Someone starts out the 3rd Initiative of Turn 3 with a big run... could it finally be Karl?
(* I actually did this a bit wrong; wheels must happen at the start of a charge. However, with the new definitions of a flank attack they still could have attacked the flank of the lead unit, but it would have looked a bit different geometrically!)
Marechal Massena reports the great victory at Caldiero to the Emperor. Somewhat skeptical at first, at the conclusion of the Campaign he confers upon Massena the title of "Prince of Caldiero", and more appropriate for the always avaricious Marshal, an equally grand annual income to go with it. He also quietly has Fouche keep a close eye on the Marshal and his associates for any signs for higher ambitions!
This was probably the most lopsided game using Field of Battle that I have ever been involved in! The only one close to it was at Historicon a year or two after the publication of FoB1, where the Velas brothers supplied a mass of beautiful 28 mm Front Rank troops for a big Saturday night pick up game. There were 8 - 10 players in the game, with myself, my freind Paul Yankowich, and Ken Baggaley amongst the Allied side, and Jim Mauro and Jeff Valent being among the French commanders. The French were on the attack. I was the Allied C-in-C, and won the first initiative roll with 9 pips. Figuring that the French would burn through a lot of useful cards before they closed, I gave the initiative to them. BAD mistake! First card was a MOVE, and they rolled mostly Triple Magic Moves for their commands. Our defensive fire was as inept as Karl's in this game, and they just swept right over us, turning just the right card they needed each time, including two or three MOVES. By the time it was our initiative we had almost reached zero Morale Points, and many of our units were routed or destroyed. During our own initiative, we reached zero AMP, and then of course prompltly turned (and failed) the ARMY MORALE check card. It all took less than 90 minutes - a Napoleonic Rossbach! Jeff tactfully observed "I'd be lying if I didn't say I enjoyed that!".
After playing the scenario, I would revise it back to the way Michael Hopper had it originally - rate all the Austrian Line as Regular, and all their Grenadiers as Elite, and delete the extra French battery. I'd allow the Austrians to use Attack Column, but NOT engage in immediate melee with their infantry. That would make the game closer, although little of it would matter much if the Austrian luck was as poor again as it was this day!
As a solo game, this was actually a lot of fun to play out. It helped point out a number of changes in FoB3 that I hadn't noticed despite proofreading it several times for Brent. Finally it reinforced why I love these rules so much - the unexpected, the dramatic, the streamlined mechanics, the subtle effects of little things like Disorder, and more. I hope to try an ECW battle next, as well as exploring the (included)new Season of Battle simple campaign rules. Definitely a keeper in my book (no surprise there, eh?). I think Brent did a great job with this update and revision to an already outstanding set of rules.