments refer directly to those of my own collection, and so while the troop types are generally correct, the exact regiments will not match those in my OOB. A few of the Divisional generals may also be different from the historical ones, for the same reason.
Battle of Eylau: 8 February 1807
Scale: 1 Infantry unit = 1800 men, Cavalry = 1200 men, Artillery = 36 guns
Russian Army, Bennigsen Poor LD: D8 Radius 16”
Abysmal Sequence Deck
Note: The scale of guns per artillery unit is 50% more than the French. To reflect the greater number of tubes, Russian artillery units have 3 UI instead of 2, and their listed Combat Die is 1 one higher than rolled for.
Right Wing: Tuchov Abysmal LD: D10 Radius 20”
5th Division: Tuchov
Little Russia Grenadier Crack CD: D12+1 DD: D8
Guard Jager (Grenadier) Crack CD: D10 DD: D8
Bieloserk Line Regular CD: D10 DD: D6
4th Division: Samov Abysmal LD: D8 Radius 16”
7th Jager Crack CD: D12 DD: D8
Koslov Musketeer Regular CD: D10 DD: D6
Oufa Musketeer Regular CD: D10 DD: D6
Right Wing Cavalry: Markov Abysmal LD: D8 Radius 16”
Arsamass Mounted Jagers Regular CD: D10 DD: D6
Soum Hussars Crack CD: D10 DD: D8
Ekaterinaslav Cuirassiers Crack CD: D12 DD: D8
Cossacks: Platov Poor LD: D8 Radius 16”
Don Cossacks Rabble CD: D10 DD: D4
Right Wing Artillery Gortcachov Abysmal LD: D8 Radius 16”
Gde/CSapper 12 # Foot Artillery Regular CD: D10 DD: D6
AB Sapper 6# Foot Artillery Regular CD: D12 DD: D6
CD 6# Horse Artillery Regular CD: D10 DD: D6
Center: Sacken Abysmal LD: D10 Radius: 20”
3rd Division: Sacken
1st Pavlov Grenadier Elite CD: D10 DD: D10
2nd Pavlov Grenadier Elite CD: D10 DD: D10
Jaroslav Musketeer Regular CD: D10 DD: D6
Viborg Musketeer Regular CD: D12+1 DD: D6
Sousdal Musketeer Regular CD: D10 DD: D6
8th Division: Essen Abysmal LD: D8 Radius 16”
Dneiper Musketeer Regular CD: D12 DD: D6
Pernov Musketeer Regular CD: D10 DD: D6
Center Artillery Langeron Poor LD: D8 Radius 16”
(Gde) 12# Foot Artillery Regular CD: D10 DD: D6
AB 6# Foot Artillery Regular CD: D12 DD: D6
GH 6# Foot Artillery Regular CD: D12+1 DD: D6
Left Wing: Bagration Poor LD: D8 Radius 16”
2nd Division: Tolstoi Abysmal LD: D8 Radius 16”
9th Jager Crack CD:D10 DD: D8
Grouzinski Grenadier Crack CD: D10 DD: D8
Suravtov Musketeer Regular CD: D10 DD: D6
Nisovski Musketeer Regular CD: D10 DD: D6
Ouglitz Musketeer Regular CD: D10 DD: D6
14th Division: Kamenskoi Poor LD: D8 Radius 16”
5th Jager Crack CD: D10 DD: D8
Left Wing Cavalry: Jancovitz Abysmal LD: D12 Radius: 24”
Empress Cuirassiers Crack CD: D12+1 DD: D8
Achtyrsk Hussars Crack CD: D12 DD: D8
Perelaslav Dragoons Regular CD: D8 DD: D6
Left Wing Artillery: Czaplitz Abysmal LD: D8 Radius 16”
EF 12# Foot Artillery Regular CD: D12+1 DD: D6
CD 6 # Foot Artillery Regular CD: D12 DD: D6
AB 6# Horse Artillery Regular CD: D12 DD: D6
Prussians: Lestoq Poor LD: D10 Radius: 20”
1st East Prussian Musketeer Regular CD: D12 DD: D6
2nd East Prussian Musketeer Regular CD: D10 DD: D6
3rd East Prussian Landwehr Regular CD: D10 DD: D6
1st West Prussian Dragoon Regular CD: D10 DD: D6
AB Prussian 6# Horse Artillery Regular CD: D10 DD: D6
TOTAL: 18 Musketeer, 5 Grenadier, 3 Jager, 2 HC, 2 Cossacks, 5 LC/Dragoons, 3 x12#, 4 x 6#, 3 x 6# HA. Represents 46,800 I, 10,800 C, 360 Guns
MORALE CHIPS: 47, plus 7 additional upon the arrival of Lestoq
Scale: 1 Infantry unit = 1800 men, Cavalry = 1200 men, Artillery = 24 guns
French Army, Napoleon Superior LD: D12 Radius: 24”
Superior Sequence Deck
Guard Infantry: Dorsenne Average LD: D12 Radius: 24”
Guard Grenadiers a Pied Elite CD: D12 DD: D10
Chasseurs a Pied Elite CD: D12 DD: D10
Guard Cavalry: Marshal Bessieres Skilled LD: D12 Radius: 24”
Grenadiers a Cheval Elite CD: D12+1 DD: D!0
Chasseurs a Cheval Elite CD: D10 DD: D10
Artillery Reserve: Hanicque Skilled LD: D10 Radius20”
AB 6# Guard Horse Artillery Elite CD: D12+1 DD: D10
AB 6# Horse Artillery Elite CD: D10 DD: D10
CD Horse Artillery Elite CD: D10 DD: D10
III Corps: Marshal Davout Superior LD: D12+1 Radius: 26”
1st Division: Morand Superior LD: D12 Radius: 24”
15e Legere Crack CD: D10 DD: D8
48e Ligne Crack CD: D10 DD: D8
111e Ligne Crack CD: D10 DD: D8
2nd Division: Friant Skilled LD: D10 Radius 20”
10e Legere Crack CD: D12 DD: D8
3e Ligne Crack CD: D12+1 DD: D8
105e Ligne Crack CD: D12 DD: D8
3rd Division: Gudin Skilled LD: D12 Radius: 24”
33e Ligne Crack CD: D10 DD: D8
108e Ligne Crack CD: D10 DD: D8
EF 8# Foot Artillery CD: D10 DD: D6
Cavalry: Exelmans Skilled LD: D10 Radius: 20”
16e Chasseur a Cheval Regular CD: D8 DD: D6
IV Corps: Marshal Soult Skilled LD: D12 Radius 24”
1st Division: St Hilaire Superior LD: D12 Radius: 24”
7e Legere Crack CD: D10 DD: D8
12e Ligne Regular CD: D8 DD: D6
85e L:igne Regular CD: D10 DD: D6
2nd Division: Legrand Average LD: D8 Radius: 16”
21e Legere Crack CD: D12 DD: D8
72e Ligne Regular CD: D10 DD: D6
AB 12# Foot Artillery Crack CD: D10 DD: D8
3rd Division: Lewal Skilled LD: D12+1 Radius: 26”
25e Ligne Regular CD: D12 DD: D6
57e Ligne Regular CD: D12 DD: D6
Light Cavalry Division: Lasalle Superior LD: D12+1 Radius: 26”
2e Hussar Regular CD: D10 DD: D6
9e Hussar Regular CD: D10 DD: D 6
VII Corps: Marshal Augereau (Oudinot) Average LD: D10 Radius: 20”
1st Division: Desjardin Average LD: D12+1 Radius: 26”
4e Ligne Regular CD: D 12 DD: D6
46e Ligne Regular CD: D8 DD: D6
CD 12# Foot Artillery Regular CD: D8 DD: D 6
2nd Division: Heudelet Average LD: D10 Radius 20”
24e Legere Crack CD: D10 DD: D8
2e Ligne Regular CD: D10 DD: D6
18e Ligne Regular CD: D12 DD: D6
VI Corps: Marshal Ney Average LD: D8 Radius: 16”
1st Division: Marchand Average LD: D12+1 Radius: 26”
2nd Italian Light Regular CD: D10 DD: D6
1st Italian Line (French) Regular CD: D10 DD: D6
5th Italian Line (French) Raw CD: D10 DD: D4
2nd Division: Dessaix Skilled LD: D12 Radius: 24”
2nd Italian Line (French) Raw CD: D10 DD: D4
4th Italian Line (French) Regular CD: D12 DD: D6
Cavalry Reserve: Marshal Murat Superior LD: D12 Radius: 24”
1st Heavy Cavalry Division: Milhaud Skilled LD: D12 Radius: 24”
4e Cuirassier Crack CD: D10 DD: D8
7e Cuirassier Crack CD: D12 DD: D8
2nd Heavy Cavalry Division: Hautpol Skilled LD: D12 Radius: 24”
2e Carabinier Crack CD: D12+1 DD: D8
1e Cuirassier Elite CD: D12 DD: D10
10e Cuirassier Elite CD: D12+1 DD: D10
2nd Dragoon Division: Grouchy Skilled LD: D10 Radius: 20”
9e Dragoons Regular CD: D8 DD: D6
30e Dragoons Regular CD: D10 DD: D6
3rd Dragoon Division: Klein Average LD: D12+1 Radius: 26”
15e Dragoons Regular CD: D12 DD: D6
19e Dragoons Regular CD: D12 DD: D6
Totals: 2 Guard Infantry, 5 Light Infantry, 20 Line Infantry, 2 Guard Cavalry, 5 Heavy Cavalry, 3 Light Cavalry, 4 Dragoons, 2 x 12# FA, 1 x Guard 6# HA, 2 x 6# HA., 1 8# FA. Represents 48,600 I, 16,800 C, 120 Guns
MORALE CHIPS: 46, plus 6 additional upon the arrival of Ney.
FRENCH DEPLOYMENT: As shown on the map; Friant's Division Makes a MOVE onto the table where indicated (for Davout) after both side set up but before any cards are turned.
RUSSIAN DEPLOYMENT: As shown on the map. The Guns should be placed along the ridge line with the infantry behind them wherever applicable.
Battlefield Terrain Map
Battlefield Deployment Map (French in black)
Game starts at 9AM; each Move card turned by the French Player equals one hour elapsed. Thus 10AM = second Move card turned by the French. If the game has not ended before that time, it ends after the 9PM turn has been played.
Reinforcements:
10 AM: 1st Division (Morand) of Davout’s Corps enters from the South corner of the Battlefield where indicated.
12 NOON: 3rd Division (Gudin) of Davout’s Corps enters from the South corner of the Battlefield where indicated.
2 PM: Lestoq’s Prussians enter from the Northwest in between the two ridges.
5 PM: Ney’s Corps enters from the Northwest in between the two ridges.
WEATHER:
When each MOVE card for either side is turned, roll a D6. On a roll of “1” (“1” or “2” starting at 6PM and thereafter), there is heavy snow. In the event of heavy snow, all movement is half of normal, and all ranges count as one band longer than measured (thus fire at Long range is not possible in Heavy Snow.
The Battle of Eylau, February 8th, 1907
Time
|
Move Card #
|
Reinforcements
|
Heavy Snow?
|
9 AM
|
0
|
1
| |
10 AM
|
1
|
Morand
|
1
|
11 AM
|
2
|
1
| |
12 Noon
|
3
|
Gudin
|
1
|
1 PM
|
4
|
1
| |
2 PM
|
5
|
Lestoq
|
1
|
3 PM
|
6
|
1
| |
4 PM
|
7
|
1
| |
5 PM
|
8
|
Ney
|
1
|
6 PM
|
9
|
1,2
| |
7 PM
|
10
|
1,2
| |
8 PM
|
11
|
1,2
| |
9 PM
|
12
|
1,2
|
Brrrrrr!!! All that snow is making me feel cold... time for a glass of Brandy, and then back to painting still more Russians for our Borodino project. At least we now at last have a date and a place for Historicon 2012 - July 19-22 , in Fredericksburg, Virginia. Hope to see many of you there!
Peter
Thanks for the excellent AAR. Pass the brandy.
ReplyDeleteThe extra discussion on the terrain construction, the weather notes and the OOB are all helpful.
Armies look great. Enjoyed reviewing your troops in action.
Cheers,
M (aka WR)
Great photos, brings back memories of the game, which was a tense action with the weather and reinforcements making it quite different from your normal slugfest.
ReplyDeleteWR: Thanks, glad you enjoyed it, along with the extras!.
ReplyDeleteJoe: I enjoyed both this version, and the Historicon one, which each played out quite differently. definitely worth doing again some day, especially since the terrain is all done, and our Russian and French armies have both expanded since then!
Some great photos and a fantastic lot of info!!!! Greg looks like his getting into the part!!
ReplyDeleteExcellent looking game!
ReplyDeleteThanks, Ray and Steve. An occasional "battle in the snow" is fun - I've also done the Beresina crossing and Mohrungen 1807 on a "white" table. Greg's a great sport; hope to get him to Historicon this year for the first time.
ReplyDeleteGreat report. I really like the extras as well. Another very good post.
ReplyDeleteExcellent game report Peter. Thanks for posting all of the OB stats as well. The terrain mock up is a nice primer as well.
ReplyDeleteGlad you enjoyed it, Mike and Vic. I always enjoy reading your blog, Victor.
ReplyDeleteDid my own Eylau back in 2007.
ReplyDeleteVery BUSY battlefield!
http://murdocksmarauders.blogspot.ca/2007/02/success.html
Bravo on your work here!
Your game from 2007 looked great! I liked the dry ice "fog" generator. Reminds me of a floor party in college where we brought in Dry ice and placed it a water/methanol mixture to produce the "fog" along the floor; being a Chemistry major had it's advantages re: availability of materials!
DeleteHi, Great job. I have aquestion though. What is the difference between Elite and Crack Units?
ReplyDeleteThanks!
DeleteIn Field of Battle, each unit has a Defense die type and a Combat die type. The Defense die type is determined by the unit quality, and the Combat die type is influenced by the quality but not completely determined by it. Units with higher Defense die type will, on average, suffer less from the effects of enemy musket and artillery fire. The progression is:
Rabble (hastily raised militia, disaffected conscripts - D4, plus possible maneuver penalties),
Raw (conscripts, untested or disaffected regulars - D4),
Regulars (the bulk of the troops in most armies - D6)
Crack (better quality units, confident veterans, junior/minor state Guard units - D8)
Elite (Senior Guard units, other superior veteran units - few and far between - D10)