Picking up the action, here was the situation at the end of Turn 5:
Turn 6:
The French retain the initiative.
Soult (red) rolls up Cavalry as reinforcements, but gets a total of 3 orders for 6 units; he chooses to leave the newly arrived Cavalry and the two infantry units on his flank unordered. Victor 's (blue) reinforcement roll results in no new troops this turn, but gets 4 orders, enough for all of his units. Blucher (white) also rolls up some cavalry as reinforcements, and gets enough orders for all 4 of his units. Kleist (black) gets a much needed infantry unit as reinforcements, but only gets 2 orders. "Where are my aides?! Get my orders to my troops, you laggards!"
Sensing their opportunity (the opposing Cavalry have no Orders to use!), the French Lancers turn 90 degrees and charge the flank of the Prussian infantry. Although they only have 2 (out of a starting 5) Strength Points, they add a die for charging and another for hitting a flank; hitting on a 3+, they score 3 hits; the outflanked infantry suffer no penalty, but still only manage 1 hit, needing a 4+.
The Prussians have 0 SP now and are eliminated! Situation after the charge; the Lancers occupy the box, and have taken their free change of facing after their victory.
Both Soult and Victor attempt Rally Orders; Soult's unit has 4 SP left, and even with the +1 for Soult's presence, the roll of 1 fails (1,2 no effect, 3,4,5 1 SP regained, 6+ 2 SP, regained, BUT the last SP lost cannot be rallied off). As can be seen, Victor does much better, the French infantry regaining 2 badly needed SP! "I feel much better!" The remaining French orders are used for various moves and maneuvers.
Von Kleist orders a fresh (7 SP) Brandenburg Reserve Regiment to Assault the newly rallied French, leading the attack himself (which has no effect upon the combat - Ney and a few others might give a 1d6 bonus as a special rule). They lose 1d6 for Assaulting uphill. The French unit had an order, but used it to rally, so cannot fire at the attackers (a factor in Kleist's decision, along with the big difference in SP's between the 2 units). Both sides need 4+ top hit, and score 2 hits. Ties go to the defender, so the Prussians are repulsed, although the French unit is back down to just a single SP. "We're not dead yet!"
Lots of French shooting for Turn 6, most with somewhat lackluster effect, but look at the second unit from the left - it scores 3 hits on its target! As a result, the Silesian Landwehr is pushed back 1 box before they can return fire. Ouch!
Prussian fire: The Brandenburgers score 1 hit, but that's all that it takes to eliminated the hated French to their front. The Landwehr in the center score a respectable 2 hits, and the repulsed Silesians still manage to get a hit with their Skirmish fire die.
Overview of the battle at the end of Turn 6. Note that Victor, having been attached to a unit that was eliminated, is lost for Turn 7; a new commander (or one who recovered from his wound or what ever) will reappear at the end of the turn, ready for Turn 8.
Turn 7:
The French retain the initiative.
Victor gets enough actions for his 4 units, including a new unit of infantry as reinforcements. Soult gets no reinforcements this turn, but does get enough orders for all 5 of his units. Blucher and Kleist both fail to get any reinforcements this turn, but do get enough orders for all of their troops.
A full strength French infantry regiment makes a flank assault; the Prussians use their Order to add a d6 in melee; the result is a blood bath, with the French losing 4 SP and the Prussians 5!
The Prussians are eliminated, and the French regiment occupies the box.
4 successful French Rally orders!
Facing annihilation from TWO French point blank musket volleys, Blucher pulls his infantry off the ridge. Other units move up in support, trying to create a new battleline.
Prussians even the score with their shooting!
Situation at the end of Turn 7; Victor returns now. "I feel much better!"
Turn 8:
French retain the initiative, and stay on a roll, Victor receiving another infantry regiment and Soult an Artillery battery as reinforcements. Both Victor and Soult roll well, getting enough orders for al of their units. Both Kleist and Blucher are guaranteed reinforcements this turn, having received none last time; both receive another infantry unit. The Prussians also receive enough orders for all of their units.
2 successful Rally orders by Victor's men (The "2" only counts because of the bonus for Victor being with the unit).
Another French Rally succeeds, as the Artillery Marches forwards.
Prussian Dragoons Rally off 1 hit.
Prussian Hussars charge their French counterparts; both are at full strength, but the Prussians get an extra die for charging. None of the dice miss! Since each cavalry unit can only take 5 hits, the opposing Hussars are both dispersed!
Exchange of musketry is even on the French right...
and with a slight Prussian edge on the French Left.
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Turn 9:
The French retain the initiative; Soult has no more remaining reinforcements, and Victor has but a single unit more, which fails to enter this turn. Both French Marshals get just 2 order this turn. Ouch! The Prussians don't do much batter - no reinforcements and only 2 orders each! Content with his position atop the ridgeline, Soult rallies his men again.
Battered Prussian Dragoons rally.
French skirmish fire can't hit the broad side of a Biergarten!
The Prussians get some badly needed help for the Dice Gods, with every Skirmish shot finding it's mark!
Situation at the end of Turn 9; Blucher returns to the field, muttering something about having been impregnated by an elephant! I don't think that's what the phrase, "seeing the elephant" is supposed to mean, though!
Turn 10:
French keep their grasp on the Initiative, and Lucky Soult gets 4 orders to but 2 for Victor; a unit of Light Infantry enters to support Victor's Corps. Kleist gets an artillery battery and Blucher a cavalry regiment as reinforcements. Both Prussian Generals get 4 Orders, enough for all their men. The French battery picks off a few Landwehr cavalrymen, and Soult rallies his men yet again, this time for 2 SP (5+1=6); whilst Victor fails to inspire. Soult's French infantry line closes range to the opposing Prussians.
Prussian Dragoons charge, scattering the French Chevau-leger Lanciers.
Prussian Bombardment scores a hit.
Ready, aim...
Tirez! Victor's men (blue) continue to be plagued by wet powder, but Soult's men fire to effect, staggering one of the opposing Prussian regiments!
Prussians split the other way, with Kleist's men pummeling Victor, but Blucher's boys almost all aiming high and missing!
Situation at the end of Turn 10: Victor goes down yet again; "It's just a flesh wound!"
To be continued...
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