The first thing that must be done on a MOVE card is to move any routing units. All units that are routing move a full normal move segment (8" for infantry), plus an additional D6 inches. Routers stop at the table edge. If they have to move again on another MOVE card, they are removed from play (no additional Morale points are lost, however).
"You've been Kaiser-licked!"
As I have in the past, I think that squares are treated pretty generously with just a Down 1 for shooting and UP 1 as a target. I have changed these a bit for my own version in the past, and likely will do so again.
GM Kalnassy is struggling to keep the Uhlans in his command radius (LD x 2 in inches, here that's 20"). The brigade gets 1 segment.