Individual player accounts from the French side...
#1 A Tale of Three Generals in the Service of the Emperor… by Dan Buckley
Generals Gèrard and
Vandamme had an opportunity to recount their day’s events at the
evening campfire of June 15, 1815. Exelmann’s II Cavalry Corps,
Gerard’s IV Corps, and Kellerman’s III Cavalry Corps fought all
day between Charleroi and Ligny against Ziethen’s I Corps,
reinforced by Bulow’s IV Corps, while Vandamme’s III Corps
contacted Thielmann’s III Corps and eventually engaged the rest of
the Prussian army.
By our accounts, the
combined French losses included two infantry, two cavalry, and three
artillery units dispersed beyond rallying, while the Prussian losses
included eight infantry, seven cavalry and two artillery dispersed
beyond rallying. The Emperor’s orders to engage and lock down the
Prussian army were successfully carried out, and while the Prussian
army was not defeated, we gave far better than we received,
considering the forces involved (representing 39,500 French with 92
guns against 84,000 Prussians with ~304 guns).
French Forces at
Start: All
the French forces that engaged the Prussians started around
Phillipeville. The order of march was IIc, IV, IIIc, and III corps,
heading north to Charleroi via Lanuffe. Standing orders were to
advance to Ligny and engage any enemy encountered to hold in place
and defeat it if practical. Gèrard interprets this order as PROBE.
Turn 1: IIc
entered Charleroi, finding Ziethen’s I Corps west of Ligny, halfway
to Charleroi. The Prussians deployed for battle, forming their 12-13
infantry, 6-7 artillery, and 4 cavalry units in a broad arc. The
Prussian southern flank was anchored against the Sambre, while the
northern flank consisted of three cavalry and two 12 Pdr batteries on
a hill east of Quatre Bras. Most of the Prussian infantry were in
squares, in response to the arrival of IIc’s four dragoon units and
a single horse battery.
The rest of the French
queued up along the road, south of Charleroi.
Turn 2: Gèrard’s
IV corps entered Charleroi, sending three infantry and one artillery
east of the town, and four infantry, one artillery, and two cavalry
units north of the town towards Quatre Bras. Exelmann’s IIc
deployed north of Charleroi. The Prussian 12 Pdr. artillery tried to
discomfort the French dragoons, but they deployed unmolested.
Kellerman’s IIIc follows IV corps into Charleroi. Vandamme’s III
corps receives new orders and turns east at Phillipeville. The
Prussians make only modest adjustments to their deployment, firing
only the 12 Pdr guns.
Turn 3: Gèrard’s
artillery fails to dislodge a Prussian infantry present in the woods
east of Charleroi, so he sends in two infantry units to attack and
destroys a Landwehr
unit. The other half of the IV corps continues to advance to Quatre
Bras. The light cavalry swing east after reaching the town to try to
outflank the Prussian battleline. Kellerman’s IIIc follows the IV
corps to Quatre Bras. Exelmann’s IIc horse artillery engages the
Prussian artillery, but the 12 Pdrs start to bother the dragoons, so
he commits one unit of dragoons against a unit of uhlans. The melee
lasts the full three rounds before the uhlans are driven off. The
Prussians send a second infantry unit into the woods east of
Charleroi and start to advance their 6 Pdr batteries closer to the
French near Charleroi. The 12 Pdrs start to drive off some of the
French dragoons. The Prussian cavalry observe that the French cavalry
are trying to outflank them, and one of them tries a bold charge
against the leading French infantry moving to Quatre Bras, the Legere
form a hasty square and easily drive off the Prussian cavalry. An
English column of at least 8 infantry units under Picton appears west
of Quatre Bras. Blucher arrives on the battlefield from Namur to see
the developing battle for himself.
Turn 4: Gèrard’s
infantry in the woods east of Charleroi attack and destroy the new
Prussian infantry unit that moved in last turn. The French foot
battery starts an uneven duel against three Prussian batteries on the
road to Ligny. Gèrard peels off one cavalry unit to stare down the
English, while the hussars continues to swing north around the woods,
getting behind the Prussian flank into an open area northwest of
Ligny. Kellerman’s IIIc attacks Prussian light cavalry at the north
end of the battleline, destroying it, and sends two units to follow
the IV corps hussars that is flanking the Prussian line. The Prussian
artillery redeploys to its rear to try to avoid being outflanked, and
still discomfort Exelmann’s dragoons, driving one back to
Charleroi. Ziethen starts to deploy a second line northwest of Ligny
with one battery facing west to face the threat of Gèrard’s
flanking hussars. Picton’s infantry forms square and modestly
advances. Blucher leaves the battlefield on the road to Namur.
Turn 5: Gèrard’s
infantry in the woods by Charleroi hold position, facing three
Prussian infantry and one cavalry unit in the fields east of the
woods, with three 6 Pdr batteries north of the woods, which becomes a
static front for the rest of the day. The French light cavalry
stalling the English pull back to north of Quatre Bras. French
infantry occupy Quatre Bras with artillery support, facing west
towards the English. The IV and IIIc cavalry continue to outflank the
Prussian battleline and a wedge-shaped salient starts to form.
Ziethen tries to redeploy his batteries and anchor the “wedge”
against the second line. Wellington appears, looking for Blucher,
expressing disgust when he realizes he is not present. Picton’s
troops about face and go back to the deployment zone, preparing to
leave the battlefield, but far to the east are Prussian
reinforcements: the leading cavalry of Bulow’s IV corps.
Turn 6: The
Prussians continue to try to improve their “wedge”, but the slow
movement of the squares and artillery leave the “wedge” crowded.
Picton and Wellington leave. Bulow moves towards the French cavalry
northwest of Legny, but is still quite a distance away. French IV and
IIIc cavalry continue their outflanking maneuver and threaten Ligny
from the northwest. The French occupy the hill abandoned by the
retiring Prussians.
Turn 7: The
Prussians form a line west of Ligny with a cavalry unit, battery and
square on the “corner” of the line. The Prussian artillery has no
impact on the flanking French cavalry, but batteries facing south
fare better, driving French infantry and a foot battery near
Charleroi back a little bit. The French move second, and Gèrard
signals a massed attack from the northwest, west, and southwest,
hoping for success – and if the French win the next initiative,
some advantages may be realized. IV corps’ two cavalry units charge
a Prussian cavalry unit (nicknamed the “yellow jackets”) and a 6
Pdr battery, and a Legere
units
attacks a Prussian square; one of IIIc’s cuirassier units attacks a
12 Pdr battery, and a dragoon unit from IIc attacks a 12 Pdr battery.
The Prussian cavalry north of Ligny is destroyed, as is the 6 Pdr
battery. The Prussian square is destroyed. The cuirassiers and
dragoons fail to close on the 12 Pdr batteries.
Turn 8: The
French win the initiative and Gèrard presses the attack, knowing
that Bulow’s cavalry will be able to flank charge the French
cavalry on their half of the turn, regardless if the attacks are
successful or not. IV corps light cavalry flank charge a Prussian
cuirassier unit, and a Line unit attacks a Prussian square from the
woods north of the hill. IIc dragoons flank charge a 12 Pdr battery.
All three attacks are successful, destroying the Prussian cuirassiers
and 12 Pdr battery, while the square is driven off in panic, sweeping
another battery and square away with it. Bulow’s uhlans flank
charge the IV corps hussars, but the hussars beat off the uhlans with
a lucky roll. Ziethen pulled back his damaged units to try to get
them 12” away from all enemy to prepare to rally them. The “wedge”
no longer exists, so the battleline bends to anchor on Ligny itself.
The remaining Prussian batteries are not idle, and drive off the
French infantry.
Turn 9: The
Prussians win initiative, so now they enjoy a double-turn. A fresh
Prussian hussar unit flank-attacks the IV corps hussars, beating them
up and sending them packing in panic. The IV corps dragoons remain
bold, facing down infantry and artillery fire, but they are
over-extended with three Prussian cavalry units present to their
flank and infantry and artillery newly reformed to their front, so
they retrograde towards the cuirassiers. The cuirassiers engage the
fresh Prussian cavalry and destroy all three of them. The last
Prussian cavalry unit of Ziethen’s corps is also driven back in
panic.
Turn 10: The
Prussians have only one cavalry unit on the battlefield in a panicked
state. Ziethen has successfully reformed his battleline with three
intact batteries and at least 6 infantry in good shape, shielding the
damaged units from further harm. Bulow’s infantry approaches Ligny,
but have no cavalry left, although the six batteries will be an
effective deterrent to any further French attacks today. The French
back off to reform their own line and bring up their own artillery,
destroying a Prussian square.
Turn 11: Bulow
slowly advances his batteries and infantry. Ziethen does some minor
adjustments. The lines are now about 8-9” apart. The French have a
significant number of battered units, and although there are some
fresh units in the front lines, it’s clear that these will be
insufficient to continue the attack without great risk.
The time is now 4:30 PM.
Bulow has at least 6 batteries and 12 infantry east of Ligny. Ziethen
has six intact infantry and three intact batteries, with one battered
cavalry unit, one battered battery, one battered infantry. Gèrard’s
IV corps has not lost a unit, but the hussars, Legere,
one battery, and two line units are battered. Exelmann’s IIc lost
one dragoon unit, with only one of three dragoon units undamaged.
Kellerman’s IIIc lost no units, but has two undamaged cuirassier
units, an undamaged battery, and two damaged cuirassiers.
What the players did
right and what they did wrong:
I had a little Fire
& Fury
on my mind at the start, and the French didn’t fire their artillery
after moving them during the first two turns, but that was cleared up
after checking the rules.
We treated the French
dragoons as heavy cavalry the first two turns, then after inquiring
about Prussian cavalry that looked liked dragoons, James indicated
that for simplicity, all
dragoons were considered light cavalry.
We failed to melee that
squares only fight with one stand versus opposing infantry, so all
the column vs square attacks were incorrectly resolved as 2 stands vs
2 stands.
The Veteran* was treated
as Elite correctly for the melees in the woods, but was incorrectly
treated as Elite when charging out of the woods.
We remembered to apply
modifiers for shooting about halfway through the game (when it
started to apply).
We remembered Command
Radius (most of the time).
Fire was straightforward.
I reminded players that instead of spending half a move to change the
facing of artillery, that they could spend 1/3 to limber, move up to
1/3, and unlimber in any direction (and still fire).
Melees were resolved one
at a time with both sides paying attention to the modifiers. We gave
a winning attacker the option to occupy the position the displaced
defender had occupied, but no further.
The “overlap” rule in
melee appeared to work. We asked what happens to an overlap
unit
when their side loses the melee, and the response was “nothing” –
which was the conclusion we were reaching.
None of the leaders on
either side attached to a melee, being too busy trying to rally the
faint-hearted or keep as much of their troops in command.
#2 Waterloo
ala Vandamme
by
Russ Lockwood
In
a mansion at Beaumont, the diminutive Emperor emerged from his inner
sanctum to address the assembly of marshals and senior officers. "You
have all received your initial orders?"
Napoleon,
at left, with a pair of corp commanders. Beaumont is the white
building. III Corp (Vandamme) will head east towards the upper right
corner. Everyone else, to the left towards Mons.
An
affirmative murmur rippled through the crowd.
General
Dominique Joseph René Vandamme, Count of Unseburg, did not know
Napoleon's orders for the other marshals of France, but his orders
sent him through Phillipeville, Laneffe, and Charleroi, seeking to
find and pin the Prussians. He had previously asked the Emperor about
making sure the northwest road to Mons was defended against any sneak
attack. Napoleon had assured him it was. Now he saw five corps around
Beaumont, his to the east of the town and all aligned on the road to
Phillipeville.
That's
when the Emperor lit off an explosion of concern with a strategic
shift in direction. Napoleon had originally projected a northeasterly
route of march for the five corps towards Brussels. Now, he changed
the route of march to a northwesterly direction towards Mons, Ghent,
and the vulnerable Channel ports that supplied the English army.
III
Corp would head east off top of photo. The rest head to Mons via
bottom left.
Napoleon
sidled up to Vandamme. "General, I want you to follow these five
corps to Mons."
Vandamme
looked down at his map. The Prussians were to the east and northeast
around Namur, Liege, Ciney, and Ligny. Vandamme shook his head.
"Emperor, the center will not hold. You need my corp in the
middle to hold the flank against the Prussians and prevent any
disruption to your plans."
Napoleon
considered the suggestion.
Vandamme
stabbed a finger on the bridges over the River Sambre. "The
traffic jam at the bridges will be bad enough with five corps. At
Mons it will be worse. I am the sixth and last corp in line and will
likely clog up the rear areas instead of pounding the enemy.
L'audace, l'audace, toujours l'audace."
The
Emperor, unused to his plans being questioned, much less fed his own
quotation, fixed his general with an Imperial stare. "General,
it is good you do not have a brother. If I had two of you, I'd have
to hang one."
"So
you have reminded me on more than one occasion."
Napoleon
continued to ponder for a moment more. "Very well, Count, take
your corp to Charleroi. Support Gerard and his IV Corps."
"It
will be done, mon Emperor."
Napoleon
began to exit, then paused. "If I was attacking Lucifer in Hell,
I would put you in the vanguard."
Vandamme
bowed.
Before
the Emperor left, Reille called for three cheers for the Emperor.
"Vive l'Empereur!"
"Vive l'Empereur!"
"Vive l'Empereur!"
Vandamme
couldn't help himself. "Three? Only three cheers?"
The
Emperor shook his head and disappeared out the door.
Snappy
Nappy:
Waterloo Campaign in a Day
Peter
set up a fantastic 200th Anniversary Waterloo Campaign in a Day using
the Snappy Nappy
rules at Time Machine Hobby in Manchester, CT, on Sunday, April 26 --
close enough to the 200th anniversary of the Battle of Waterloo.
Set
up gets a bit chaotic when you have 20 players and 11 tables.
The
20 players (although I believe there was a last-minute walk-on or
two) and three umpires made it a fun afternoon across 11 tables from
11am to 5pm.
That's
right, 11 4x6-foot tables. You have no idea what's on the other side
of a river (the usual dividing terrain) because Snappy
Nappy takes away the
helicopter view. Better yet, the terrain on one table is not adjacent
to the next table -- you might have to move two tables down. That
also helps diminish the helicopter view of miniatures battles. Going
across a bridge into the unknown provides a special brand of
wargaming anxiety...
About
Snappy
Nappy
In
the interests of full disclosure, I wrote the original rules back in
the early 1990s, spent years running multi-player games in my
basement, at Origins 95, and at various HMGS cons, and then On
Military Matters published Snappy
Nappy in 2009.
Snappy Nappy - well worth purchasing a copy if these write ups interest you - Peter
Those
of you with access to MWAN
#78 can read about a different Waterloo campaign in a day from way
back then. While you can certainly play on a two feet by two feet
sized table with 15mm, Snappy
Nappy is meant for
big, multi-table battles, where two stands make up an infantry or
cavalry brigade -- roughly 2000 men per stand for infantry and 750
for cavalry -- and one artillery stand equals 24 guns. The numbers
are not hard and fast, but a general guide to help you create a corp
per player.
The
rules mechanics are straightforward, simple to pick up, and induce
movement and activity (really, they are pretty snappy, but I am
biased). It's main claim to rules mechanics fame is that when a unit
is hit, it rolls against its morale (a standard save roll), and if
passed, nothing happens, but if failed, the unit drops a level (and
mostly suffers a retreat) and then rolls against morale again -- and
continues to roll against morale until it either passes or routs off
the table.
Reserves
are important because Snappy
Nappy bypasses the
turn-after-turn grinding nature of most Napoleonic rules and creates
breaches, breakthroughs, and opportunities.
Peter
also runs a great blog: blundersonthedanube.blogspot.com that has the
full OOB (in Snappy
Nappy terms) and all
11 table maps. I told you this was a fantastic game. You can also
pull up the other Snappy
Nappy battles he
hosted, including one at Havoc earlier this year and an 1813 Campaign
in a Day (also held at Time Machine) from 2013.
You
can learn more about Snappy
Nappy from a great
Yahoo group run by Alan. Lots of info, including scenarios, variants
for Franco-Prussian War, errata, and more. Great group.
In
this write-up, 1 hour equals 1 turn.
About
Time Machine
Also,
let me lead a round of applause for Ken at Time Machine Hobby a few
miles outside of Hartford, CT. He runs a great game and hobby shop
housed in a large, old brick building once used (I guess) for
manufacturing and now converted into retail space.
Set
up continues…
TM
includes a floor full of train and doll items as well as floors for
RPG, wargaming, card, toy, and other sections. My guess is that the
store is about 50 feet wide by 250 feet deep per floor and there are
three of them. Go visit its website for directions and other
information.
The
actual game took place across the street in The Portal -- another
building the store owns. The miniatures area is now an enclosed room
separate from the open area containing rows of tables for card
players, etc. It even has a snack bar. New construction. Well lit.
Friendly staff. Well stocked.
On
that Sunday afternoon, in addition to the 20 Waterloo players (as
seen in Peter's photos) and a number of onlookers, there were about
50 or so card players. Hoppin' place.
Many
thanks for making the space available. Although most of you are not
specifically near Hartford, CT, I'll put in a general word to support
your favorite local game store.
Now,
back to the battle...
March
to Contact
Vandamme's
IIIrd Corp headed over the Heure River, a minor branch of the Sambre
River, and ran smack into a traffic jam. IV Corp was stretched from
Laneffe to Phillipeville -- slowed in its march over the Sambre
because the Cavalry Corps had to clear over the same bridge into
Charleroi.
Starting
positions. Map is from Columbia block game Napoleon. Notice all the
French corps at Beaumont.
Vandamme
peeled some units out of march just in case Prussians showed up.
Paranoid, perhaps, but with nothing to do but wait and no updated
scouting report, prudence seemed a better course of action.
Gerard
(left) watching his troops head from Phillipeville (foreground)
through Laneffe and off table north towards Charleroi. A French
cavalry corp also heads north. III Corp (Vandamme) is just entering
table from left and into Phillipeville. At back, Scott (center) would
lead a cavalry division onto the table, as Mark (right) commands all
Prussians.
The
traffic jam slowly made its way northward, giving Vandamme more room
to maneuver. Napoleon's orders specified finding Prussians and
pinning them, which Vandamme interpreted as *Screen* in Snappy Nappy
parlance.
As
a precaution, the one Cavalry brigade at Vandamme's disposal
meandered eastward in the general direction of Givet on the River
Meuse, but not too far.
In
the third hour, III Corp was just reaching Laneffe and starting to
cross the Thiria, little more than a stream that led into the Heure,
when the Prussians showed up to the east at Fosse.
A
Prussian Cavalry division arrives at Fosse (upper left) just as the
French cavalry corp exits to Charleroi (lower left). Vandamme’s III
Corp moves eastward to engage the Prussian cavalry.
Vandamme
dutifully sent off a note to Napoleon that a cavalry division of
three brigades and some horse artillery was heading west towards
Laneffe along a secondary road that connected Fosse and Laneffe. Vandamme
figured it was but the initial forces of a Prussian corp come to pay
a visit. He swung some troops towards Fosse and Givet to protect his
flank while maintaining motion towards Charleroi. Word
filtered back from Gerard that Charleroi was a bottleneck and IV
Corps and the French cavalry corps needed more time to make room.
Just then, an aide appeared with a message from Napoleon telling
Vandamme to ignore Charleroi and pin the Prussians at Fosse and
Givet.
IIIrd
Corp peeled off the main road and headed east, a spectacle of road
march columns along primary and secondary roads, with the cavalry in
between ready to assist in either direction. Artillery leapfrogged to
keep the Prussian cavalry at bay. Oddly, one Prussian cavalry unit
circled Fosse, mooning the French corp from the safety of a couple
miles away.
For
four hours, IIIrd Corp marched east, the leading elements pulling out
of road march and into tactical field columns. As the two sides grew
closer, the Prussian cavalry division abruptly turned to the east and
left in the direction of Namur.
Which
Way Did They Go, Pierre, Which Way Did They Go?
Vandamme
expected a Prussian return any second and headed towards Fosse with
the bulk of his corp while sending detachments towards Givet. Then he
set up a defense of the Fosse to Givet line -- IIIrd Corp could just
about stretch out along the entire line, but with only a single
infantry brigade as a reserve. It was a precarious situation.
Vandamme
waited. The Prussians were no shows. Vandamme received more missives
from Napoleon to pin Prussians.
"The
Empereur knows best," Vandamme muttered. He had no word about
the march on Mons and only a sketchy report from Charleroi that was
hours old.
Four
roads led off to the east over the Meuse River. Vandamme mobilized
his aides as much as he could and sent his cavalry brigade towards
Namur and three infantry brigades across the Meuse along the three
main roads.
Mon
Dieu! Prussians to the left of me, Prussians to the right of me, and
Prussians to the center of me...
Safe
Zone
James
came up with an interesting mechanic for crossing tables, although it
took me a while to understand exactly how it worked. He established a
'safe zone.' When you move troops onto the next table (the umpire
leads you there), if the entry point is clear of enemy, you move
normally, but if enemy forces are ready to pound the snot out of you,
you stop in the safe zone.
In
the zone, you cannot attack nor be attacked. The next time you move,
you face a choice: either advance as per normal, bringing in more
troops if you have them, and the safe zone goes away, -- or --
retreat back to the table you came from.
His
idea is that a brigade would not blindly head into disaster without
some sort of scouting going on, hence the safe zone and the choice.
The
part I finally figured out (duh) was that the safe zone only lasts
that initial turn. After that, all bets are off.
Clever
idea and it worked well. You still get the 'choke point' effect of
bridges, but you also prevent excessive casualties from blind
over-the-bridge attacks.
The
Chicken Crossed the River
Why
did the chicken cross the Meuse?
To
get to the other side.
Why
did the French cross the river?
They
were pinned to the chicken.
Vandamme
sets up the line from Fosse (right) to Givet (left).
On
the Namur side of the river, Vandamme saw two Prussian corp plus
another corp at what Vandamme thought was Ligny. Post-game,
Vandamme’s Ligny was really Ramilles. Cursed multi-tables! They
confuse all. But at the time Vandamme was sure it was Ligny and
hastily scribbled another note off to Napoleon.
Also
post-game, Vandamme found out it was not three corp, but two: two
players plus Blucher. Vandamme saw three players and so thought three
corps. Cursed multi-player multi-tables! They confuse all.
Vandamme’s
cavalry beat feet back to Fosse.
On
the other side of the Meuse, one road led to Yvoit and the other two
generally led to Dinant. Beyond these two towns, the roads curved to
Ciney. Vandamme found two more players, hence two more corps!
Post-game, it turns out the father-son team split the big Prussian
corps in half, so it was only one corp, not two. Cursed multi-player
multi-tables! They confuse all.
MERDE!
Five corps? Vandamme found the entire Prussian army. What the heck
was IV Corp and Gerard fighting? Must be the English (actually, more
Prussians, but without the helicopter view, speculation was all
Vandamme could do -- Cursed multi-player multi-tables! They confuse
all). More to the point, what was Napoleon and his five-corps army
doing at Mons? (
Vandamme
dashed off another note to Napoleon with the (overstated enemy
strength) news and then added an 'I told you so' that IIIrd Corps was
needed in the center. (Peter's note: Napoleon's famous response to Davout's report that he was facing the bulk of the Prussian Army at Auerstadt came to mind - "Tell your Marshal he is seeing double!" This time, it was almost true, although the Prussian Corps were about 50% bigger than the French ones!)
Whatever
the Prussians were doing, Vandamme took advantage of the initiative
and dropped a brigade in Yvoit and another in Dinant. The third he
turned around and sent back just across the river to help man the
Fosse-Givet line.
Prussians
Pinned
The
Prussians on the Ciney table did what smart players always do when
they outnumber the enemy 10-1: they attack.
An
hour later, the French troops at Yvoit, battered by artillery and
musket fire, fled back across the Meuse.
When
the Prussians arrived, they certainly arrived. Vandamme could arrange
only a very thin line from Fosse (foreground) to Givet (background)
and with a single infantry brigade in reserve.
Two
hours later, the French troops at Dinant, battered by artillery and
musket fire, fled back across the Meuse. They lasted longer only
because the Prussians had to redeploy to get at 'em.
As
they streamed back, Vandamme expected the Prussians to be on their
heels within the hour.
Nothing.
And nothing and nothing and nothing.
Vandamme
rallied the troops and stuffed them back into the line. His corps sat
and waited. And waited. He was starting to consider sending another
little force over the river to make sure the enemy was indeed pinned
when the Germanic horde from Ciney finally used their Garmin and
spilled across the river.
"They're
pinned for sure," Vandamme mentioned to an aide. "Whether
we can keep two corps occupied for long remains to be seen."
Desultory
long-range artillery fire shielded the Prussian deployment from the
bridges. Vandamme transferred a brigade from Fosse towards Givet.
An
hour later, a Prussian corp stormed over the bridge from Namur. Now,
it was three corps on one.
In
actuality, the Prussian III Corps from Ciney tallied 18 units (10
infantry [four veteran and six conscript], 4 cavalry, and 4 artillery
[three 6lb, one 12lb]), versus 12 units for Vandamme's IIIrd Corps (8
infantry [seven veteran and one elite], 1 cavalry, and 3 artillery
[all 6lb]). That would not be too bad, but when the additional
Prussian cavalry corp showed up with 12 more units (I think -- four
cavalry, four infantry, and four artillery), then it was 30 to 12 and
indeed closer to three to one. Just because Vandamme was paranoid
about being outnumbered doesn't mean it wasn't true.
The
Sound of the Guns
The
artillery duel grew in intensity as the Prussians pushed up all their
batteries and began counter-battery fire. Vandamme positioned himself
on the front line, rallying dispirited French artillerists to go back
to their guns.
On
the right flank, Prussian cavalry charged across the bridge to Givet,
only to be turned back by steadfast fire from the infantry brigade
tasked to hold it. That French infantry brigade would fall in and out
of square as needed, although when the cavalry hit, it always refused
to go into hasty square and just fired away. Give the Prussian
commander Jim credit for the timing -- as pretty a maneuvering as
Vandamme has even seen.
Fortuitously
for Vandamme, the Prussian cavalry lost morale and retreated all
times -- the fortunes of war, you understand. The Prussian infantry
replaced it at times, but it too was repulsed. After all that action,
the French brigade, which contained the 25th Line regiment, deserved
promotion after the battle to Elite status!
In
the center, the battle of artillery attrition favored the Prussians,
but a combination of Vandamme's charismatic presence (+2) and some
fortuitous die rolls stayed the Prussian forces.
On
the left at Fosse, one cavalry charge was repulsed, and then another,
until finally the third time proved a charm. The French artillery
fell back and the one cavalry brigade of the IIIrd Corps routed away
as Prussian infantry flanked and fired. Without support, the
artillery would soon join it.
Back
in the center, the other two French artillery units finally succumbed
to Prussian fire. They had switched off their fire to the infantry,
but apparently, forgot to load the cannon balls. Veterans? Bah! First
one, then the other, was picked to pieces and routed. The center
turned ugly. An aide was sent to IV Corps and Gerard to warn that
IIIrd Corp was being strained to the utmost.
Le
Center Recule
About
this time, the 16th hour of battle according to notes, the center of
Vandamme's line buckled, with Vandamme swept away with it. One
brigade on the left fell back in the direction of Laneffe while
another held Fosse. In the center, the one Elite brigade held its
ground as Vandamme tried to rally one of the panicked brigades.
In
the woods in the center right, the Legere fended off attacks, but
ultimately bolted when flanked. Vandamme sent more messages about the
battle back to Napoleon. Napoleon would offer words of encouragement,
although one strange message arrived that suggested Vandamme chase
the Prussians back to Namur and Ciney! Hard to do when your brigades
are routing or panicking. No reinforcements coming, obviously.
Message
in a Bottle
Messages
go through one of the umpires. For mine, I always put "To:
Napoleon, From Vandamme III Corp" on the outside. I also time
stamp it, but given the disparity of times on various players'
watches, it's more an approximation instead of an accurate measure.
Historical.
Anyway,
in one of the funniest moments of the game, Umpire Peter handed me a
message from Napoleon...only it was my (undelivered) message *TO*
Napoleon. In my finest French accent, I upbraided the aide for his
illiteracy and ordered him to deliver the message again and slap
himself silly for the error! (Peter's note: and I did dope slap my self several times for effect, mouthing
Shake,
Shake, Shake, Shake It Off, Shake It Off
Only
the far right near Givet would hold, but Vandamme gave the order to
form a new defense line after obtaining a message from Napoleon to
hold out as best he could. Vandamme moved the geographical objective
behind the Fosse and Givet line.
The
Prussian cavalry took this opportunity to charge a disrupted infantry
unit that Vandamme was trying to rally. For once, the French troops
formed hasty square. The cavalry crashed against the square, but the
stubborn French square, encouraged by Vandamme, routed the cavalry.
That
put some spirit back into the French and took away some of the
bluster from the Prussians.
Only
two French brigades remained in front of the Prussians in the
center-left: one in Fosse and the Elite in the center. Together, they
picked the prime moment to launch a last-ditch spoiling attack in an
effort to stabilize the new line.
The
Elites braved musketry from the nearest Prussian unit and survived to
contact. The other brigade charged out of Fosse and hit another
Prussian unit in the flank. Both Prussians routed. Prussian fire
poured into the French survivors.
"What's
this?" Vandamme noted. He then grabbed the initiative on hour 20
of the battle and sent the two French brigades into the nearest
Prussian infantry. That also failed morale test after morale test.
"It's the gooey center of the Prussian line -- conscripts, not
veterans!"
Center,
what center? The position at game end. Note the two French infantry
just to the right of Fosse counterattacked and routed three Prussian
infantry brigades, but only darkness saved them after 20 hours of
battle.
Gooey
it may be, but given enough time, the rest of the Prussians would
surround and overwhelm these two brave brigades. Fortunately for
Vandamme, night fell and put a stop to the battle. IIIrd Corps was in
the process of withdrawing back to new line and most likely even
further back to Phillipeville and Laneffe.
Under
Cover of Night
The
IIIrd returns came in -- all three artillery units and all one
cavalry unit were lost. Of the infantry, the Elite and unnamed
brigades were both Disrupted and too far forward with Prussian
cavalry near. Vandamme wrote them off, likely from the cavalry
putting them in square and the infantry to move in and overwhelm
them. Only the darkness saved them.
Of
the other six brigades, two were untouched, Bold as can be and ready
for whatever the next day would bring. Three were in Panic mode, just
one step above a complete Rout, and the last was Nervous. With a
night's rest, Phillipeville and Laneffe being the most likely spots,
most wounds would be healed, but so would Prussian wounds. The next
day would need reinforcement for IIIrd Corp if it was to do more than
hold these towns for a while until overwhelmed by the combined
Prussian corps.
The
post-game debrief: Players move Napoleon blocks on a map to show
their side of the battle…and offer rosy speculation on the next
day’s battles…
Great
Game
In
the post-game debrief, Gerard of IV Corps, along with Exelmans II
Cavalry Corps and Kellerman's III Cavalry Corps, held off the
Prussians at Charleroi and Ligny.
Overall,
Napoleon defeated the British at Mons and swept into Ghent and
Brussels, sending two corps to sweep the Channel ports that supply
the English (and forcing the Allied player on the overnight to remove
double the number of units to counteract them).
A
big thank you to all who participated, especially those that supplied
the 25mm troops, the terrain makers and placers, the donut and pizza
wranglers, and umpires. It was a great day for wargaming!
#3 "The Emperor has found a New Way to make War - With our feet!"
by Len Ances (1st French Corps, D'Erlon)
My initial orders via email before the game where to get to Quatre Bras and hold that area.
At the game I was instead ordered to Mons, and arrived stuck behind II Corps and I cavalry. I couldn't participate in the battle because of the traffic jam. After the English retreated off the table, I was ordered to rear guard the road from Enghien. Finding nothing coming my way I did a reconnaissance in force toward Ghent, through Enghien, which was lightly defended. Another French Corps appeared on my right and moved on Ghent (Peter's note - this was in fact the Imperial Guard!) . I had one small skirmish with a English Cavalry unit, which retreated, and then planned to move on to Brussels when I received a written order to leave the board heading West to require the English to remove 2 units for every unit I moved off the board.
A few comments on the game play:
I don't know what the victory conditions were, but taking into account the French capture of Ghent and Brussels should have been a major part.
Apparently the English player didn't understand that the roads to the West had to be protected, and as a consequence lost the game. Seems like it should have been a 1 for 1 reduction. A cheap and sneaky way to win a game, but the French would have won anyway.
After the 2nd or 3rd turn units that were on a table without enemy units could move without regard to waiting for turns to complete. While I realize that the game would have been very slow without the speeded up movement it did throw the balance of the game off.
I can't comment on the battle rules since I only had one small battle in this game.
Thanks for all the effort you and your club put into arranging this game, and although it's a long drive I would be delighted to attend another game.
Time Machine made out alright, I did wind up spending over $150 on games!
Peter: Thanks for the report and feedback, as well as your support of the ime Machine, Len!
Wellington (Joe) certainly did know about the provision for 2:1 soak off of troops for French exiting towards the channel ports. I infer that he decided to ignore it when it looked like he'd be unable to stop it, which was in part due to my not stationing some British piquets on the Mons table, and also the A-A's not hearing the announcement that we were moving to non synchronous movement after Move 2 was completed. From a practical standpoint, doing synchronous turns for more than 2 or thee turns is impractical as many players would be sitting on their hands, and broad strategic movement impossible. It actually works quite well, I think! Finally, and to his credit, Joe tried very much to play in Character as Wellington, and ignore things things that he could see as a player that he wouldn't have known about in fact as The Duke. This is especially true as he was one of the key movers of the event, doing thee of the tables and providing the bulk of the Anglo-Allied troops
Historically, Wellington was very worried about being cut off from the Chanel ports by a "manouvre sur les derrieres", and that both delayed his response to the French crossing at Charleroi, and even by Waterloo, substantial amounts of A-A troops were detached guarding his LOC.
The rule for 2:1 soak off for French troops exiting MW of Mons was an attempt on my part to force the A-A to take the possibility seriously, and plan accordingly. Since the Allies (combined) outnumbered the French roughly 3:2, a 1:1 exchange would be very unfavorable to the French, especially as the A-A army contains a substantial amount of crappy LW and Dutch-Belgian Militia. Indeed, I;d say the first French Corps to exit is pretty much a wash (or worse) because most of the A-A troops detached would be very low quality. After that, though, it would (and did) start to hurt big time!
The same could have been done using Ghent as the site triggering the 2 for 1 -0 I thought that was too far to be a realistic threat. So, if I did it again, I'd change the British set up some what so that contesting the Mons table with at least a full Corps would be easily done (and maybe add a 12th table to the West of Mons). As you may have seen, a Corps can hold out a darned long time, even against big enemy numbers - that, of course, is the point of the Corps system to begin with.
While the loss of Ghent and or Brussels would bolster the French cause and might cause the defection of some D-B troops to France, it would hardly be decisive otherwise. The Netherlands was a bit player here - it's the main allied powers that had to be beaten decisively if Napoleon was to have any chance of retaining his newly regained Imperial throne.
If I did it again (heck, I'm pretty sure we'll do another Campaign in a Day, probably be 1-2 years), I'd cut the troop numbers down. I tend to forget how small 4 x 6 foot tables are! I also like the "Bring your own Corps" format we used last time - let's people play with their own troops where possible, design their own forces, and reduces the GM work. Plus it's flexible according to the number of players attending, within reason.
#4 With Druout and the Garde Imperiale,
or "If it's Tuesday, this must be Brussels", a late Spring tour of Belgium
Snappy Nappy Waterloo
Extravaganza – 26 April 2015, by Mitch Abrams
Written the day after the
battle
Just south of Beaumont:
Most of the day was spent
getting gear squared away. The Guard consisted of the Old, Middle
Guard and Young Guard. There was six batteries of foot artillery and
to support the Cavalry, there were three batteries of horse
artillery. All told, a formidable force. Larger than each
individual Corp of Napoleon’s Northern Army. Still, some of the
talk amongst the troops were that while morale was high the troops in
the Young Guard did not have the years of training in the past.
I was standing next to
General Drouot when he received the orders from Napoleon. We would
be following 2nd
Corp and moving on Charleroi. The General looked at the orders,
knowing that the Guard would not lead but be a force of decision . .
. if needed. Given the last few months observation and the state of
the troops compared to earlier years; that was probable. Still, the
new staff that Napoleon was dealing with had some growing pains.
Without Marshall Louis-Alexandre
Berthier’s watchful eye there were bound to be problems. The
first, quickly seen by General Drouot was that it would be impossible
to come to terms with the Prussians as five Corp would be moving over
the two bridges leading to Charleroi. A bottle-neck would be formed
and the Prussians would either use their artillery to smash the
hastily formed French infantry or move along interior lines to link
up with their allies, the British. With less distance between the
two forces it would be difficult to stop them from combining their
armies. That would spell doom for the French empire and with that
doom, each officer’s personal actions would be at question!
I
saw General Drouot talking with the great man and then Napoleon,
always decisive, wrote out a change of orders. His adjutants at
hand, the warm breeze blow, he gave a series of quick commands and
had them ride to deliver them. In short, some of the forces would
move to Charleroi but the majority would move to Mons. It would not
be the Prussians but the English and their Allies. The Guard would
follow 1st
Corp. It was a whirlwind of activity. Being in a cantonment area,
it was not difficult to have the soldiers rearranged to meet the
redistribution. . Had we been on the march it would have been much
more difficult. At this time, no one had moved and some were still
having breakfast. With the orders given, drums started beating and
whistles blowing in order to get the troops in the correct march
formation
West
of Beaumont:
The
movement is slow. The cavalry has left the road as the infantry of
1st
Corp cannot move faster and the few good roads are clogged with
troops. There are carts off the side of the road – broken, which
can only cause problems for our troops. I cannot think that as slow
as this is, the road to Charleroi would have been worse. After a few
hours on the road there is firing up ahead. Our lead Corp have
engaged the enemy. No one knows if they are Prussian or British.
Rumors abound. Some say that they are the Light Blue coats of
Prussians but the Prussians should not be anywhere near Mons. Others
say they are British as we are moving towards them and that is the
only thing that makes sense. We in the Guard are too far back to
know and most do not care.
I
move my horse past a formation of the Young Guard and see them
smiling. They are ready for the fate that awaits them. Whichever
army they are to meet, if the enemy survives the Corp in front of us,
they will be no match for the Guard.
South
of Mons:
General
Drouot receives his first order from Napoleon, who is just up ahead
in Mons. It is clear there are skirmish forces due north and perhaps
a British Division to the Northeast. Both enemy forces do not seem
to be synchronized. We are to leave the main road and move to a
position in the middle, but to the rear and support either of the
French Corp attacking the enemy. We are in support and it is not our
time yet. Still, my horse is called upon to deliver the messages
that are the heartbeat of movement for the Guard. That is the life
of an aid - constant delivery of messages going to and from
headquarters. No matter the weather (and today is warm but cloudy)
it is critical they get delivered.
Upon
arrival at the center position it is clear that there will not be a
fight at this spot. The 4th
Corp (at least I think it was leading) has sent the skirmishers
fleeing and the British have withdrawn. It is said that the road
they were on leads to Quatre Bras. All I can see from my position is
French troops – no enemy. General Drouot is in a foul mood. He
has no orders and cannot move forward. After a long wait a courier
arrives at his headquarters. Napoleon has sent the 4th
Corp to Quatre Bras. Others are following on the adjoining road
network. Slowly word filters back that we have found the British
main army. It is formed at Quatre Bras. Napoleon has sent three
Corp there but it will take time to move all of those forces there.
Meanwhile, the Guard and one, perhaps two other Corp are idle. It is
at this time that General Drouot reads the message Napoleon has sent.
He takes his time to take it all in. Fortunately, being an aid to
the General gives me the latitude of being able to be at
headquarters. Minutes later I see Napoleon’s courier riding away.
General Drouot is smiling as he walks up to me. He tells me to get
the lead battalion on the road north. We are to follow 1st
Corp. Napoleon has let loose the troops.
Ash:
The
Guard moves through the town. To our right it is plainly obvious
that 1st
Crop has moved on Engheim. What little resistance is there (some
token light cavalry) is charged by the 1st
Corps Lancers and Hussars. The enemy troops are shattered and they
panic. With only a few remnants of British troops in Ghent, General
Drouot remarks to his staff that we should be dining there by the
evening. First we will need to bring up the artillery and shell
those troops but they are probably support/rear echelon troops and
will not give us any trouble. Still, I overhear him give orders to
have the Young Guard prepare to storm Ghent.
Ghent:
As
we move toward Ghent, our light cavalry leading, the 1st
Corp moves to the rear. A courier comes to give the news that 1st
Corp has been ordered to take the road to the coast. Napoleon has
information that Wellington must protect his line of communications
and because of that he will dispatch the troops he has to protect
that at all costs. We do not believe such folly. Surely this cannot
be true. But nonetheless, the Guard will move and take Ghent alone.
As we near the city we find that there are no enemy troops there.
The residents say that they have been ordered to the coast. Our
troops enter the city and the population is in a panic. Some of the
residents have left while others can do nothing but aid us in any
manner they can. We are joyful and our troops are able to dine
properly. General Drouot will not have this. He sends me to the
other battalions to keep on the main road and move toward Brussels.
My horse is panting as I race to the lead cavalry squadrons. They
are to continue towards Brussels. Only a small infantry force will
be allowed in Brussels and then only for a short time. They will
follow up and be the rear of the column.
On
the Road to Brussels:
We
are tired. While buoyed by the lack of enemy forces in front of us
we are able to secure the land and all the bounty it provides.
Still, this has been a lot of marching but I kid with my friend,
another aid, Marcel, at least it has not been forced marches. Midway
to Brussels a courier has reached our headquarters. He also is tired
and his horse nearly spent. He has orders for General Drouot. They
say, “Move to Brussels and take the road from Hal to Quatre Bras.”
I can see General Drouot smile as he has anticipated the Emperor’s
orders. Already on the way to Brussels it is clear that,
“Anticipation is the key to success”.
Brussels:
The
inhabitants are in a panic. Ghent was nothing like Brussels. They
expected British troops – not French – and not the Imperial
Guard! I move my horse down the main street with the Old Guard
beside me and hear a man shout, “Where is Wellington? Where are
the troops protecting us?” There is firing in the streets. Most
of the firing is by our troops and we have no time to waste on the
inhabitants of Brussels. A few hundred shots will open the way
through the city. Only the truly brave or the hopelessly insane are
foolish enough to stand in our way . . . and then only for a few
moments. We have no time or inclination to stop – the road to Hal
is a short distance away.
Epilogue:
With
two French Corp (some thirty eight (stands/units) reaching the
channel ports Wellington would [be forced to] dispatch 70 plus units
to maintain his lines of communications. The bottleneck at Quatre
Bras and the defense of that position, wonderfully planned and
maintained by Wellington did not take into consideration his
supplies. Since he could not use Prussians to maintain his line of
communications, he would have to send British and British Allied
troops there. Sheer numbers would tell the story. The Anglo-Allied
army had a total of 127 units. They sent 6 (stands) to the channel
from the area around Ghent. That left them with about 70 additional
stands to be sent to the channel. Eliminating 70 stands from the
Quatre Bras area would leave them decimated and either require a full
retreat or capitulation as three French Corp were holding their own.
The Imperial Guard, were coming in on the British flank and rear.
Even with the troops at hand – these would not be enough to stem
the tide.
While
the Prussians were fighting and in many cases winning, it was against
minimal French forces. The preponderance of French forces were
aligned against the Anglo-Allied army. If the Prussians were to
continue against the French forces, linking the French up to fight
would shift the fight to the France’s advantage. But
realistically, the Prussians would not continue the fight. They
would move back to Prussia as the allies had abandoned the field (or
been defeated). This may have given the French the necessary time
they needed to get their house in order and await the next assault .
. . which was bound to come.
Signed
Respectfully,
Very interesting, Peter, especially reading the AAR reports from the various commanders.
ReplyDeleteQuite clever trick to having the tables scattered about with players not knowing which table they might be plopping onto. Nifty mechanism and probably a little anxiety producing as well for the participants.
Again, what a massive undertaking to try to maintain what are possibly eleven different games simultaneously. You are a magician!
Glad you enjoyed it, Jon! The individual player reports are always fascinating to read because they each have a very different perspective!
DeleteWe learned a lot form the two [previous events, and I had excellent assistance from James and Greg as my assistant GM's. It also really kicks the campaign up a notch when there are army commanders without any troops top command, because then they can concentrate on the Big Picture. And as you can see, getting that into reasonable focus isn't easy!
A fascinating and entertaining read. Wonderful campaign narrative with multiple voices.
ReplyDeleteThanks; Glad you enjoyed it!
DeleteVery enjoyable, and fascinating to read the inventively-written accounts from the French participants.
ReplyDeleteI particularly like the idea of the "soak-off" provision for British troops for the campaign, as I was wondering how you were going to handle the British potentially having their supply lines cut when that seemed a possibility a couple of posts ago.
The non-sequential layout of the tables was also a great idea given that it naturally creates its own fog-of-war. I'll look forward to pouring through the above again in a bit more detail tomorrow, and also to the forthcoming British accounts.
Thanks, Laurence! I'd encourage you to try one of these in your area some day, if perhaps not on quite so grand a scale - it is quite an eye opening experience! Many of the Peninsular campaigns would be easy to adapt to this format -with some Guerillas thrown in to make things miserable for the French!
DeleteMarvelous to get the impressions of the multitude of commanders from this massive game!
ReplyDeleteOne of the great things about an event like this is that your viewpoint is limited, and thus the game looks different depending upon what you did, where you went and what you saw, and how much fighting you did!
Delete