As a reminder, this game will be run at Ellis Con 2012 in less than 2 weeks, on Saturday, November 17th at the Eliis Technical School, in Danielson CT. The convention runs from 9AM to 9PM, and cost is $10 at the door. The game itself is planned to run from 11AM to 5PM. Some of the background has already been covered in Part 1 and Part 2.
So, here is the more or less final map for this "Campaign in a Day", with the tables marked, as well as the rough opening deployments of the two armies. As always, in the development process, some minor changes took place; I decided that the very long, narrow table between the Gross und Klein"Laber"s needed to be split into two separate tables, and that instead of one grid square being 12" of tabletop, it would be (roughly) 8" of tabletop... that is simply a practical matter - 8 foot wide tables are all but impossible to use for the physical movement of troops! Finally, I decided to eliminate the 2nd Austrian Bohemian Korps, which didn't really play a role in the action. I will keep it "in the Box", though, just in case Davout tries to gang up on the remaining Korp, in which case it will enter as reinforcements, but will not be allowed to attack Regensburg Ratisbon) itself. Click on the map for a much better look:
Some additional terrain notes: The rivers Danube, Ilm, and Isar are everywhere unfordable. To avoid complications, bridges may not be destroyed (they were repaired pretty rapidly in the actual campaign when necessary). The river Abens is unfordable in and along Table C, but is fordable below that. The Feking Bach is fordable every where, as are the Labers; however, the Labers have very wet, marshy banks and thus harder/slower to traverse. Any table edges not bordered by a water feature are bordered by woods, even if not shown on the map. There is a large woods running diagonally across the rather open looking area on table "B" which is not shown- damned inaccurate maps! :-) In Snappy Nappy terms, The Labers will thus be "Severe" Terrain, and the others "Broken". All the woods and hills will count as "Broken" terrain as well.
The first two tuns of the game will be "synchronous", to help everyone get into the flolw of the game, and the feel of the rules. Thereafter, the action on each table will move as quickly nor as slowly as the players themselves, except that any new troops entering a table will conform to the sequence of play already in progress there.
Table A - Napoleon starts here, at Ingolstadt, freshly arrived from Paris! Also present is Vandamme's small Wurttemburg Corps.
Table B, between the Ilm, and the Isar, is where Massena's 4th Corps starts the game, near Pfaffenhofen..
Table C, between the Ilm and the Abens, is the starting point for both Lefebvre's 7th (Bavarian) Corps at Neustatd, and Lannes' ad-hoc Corps at Vohburg.
Hiller's VI Korps starts on table D, north of the Isar in the vicinity of Mooseburg, and Erzherzog L:udwig's V Korps begins on the road between Pfaffenhausen and Siegenburg, while on the French side, Oudinot's 2nd Corps will start near Au.
Table E lies between the Abens and the Keking Bach; Hohenzollern's III Korps starts near Rohr, along with Erzherzog Karl himself.
Table F is north of the Gross Laber and East of the Feking Bach; Rosenburg's IV Korps starts near Lanquaid.
Table G is the vicinity of Regensburg; Marshal. Davout's 3rd Corps and Kolwrath's II Korps both start on this table.
Table H is situated between the Gross and Klein Lauber streams; Leichtenstein's Austria Reserve Korps starts near Pfeffenhausen.
Table J is the Eastern half of the space bteween the Labers, and is empty at the start of the game.
Table I is the area North of the Isar near Landshut, and is also empty at the start of the game.
Thus, the stage is set, the players invited and the rules of conduct established; it remains only to cry Havoc, and let loose the dogs of war!